Last edited by NimitsTexan; 03-13-2009 at 07:42.
"I think it was the right decision to disarm Saddam Hussein, and when the President made the decision, I supported him, and I support the fact that we did disarm him." Senator John Kerry, May 4, 2003
"It's the wrong war, in the wrong place at the wrong time." Senator John Kerry, 7 September, 2004
I've seen the reinforcements completely bug out. I laid seige to a town until the AI sallied forth. They had a small army nearby that would come in as reinforcements. I set up a defensive line by the sea and destroyed or routed every unit they had on the battlefield and I never saw even one of their reinforcements enter the battlefield. There was just a red shape outside the battlefield the entire fight, and when their last unit was swept from the field the battle ended.
god that is the supidest thing i ever heard, wot if i am camping a choke point like a mountain pass or a river crossing? guess i better tear up my Art of War cos it has no relevance here
if they are going to make units appear on battlefield with no relation to actual campaign map positions then wots the purpose or having such feature except for prettyness sake
lets hope they overhaul this system and also give us a system like MTW were you can bring on your reinforcements as and when they are available...so much for progress eh ^^
Last edited by alby; 03-13-2009 at 09:23.
I did wonder how a Hanoverian army got behind me when I was holding the only river crossing right on the neutral Danish Border. They obviously have amphibious cannons.![]()
Given that manoeuvring to obtain superior strategic position was a large part of 18th century warfare, this is very disappointing.
I thought I would dig this up because of an interesting thread on the TW forums:
http://shoguntotalwar.yuku.com/topic/49227
This implies that the deployment zone is always wrong in the campaign battles. No matter wich direction you attack from (or where attacked from) you deply to the south of the battle map. Thus the reinforcements are potentially filtering in from the right directions, it is that you are simply not in the right place relative to them...
I am going to try this out on the campign map by setting up to attack from the south with reinforcements to the south of me to see if that works as expected...
On a further note, if you are besieging you appear to deploy closer to the city (in the distance) than the defending troops do when they sally.
In my experience, enemy (and friendly) reinforcements generally arrive at the least appropriate angle of entry, for example, directly behind the enemy...one at a time.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
For me, reinforcements seem to follow a consistent set of rules: they always appear in the least helpful location, at the worst possible time, with the worst possible unit at the head.
While we're complaining, I'd like to have the options to NOT bring in reinforcements. If I have a stack of beat up veterans awaiting replenishment next to a stack of healthy ones and the AI attacks the fresh stack, I have to risk losing the ragged veterans.
Due to the ailing economy, this space has been foreclosed.
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