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  1. #1
    Member Member Phog_of_War's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by joe4iz View Post
    I also encounter CTD sometimes when I manually attempt to merge units. This doesn't occur all the time, but allowing the game to merge units will sometimes cause a unit to lose chevrons.

    Yes this was in all of the previous TW games and it makes sense. You are replacing losses with inexperianced troops. Thus the experiance chevtons go down. Makes total sense to me.

    Although, I would like to see 'von Savoyens Grennadiers' get their 4th chevron amd still have 60 men. Ah well, I guess its time to storm the castle.
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  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: CA requests for next patch:

    AI (diplomacy)
    I was playing the Brits and was stinking rich, earning a zillion through trade and taxes. Every turn the Prussians offered me a trade deal in exchange of some money. That amount of money went up from 3600 gold to over 8500 gold twenty turns later. They were dirt poor and needed the trade, I didn't. More realistic would be (and in the interest of the AI) to lower that amount per turn of even offer the deal for free.

    Winning conditions
    You win a campaign by controlling enough regions in 1799. This means that even if you have captured enough regions in let say 1750 you still have to play until 1799 . Does CA really think that a human player who controls 50 regions is going to lose them during the rest of the game?
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  3. #3

    Default Re: CA requests for next patch:

    Quote Originally Posted by Monsieur Alphonse View Post
    AI (diplomacy)


    Winning conditions
    You win a campaign by controlling enough regions in 1799. This means that even if you have captured enough regions in let say 1750 you still have to play until 1799 . Does CA really think that a human player who controls 50 regions is going to lose them during the rest of the game?
    To external threats, probably not . .. but there are always revolutions.
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  4. #4
    Member Member Grumfoss's Avatar
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    Default Re: CA requests for next patch:

    I would Like to see :-

    1) The merging of troops working better, as my game always CTD's when trying to do this.
    2) The Capturing of ships needs to be fixed, as at the moment it seems really random if you get the ships or not.
    3) Cavalry and spikes. I have lost many a good cavalry troop walking to close to the end of spikes!
    4) After a battle and returning to the campaign map, your general dieing an 'Heroic' death even though he didn't engage in combat.
    5) Sorting out the statistics at the end of battle as they seem incorrect : i.e. your general getting credited with kills even though he didn't fight.

    I'm sure there are many others but if they can fix some of these it would be great
    May the Foss be with you....


  5. #5
    Member Member Maleficus's Avatar
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    Default Re: CA requests for next patch:

    Quote Originally Posted by Grumfoss View Post
    I would Like to see :-

    1) The merging of troops working better, as my game always CTD's when trying to do this.
    2) The Capturing of ships needs to be fixed, as at the moment it seems really random if you get the ships or not.
    3) Cavalry and spikes. I have lost many a good cavalry troop walking to close to the end of spikes!
    4) After a battle and returning to the campaign map, your general dieing an 'Heroic' death even though he didn't engage in combat.
    5) Sorting out the statistics at the end of battle as they seem incorrect : i.e. your general getting credited with kills even though he didn't fight.

    I'm sure there are many others but if they can fix some of these it would be great


    You still have all those problems?

    I only ever had 2 & 5 and they were both fixed by a patch fairly quickly.



    The one thing I want sorted is that irritating-as-hell sound effect on the campaign map. I have no idea what it's supposed to be, but it sounds vaguely like something gently crashing into something else 3 times in quick succession. It plays on a loop about every 10 seconds or so and is so freaking annoying I now play the campaign with the sound off.



    SORT IT OUT CA


    Honestly, it's the most annoying thing I've encountered in a game since FM09's ludicrous injury rates, and that got fixed pretty sharpish........
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  6. #6
    Member Member Grumfoss's Avatar
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    Default Re: CA requests for next patch:

    Nope the problem still exists with all parts for me.. I'm sure i'm all patched up as I let Steam do its stuff before I play. But I might be wrong.
    May the Foss be with you....


