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Thread: CA requests for next patch:

  1. #31
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: CA requests for next patch:

    Fix the issue with the AI blocking up the entrance to the Med/Black Sea with raiding ships. It may be a minor thing, but I dont like having to go to war with the Ottomans or Morocco every time I want to sail into/out of those particular waters.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  2. #32
    Member Member geala's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by Polemists View Post
    Well technically once you break a military alliance the Ai cannot "Enter" your land without declaring war, however if the Ai's army is already marching through your land it just sits there, not sure what to do I guess. A auto eject would be nice.


    But honestly CA please fix this trade thing, it annoys me to no end. I just took St.Petersburg last night as Russia and got 0 trade routes out of it. I mean common, the only thing I used to be good at was taking port towns. Don't doom us to land trade and starting naval trade only :(

    (Apparently if you are given land by another nation you get the trade route, but if you conquer a factions city who owns a trade port, even with repairs the trade routes will not appear. It's vexing in the extreme."
    Hmm, I got some trade routes in conquered territory, at least I had the impression because of the green lines that appeared. It took some time however. Sometimes trade is just not possible because the harbours of all other nations are still occupied with other trade (so told me the diplomacy window).
    Last edited by geala; 03-18-2009 at 09:13.
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  3. #33
    Member Member Polemists's Avatar
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    Default Re: CA requests for next patch:

    I find that if you have a exsisting port and you conquer a city you get the port. However if you conquer the city and have to build a port it does not seem to present a trade route. Though I will check this in the trade window.

  4. #34
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by dopp View Post
    The 'auto-eject' functionality is already in the game. I bought several provinces and all foreign armies were immediately moved to the border, even those that were garrisoned. Too bad they didn't think of extending it to declarations of war or military access breaking.
    That´s promising. Since it´s already in the game they only have to add it to DoW´s on allies. I´ll add it to the list.

  5. #35
    Member Member Polemists's Avatar
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    Default Re: CA requests for next patch:

    This only partially works, as if you buy a island, the army isn't sent out to sea or anything, they just sit on your island for the next 100 years. Not doing anything.

  6. #36
    Member Member batemonkey's Avatar
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    Default Re: CA requests for next patch:

    i recently had a (badly depleted) stack stuck south of the alps with a long a daunting route home through europe when my travel argreement with Venice expired and they were transported all the way to dover, boy was i pleased.

    As for the CTD, its got so bad with ports since the last patch i hardly dare upgrade them.

    I also find a terrible lag when i click on ship stacks in the channel
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  7. #37
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: CA requests for next patch:

    That seems to be a reoccuring thing. If you click on certain units it just lags out for no good reason. I think it might be due to some of the weird Audio artifacts I've run into like Advisors not talking and stuff :-\
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  8. #38

    Default Re: CA requests for next patch:

    I am not sure if this is a bug, but has anyone ever had sucess with the "Offer Surrender" option?
    So far the AI hasn't agreed to it once, even when being outnumberd horribly

    Susanna/Calapine

  9. #39

    Default Re: CA requests for next patch:

    I have to requests:
    1. Make it easier to delete save games
    2. Do something about fortresses/ sieges:
    Suggestions:
    1. Make it impossible to lay siege and attack in the same turn
    (sieges need preparations)
    2. Add difficult terrain to the bottom of the walls to simulate ditches and make the attacker spend more time in the "fire zone" when trying to scale the wall.
    3. Restrict the use of Ninja- hooks and tactics to light infantry and only allow line infantry to enter the wall through breaches or captured gate houses
    4. Sieges should give a bonus of some sort to the attacker to reflect a prepared assault

  10. #40

    Default Re: CA requests for next patch:

    I have never had an army take the surrender option , even when heavily outnumbered AND they had a place to exit to, such as an adjacent province.

    I killed France in France and was on the move in Louisiana. Though I had not conquered it or Montreal, I was besieging both towns and had garrisoned some units in different towns in the province. After the fall of France, two factions emerged and the game "kicked" my units out of the towns etc., in the "new" faction areas. After that, I could not end my turn as my units were "stuck" in those provinces and I was unable to move them out.


    Why is it the map chosen for combat in the New world is always some indian village map? There are some town which do not allow you the option to place walls. This then defaults to some indian village even when you are defending a province that you had for 30-50 turns. One would think that the locals would have at least built a blockhouse or something. I have had this happen several times when I am defending.

    I also encounter CTD sometimes when I manually attempt to merge units. This doesn't occur all the time, but allowing the game to merge units will sometimes cause a unit to lose chevrons.

  11. #41
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by Superteale View Post
    3. Restrict the use of Ninja- hooks and tactics to light infantry and only allow line infantry to enter the wall through breaches or captured gate houses
    Actually, that sort of role was generally given to HEAVY infantry, traditionally grenadiers, whose job was (originally) to get as close as was semi-safe and chuck those grenades at people. Of course, by ETW's time grenades were not very common, being one of the least safe weapons on the battlefield, as people and more or less stopped muskets and cannons blowing up in your face by this period.

    What I'd suggest would be dropping grenades from the grenadiers and turning them into, essentially, line infantry with a big melee bonus. Which is basically what they were in this period.

    I say melee bonus and not a ranged bonus because you can only get so accurate with a musket. But grenadiers were selected for height and strength, giving them an advantage over those of less stature and slighter build. They were, if you will, the 'brute squad'.

    It was also typically their job to attack heavy fortifications which couldn't simply be demolished with cannons and which couldn't just be overwhelmed with infantry.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  12. #42
    Member Member Phog_of_War's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by joe4iz View Post
    I also encounter CTD sometimes when I manually attempt to merge units. This doesn't occur all the time, but allowing the game to merge units will sometimes cause a unit to lose chevrons.

    Yes this was in all of the previous TW games and it makes sense. You are replacing losses with inexperianced troops. Thus the experiance chevtons go down. Makes total sense to me.

    Although, I would like to see 'von Savoyens Grennadiers' get their 4th chevron amd still have 60 men. Ah well, I guess its time to storm the castle.
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  13. #43
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: CA requests for next patch:

    AI (diplomacy)
    I was playing the Brits and was stinking rich, earning a zillion through trade and taxes. Every turn the Prussians offered me a trade deal in exchange of some money. That amount of money went up from 3600 gold to over 8500 gold twenty turns later. They were dirt poor and needed the trade, I didn't. More realistic would be (and in the interest of the AI) to lower that amount per turn of even offer the deal for free.

    Winning conditions
    You win a campaign by controlling enough regions in 1799. This means that even if you have captured enough regions in let say 1750 you still have to play until 1799 . Does CA really think that a human player who controls 50 regions is going to lose them during the rest of the game?
    Tosa Inu

  14. #44

    Default Re: CA requests for next patch:

    I must be in a minority as I am not happy about Empire. The game is not SLI friendly and crashes constantly. The guy at Sega customer service suggested that I removed a card from my rig to play the game!

    Why wasn't this revealed to me as a buyer PRIOR to purchasing the product? THis is the last product I will ever buy from CA.

  15. #45

    Default Re: CA requests for next patch:

    I just want them to get rid of CTD first. Other bugs may only make a great game good, whilst CTD can make it unplayable...

    Yesterday I spent 50 mins in a battle and was seconds away from victory when I got CTDed. That annoyed me..

  16. #46
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: CA requests for next patch:

    Well, there really are some things they have left out or not quite finished checking.

    Here is one that needs to be patched.

    Delete Save Game

    Some how it got over looked…I don’t need to explain why its needed, do I?




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  17. #47

    Default Re: CA requests for next patch:

    What i really want in the patch is the multiplayer campaign that was promised, ofc it would have to be a major patch so perhaps not the next patch but definately want to see this as promised, its going to completely change the way totalwar is played and will be excellent to play against a human opponent on the campaign map as well as the battle map.


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  18. #48
    manniskōn barnan Member SaFe's Avatar
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    Default Re: CA requests for next patch:

    It is absolute nonsense that if you have a special region of a nation on your Winning Conditions list you have to destroy the faction, because having them as a protectorate is not enough for the game.
    Very dissapointing!
    It should be enough to be the protector of this nation!

