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  1. #1
    Member Member batemonkey's Avatar
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    Default Re: CA requests for next patch:

    i recently had a (badly depleted) stack stuck south of the alps with a long a daunting route home through europe when my travel argreement with Venice expired and they were transported all the way to dover, boy was i pleased.

    As for the CTD, its got so bad with ports since the last patch i hardly dare upgrade them.

    I also find a terrible lag when i click on ship stacks in the channel
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  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: CA requests for next patch:

    That seems to be a reoccuring thing. If you click on certain units it just lags out for no good reason. I think it might be due to some of the weird Audio artifacts I've run into like Advisors not talking and stuff :-\
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  3. #3

    Default Re: CA requests for next patch:

    I am not sure if this is a bug, but has anyone ever had sucess with the "Offer Surrender" option?
    So far the AI hasn't agreed to it once, even when being outnumberd horribly

    Susanna/Calapine

  4. #4

    Default Re: CA requests for next patch:

    I have never had an army take the surrender option , even when heavily outnumbered AND they had a place to exit to, such as an adjacent province.

    I killed France in France and was on the move in Louisiana. Though I had not conquered it or Montreal, I was besieging both towns and had garrisoned some units in different towns in the province. After the fall of France, two factions emerged and the game "kicked" my units out of the towns etc., in the "new" faction areas. After that, I could not end my turn as my units were "stuck" in those provinces and I was unable to move them out.


    Why is it the map chosen for combat in the New world is always some indian village map? There are some town which do not allow you the option to place walls. This then defaults to some indian village even when you are defending a province that you had for 30-50 turns. One would think that the locals would have at least built a blockhouse or something. I have had this happen several times when I am defending.

    I also encounter CTD sometimes when I manually attempt to merge units. This doesn't occur all the time, but allowing the game to merge units will sometimes cause a unit to lose chevrons.

  5. #5
    Member Member Phog_of_War's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by joe4iz View Post
    I also encounter CTD sometimes when I manually attempt to merge units. This doesn't occur all the time, but allowing the game to merge units will sometimes cause a unit to lose chevrons.

    Yes this was in all of the previous TW games and it makes sense. You are replacing losses with inexperianced troops. Thus the experiance chevtons go down. Makes total sense to me.

    Although, I would like to see 'von Savoyens Grennadiers' get their 4th chevron amd still have 60 men. Ah well, I guess its time to storm the castle.
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  6. #6
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: CA requests for next patch:

    AI (diplomacy)
    I was playing the Brits and was stinking rich, earning a zillion through trade and taxes. Every turn the Prussians offered me a trade deal in exchange of some money. That amount of money went up from 3600 gold to over 8500 gold twenty turns later. They were dirt poor and needed the trade, I didn't. More realistic would be (and in the interest of the AI) to lower that amount per turn of even offer the deal for free.

    Winning conditions
    You win a campaign by controlling enough regions in 1799. This means that even if you have captured enough regions in let say 1750 you still have to play until 1799 . Does CA really think that a human player who controls 50 regions is going to lose them during the rest of the game?
    Tosa Inu

  7. #7

    Default Re: CA requests for next patch:

    Quote Originally Posted by Monsieur Alphonse View Post
    AI (diplomacy)


    Winning conditions
    You win a campaign by controlling enough regions in 1799. This means that even if you have captured enough regions in let say 1750 you still have to play until 1799 . Does CA really think that a human player who controls 50 regions is going to lose them during the rest of the game?
    To external threats, probably not . .. but there are always revolutions.
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  8. #8

    Default Re: CA requests for next patch:

    Quote Originally Posted by Phog_of_War View Post
    Yes this was in all of the previous TW games and it makes sense. You are replacing losses with inexperianced troops. Thus the experiance chevtons go down. Makes total sense to me..

    I may not have explained myself correctly. I am talking about manually grabbing a unit card to merge with other same type units. Most of the time this will work fine, however, sometmes it causes the game to crash to desktop. Secondly, merging same experience units with like-type same experience units should not result in a loss of chevrons (nor does it). When the game automerges your stacks, it places lower chevrons in with the higher chevron units , thereby causing a loss of a chevron. This is more of an annoyance so I started manually merging units, thus running into an intermittant problem.

  9. #9
    Member Member Gaiseric's Avatar
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    Default Re: CA requests for next patch:

    I like the above ideas, and would also like to see:

    1.)Admirals that can transfer flagships. I want my Admiral in my best ship, not some brig that he started his career in.

    2.)More use for rakes. Compared to previous TW games rakes are worthless as spies. I'd like them to uncover some fog so that I know what type of troops that I am fighting against, without having to do missions that have low chances of sucess.

  10. #10

    Default Re: CA requests for next patch:

    I have to requests:
    1. Make it easier to delete save games
    2. Do something about fortresses/ sieges:
    Suggestions:
    1. Make it impossible to lay siege and attack in the same turn
    (sieges need preparations)
    2. Add difficult terrain to the bottom of the walls to simulate ditches and make the attacker spend more time in the "fire zone" when trying to scale the wall.
    3. Restrict the use of Ninja- hooks and tactics to light infantry and only allow line infantry to enter the wall through breaches or captured gate houses
    4. Sieges should give a bonus of some sort to the attacker to reflect a prepared assault

  11. #11
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by Superteale View Post
    3. Restrict the use of Ninja- hooks and tactics to light infantry and only allow line infantry to enter the wall through breaches or captured gate houses
    Actually, that sort of role was generally given to HEAVY infantry, traditionally grenadiers, whose job was (originally) to get as close as was semi-safe and chuck those grenades at people. Of course, by ETW's time grenades were not very common, being one of the least safe weapons on the battlefield, as people and more or less stopped muskets and cannons blowing up in your face by this period.

    What I'd suggest would be dropping grenades from the grenadiers and turning them into, essentially, line infantry with a big melee bonus. Which is basically what they were in this period.

    I say melee bonus and not a ranged bonus because you can only get so accurate with a musket. But grenadiers were selected for height and strength, giving them an advantage over those of less stature and slighter build. They were, if you will, the 'brute squad'.

    It was also typically their job to attack heavy fortifications which couldn't simply be demolished with cannons and which couldn't just be overwhelmed with infantry.
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