  7. #7

    Default Re: CA requests for next patch:

    Anyone notice the bug where if you fight an AI army and he has some fixed artillery coming in as part of the reinforcement stack that you cant finish teh battle due the fixed arty not entering the field? I've had several battles where i kill everyone but the battle keeps running because i didnt "win" yet. The stupid fixed arty wont come in cuz they cant move and i lose the battle even though i control the field. Surprised no one else bitched about this one yet, it's pretty damn game breaking in teh early game.

    Oh yea, also, whenever i suffer this bug i just withdraw everyone and take the loss, but killing everyone i can get my hands on. However when i suffer the arty limber glitch and i cant pull those idiots out, when i manually end the battle via esc i suffer catastrophic casualties as if my entire was on the field even though i pulled 95% of my troops. They gotta fix this thing too, if i pull my army out in good order they shouldnt be obliterated... i mean hell, M2:TW did this just fine why the heck did we have such a step backward.

  8. #8

    Default Re: CA requests for next patch:

    Quote Originally Posted by Phog_of_War View Post
    Yes this was in all of the previous TW games and it makes sense. You are replacing losses with inexperianced troops. Thus the experiance chevtons go down. Makes total sense to me..

    I may not have explained myself correctly. I am talking about manually grabbing a unit card to merge with other same type units. Most of the time this will work fine, however, sometmes it causes the game to crash to desktop. Secondly, merging same experience units with like-type same experience units should not result in a loss of chevrons (nor does it). When the game automerges your stacks, it places lower chevrons in with the higher chevron units , thereby causing a loss of a chevron. This is more of an annoyance so I started manually merging units, thus running into an intermittant problem.

  9. #9
    Member Member Gaiseric's Avatar
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    Default Re: CA requests for next patch:

    I like the above ideas, and would also like to see:

    1.)Admirals that can transfer flagships. I want my Admiral in my best ship, not some brig that he started his career in.

    2.)More use for rakes. Compared to previous TW games rakes are worthless as spies. I'd like them to uncover some fog so that I know what type of troops that I am fighting against, without having to do missions that have low chances of sucess.

  10. #10

    Default Re: CA requests for next patch:

    Quote Originally Posted by Gaiseric View Post
    I like the above ideas, and would also like to see:

    1.)Admirals that can transfer flagships. I want my Admiral in my best ship, not some brig that he started his career in.
    If you group your admiral's ship with the ship you want as the new flagship, then disband your admiral's ship, he'll transfer to the new ship.

  11. #11
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: CA requests for next patch:

    Sometimes, it isn't worth it to disband a 2nd-rate just to move an admiral.
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  12. #12
    Member Member Phog_of_War's Avatar
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    Default Re: CA requests for next patch:

    Yeah, it would be nice to have a Transfer Admiral or a promote Admiral button that moves him to the largest ship in your squadron.

    Moving him into a Heavy First Rate from a Second or Third Rate requires you to disband the Second Rate. This is counter-intuitive as it stands, especially in the later stages of the game.
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  13. #13

    Default Re: CA requests for next patch:

    Custom battle changes:

    1. Get rid of money limitation. On large you still don't have enough cash to make a decent vanilla 20 unit army. Naval battles, can't build more than 12-14 vanilla ships of the line. If you're gonna let people put 20 units in, at least include the enough money so I can put 20 non-outrageous, no experience, vanilla units in my army/fleet.

    2. Should be able to play early and late troops in the same battle. I understand that some units get their tech upgrades in late, fine, just put a early line infantry/late line infantry (etc.) in the unit selection. Some early troops not being available in late and vice versa is not a necessary limitation IMO.

    3. There should be an option that allows the defender side to build fortifications. Right now I believe both armies start as attackers.

    4. Currently you can only have 1 vs. 1 and 2 vs. 2 games. There is no 1 vs. 2/2 vs. 1 option. Also, maps are limited to whether they're 1v1 or 2v2 maps; each map should be able to play all combinations.

    5. Add fog (light/heavy) as one of the weather effects. This is a weather effect in the campaign battles, why not make it a selectable feature in custom?

    6. Add more maps. At least add 1 river/bridge map, there is none right now.

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