  19. #49

    Default Re: CA requests for next patch:

    Quote Originally Posted by Veresov View Post
    I must be in a minority as I am not happy about Empire. The game is not SLI friendly and crashes constantly. The guy at Sega customer service suggested that I removed a card from my rig to play the game!

    Why wasn't this revealed to me as a buyer PRIOR to purchasing the product? THis is the last product I will ever buy from CA.
    Erm it was.

    The specifications didn't list SLI compatiable. So it wasnt. Surely the mistake is on your side here.

  20. #50
    Member Member Lord Ovaat's Avatar
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    Default Re: CA requests for next patch:

    I wouldn't think SLI compatibility with a new application would be an issue. I've had horrid problems with SLI and ETW, some of which have been reduced by disabling SLI. That said, all of my hardware IS SLI compatible, and I've yet to play a game that's given me a problem. In fact, I'm still playing MTW2 with no problems at all with SLI activated. I don't remember MTW2 not being advertised as compatible with SLI. This is a software issue that doesn't appear to be present in CA's earlier games. I only hope they correct it.

    Has anyone had a problem with ATI's Crossfire, or is this specific only to Nvidia's multi-card setup? That would be funny if SLI is the only one, after all, Nvidia's add is in the load screens. "The way it's meant to be played", lol.
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  21. #51

    Default Re: CA requests for next patch:

    Well after a few irrecoverable GB campaigns because of CTD, there are a few things that has crashed my campaign everytime:

    1. Hurons. Whether they declare war on you, or you on them, or you conquering their last regional capital, one of these will eventually happen and crash your game (as GB, since Hurons always declare war on GB). Bypassed this by not taking their last region.

    2. Navy bugs. Lots of them. CTD can happen when you click on a military port (all other ports don't seem to crash your game), whether or not it has ships in it, troops, or nothing at all. clicking on your fleets also crashes your game. Apparently this happens randomly, so everytime I click on a fleet, its like playing Russian roulette, you never know if thats the next one that will crash your game. The bugged fleets cannot become "unbugged". It will stay bugged for the rest of the campaign, so it is essentially lost, but you still pay upkeep. I have at least 3 fleets of 10-12 ships of the line that is like this, thank god money is not an issue for GB.

    3. Merging units. I usually never do this myself, but other people were saying it crashes the game so I tried it once and it did. Never tried it again.

    Other than those, the game experiences jst random crashes every couple turns or so. It doesn't happen much, and you can usually continue from your last savepoint past where it crashed, but its sorta affected how I play the game, since I'm afraid the game can crash at any moment, I play a lot more cautiously than I normally do, and I tend to avoid clicking on ships as much as possible (which, playing as GB, is TOTALLY wrong)

  22. #52

    Default Re: CA requests for next patch:

    Quote Originally Posted by Phog_of_War View Post
    Yes this was in all of the previous TW games and it makes sense. You are replacing losses with inexperianced troops. Thus the experiance chevtons go down. Makes total sense to me..

    I may not have explained myself correctly. I am talking about manually grabbing a unit card to merge with other same type units. Most of the time this will work fine, however, sometmes it causes the game to crash to desktop. Secondly, merging same experience units with like-type same experience units should not result in a loss of chevrons (nor does it). When the game automerges your stacks, it places lower chevrons in with the higher chevron units , thereby causing a loss of a chevron. This is more of an annoyance so I started manually merging units, thus running into an intermittant problem.

  23. #53
    Member Member Gaiseric's Avatar
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    Default Re: CA requests for next patch:

    I like the above ideas, and would also like to see:

    1.)Admirals that can transfer flagships. I want my Admiral in my best ship, not some brig that he started his career in.

    2.)More use for rakes. Compared to previous TW games rakes are worthless as spies. I'd like them to uncover some fog so that I know what type of troops that I am fighting against, without having to do missions that have low chances of sucess.

