Results 1 to 8 of 8

Thread: CTD in the year 97 BC??

  1. #1

    Default CTD in the year 97 BC??

    hi everyone, in my last game i tried several times to end my turn (the year is 97 BC)
    and the result was a CTD, i noticed that the game crashes between the turn of Aeudi and Sweboz...
    anyone who knows anything about it please help.

  2. #2
    Member Member Lovejoy's Avatar
    Join Date
    May 2006
    Location
    Sweden
    Posts
    408

    Default Re: CTD in the year 97 BC??

    Did you try all the fixes? https://forums.totalwar.org/vb/showthread.php?t=109936

    Congrats on making into 97BC, you are one of the few. Did you activate the script?

  3. #3

    Default Re: CTD in the year 97 BC??

    thx mate,yes i 've activated the script, i will check the link that you 've sent me

  4. #4
    Member Member zooeyglass's Avatar
    Join Date
    Jan 2008
    Location
    Oxford, England
    Posts
    245

    Default Re: CTD in the year 97 BC??

    if it's happening between two factions' turns, mebbe one of the cities is trying to revolt during the turn (belonging to one of the factions). so:

    - toggle fog of war - take it off
    - look through all the cities of the two factions in question - find any with low public order.
    - remove population from any cities in question.

    this isn't the perfect fix, but i've used it in the past, when my problem was diagnosed similarly to yours, ie. ctd during ai turn, a particular faction point in the end turn sequence.

    hope that helps.

    ps sorry for forgetting the exact commands. search around a bit and you should be able to find them without much difficulty. i'll look too.
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  5. #5
    Member Member Lovejoy's Avatar
    Join Date
    May 2006
    Location
    Sweden
    Posts
    408

    Default Re: CTD in the year 97 BC??

    its:

    toggle_fow

    for removing the fog of war.

    and:

    add_population cityname -1000

    for removing 1000 population.

  6. #6
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,905

    Default Re: CTD in the year 97 BC??

    cityname in " "
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  7. #7
    alterego Member Tartaros's Avatar
    Join Date
    Sep 2007
    Location
    [kwetlɪŋbuʁk]
    Posts
    251

    Default AW: Re: CTD in the year 97 BC??

    Quote Originally Posted by SwissBarbar View Post
    cityname in " "
    You don´t need " "

    add_population cityname -1000 is ok

    i use this cheat often to create the march of time event earlier.
    Last edited by Tartaros; 03-13-2009 at 14:21.

  8. #8
    Member Member Chris1959's Avatar
    Join Date
    Feb 2007
    Location
    Cheshire, UK
    Posts
    338

    Default Re: CTD in the year 97 BC??

    You could end the turn with the script off. I use that for some CTD's I can't figure, usually works then re-activate script in the next move.
    "Tell them I said something......"
    Pancho Villa
    Completed; Rome AD14!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO