Having already stated that I think mortars need to be nurfed. I am starting to understand the necessity of them.
The maps are generally very biased toward one team, the other team usually starts the game in an inferior position.
This results in one team 'camping it up' and who can blame them, why would you leave a superior position.
So the inferior team must manover into range of the camped team and voila as soon as your arty is in range it is promptly destroyed and you are forced to attack the hill position.
Last night I fought against two guys who clearly knew the map, knew where they would start, had an almost perfect defensive position, I think they had to move 1 unit the whole game. I dont blame them, thats good play to do otherwise would be mad. Then I was thinking gee I wish I had some mortars to unsettle them. But no they made it very clear it was a no mortar game.
This is where its starting to get real cheesy, no mortar games attracts camping like flies to a turd. You can say "No Mortars" but you cant have game thats "No Campers" and to some degree the maps dont lend themselves to it.
Bottom line be wary of the no mortar games cause you can almost guarentee theres a lil spider in there.
There needs to be a new set of 'thought out' maps that balance the terrain adv/dis a bit better, and tak into account arty range when they design them. Cause 9/10 by the time you get your arty into position it will have been destroyed, and then theres 1 tactic left to you.
Given all the camping Im starting to think mortars are a necessary evil
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