  24. #54

    Default Re: CA requests for next patch:

    Quote Originally Posted by Monsieur Alphonse View Post
    AI (diplomacy)


    Winning conditions
    You win a campaign by controlling enough regions in 1799. This means that even if you have captured enough regions in let say 1750 you still have to play until 1799 . Does CA really think that a human player who controls 50 regions is going to lose them during the rest of the game?
    To external threats, probably not . .. but there are always revolutions.
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  25. #55
    Member Member Grumfoss's Avatar
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    Default Re: CA requests for next patch:

    I would Like to see :-

    1) The merging of troops working better, as my game always CTD's when trying to do this.
    2) The Capturing of ships needs to be fixed, as at the moment it seems really random if you get the ships or not.
    3) Cavalry and spikes. I have lost many a good cavalry troop walking to close to the end of spikes!
    4) After a battle and returning to the campaign map, your general dieing an 'Heroic' death even though he didn't engage in combat.
    5) Sorting out the statistics at the end of battle as they seem incorrect : i.e. your general getting credited with kills even though he didn't fight.

    I'm sure there are many others but if they can fix some of these it would be great
    May the Foss be with you....


  26. #56
    Member Member Maleficus's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by Grumfoss View Post
    I would Like to see :-

    1) The merging of troops working better, as my game always CTD's when trying to do this.
    2) The Capturing of ships needs to be fixed, as at the moment it seems really random if you get the ships or not.
    3) Cavalry and spikes. I have lost many a good cavalry troop walking to close to the end of spikes!
    4) After a battle and returning to the campaign map, your general dieing an 'Heroic' death even though he didn't engage in combat.
    5) Sorting out the statistics at the end of battle as they seem incorrect : i.e. your general getting credited with kills even though he didn't fight.

    I'm sure there are many others but if they can fix some of these it would be great


    You still have all those problems?

    I only ever had 2 & 5 and they were both fixed by a patch fairly quickly.



    The one thing I want sorted is that irritating-as-hell sound effect on the campaign map. I have no idea what it's supposed to be, but it sounds vaguely like something gently crashing into something else 3 times in quick succession. It plays on a loop about every 10 seconds or so and is so freaking annoying I now play the campaign with the sound off.



    SORT IT OUT CA


    Honestly, it's the most annoying thing I've encountered in a game since FM09's ludicrous injury rates, and that got fixed pretty sharpish........
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  27. #57
    Member Member Grumfoss's Avatar
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    Default Re: CA requests for next patch:

    Nope the problem still exists with all parts for me.. I'm sure i'm all patched up as I let Steam do its stuff before I play. But I might be wrong.
    May the Foss be with you....


  28. #58

    Default Re: CA requests for next patch:

    Anyone notice the bug where if you fight an AI army and he has some fixed artillery coming in as part of the reinforcement stack that you cant finish teh battle due the fixed arty not entering the field? I've had several battles where i kill everyone but the battle keeps running because i didnt "win" yet. The stupid fixed arty wont come in cuz they cant move and i lose the battle even though i control the field. Surprised no one else bitched about this one yet, it's pretty damn game breaking in teh early game.

    Oh yea, also, whenever i suffer this bug i just withdraw everyone and take the loss, but killing everyone i can get my hands on. However when i suffer the arty limber glitch and i cant pull those idiots out, when i manually end the battle via esc i suffer catastrophic casualties as if my entire was on the field even though i pulled 95% of my troops. They gotta fix this thing too, if i pull my army out in good order they shouldnt be obliterated... i mean hell, M2:TW did this just fine why the heck did we have such a step backward.

  29. #59

    Default Re: CA requests for next patch:

    Quote Originally Posted by Gaiseric View Post
    I like the above ideas, and would also like to see:

    1.)Admirals that can transfer flagships. I want my Admiral in my best ship, not some brig that he started his career in.
    If you group your admiral's ship with the ship you want as the new flagship, then disband your admiral's ship, he'll transfer to the new ship.

  30. #60
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: CA requests for next patch:

    Sometimes, it isn't worth it to disband a 2nd-rate just to move an admiral.
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