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Thread: reinforcements..any logic?

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  1. #1

    Default Re: reinforcements..any logic?

    Quote Originally Posted by Mailman653 View Post
    It's not till they are a stone's throw away that I realize my reinforcements only consisted of the general unit and maybe some dragoons (with no ammo). I then rush my calvary to try to save them but it was in vain. My champion of three battles was needlessly killed because for some reason the computer figured of all the units it could send to reinforce me it sends my general and an ammo-less dragoon unit.
    Why would you let your general get caught? Just tell him to run away... the enemy is never going to catch him.

    Anyway:
    You can determine the order in which the units of a reinforcing stack enter the battle.

    In the window where the battle is being presented, simply click and drag the units in the reinforcing army to rearrange the order. That will then be the order in which they will enter the battle (hint: always send the infantry or cavalry in first).
    Designer/Developer
    Imperium - Rise of Rome

  2. #2

    Default Re: reinforcements..any logic?

    The reinforcement system is completely f*cked up. I don't use it myself, but when going up against the AI, it gets ridiculous.
    Once I was facing two full indian stacks and several small forces. I used the terrain to my advantage, positioning my forces on two close hills in the middle of the map (looked kinda cool actually, like a fort with line infantry instead of walls). Anyway, after they wiped out the first indian army with concentrated fire (all ranks were able to fire because of the terrain elevation) those indians started coming from all sides in small batches of two or three. After twenty minutes of them being slaughtered I still didn't have a victory. It turns out the rest hid all over the map in twos and threes. I'm sure my general had a facepalm moment after he realised the cleanup was going to take a while.

    And there was another time when the whole second enemy army spawned right behind my vulnerable flank (even though on the strat map the reinforcing army was right behind the first one).
    Last edited by Mister V; 03-17-2009 at 18:46.

  3. #3

    Default Re: reinforcements..any logic?

    about the "always placed on the south of the map" I found a weird situation when I tried in RTI to attack Quebec after one turn of siege. The Washington army's icon was on the strategic map deployed NNW, cause this was my path by land from the last fort I conquered, forget name that between Quebec and Montreal. When the tactical battle opened I found all my units packed in a overcrowded square along the St Lawrence, with barges on the shore and a ship anchored in the river like I'd just landed. So it was exactly like the Wolfe plan( less that French was smiling at me around the crest with their guns, they read the books I fear, so no march to the Plains of Abraham!) but not like the battle must be, if there is a link between strategic and tactic maps

  4. #4
    Member Member hoom's Avatar
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    Default Re: reinforcements..any logic?

    I dunno about 'to the south' but in every battle where I've attacked a town/city, the city is behind me & I'm facing out to the country ie I am where I'd expect the defender to be placed.

    Makes me definitely believe the that attacker & defender are mixed up.

    Edit: Has anyone tried intentionally putting reinforcements behind the enemy? If deployment zones are switched then you should get reinforcement from behind your own army then.
    Last edited by hoom; 03-21-2009 at 09:19.
    maybe those guys should be doing something more useful...

  5. #5

    Default Re: reinforcements..any logic?

    Idea for the future: add an "operational" phase between the strategic campaign map and the tactical battle map.

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