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  1. #1
    Member Member Gaiseric's Avatar
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    Default Re: CA requests for next patch:

    I like the above ideas, and would also like to see:

    1.)Admirals that can transfer flagships. I want my Admiral in my best ship, not some brig that he started his career in.

    2.)More use for rakes. Compared to previous TW games rakes are worthless as spies. I'd like them to uncover some fog so that I know what type of troops that I am fighting against, without having to do missions that have low chances of sucess.

  2. #2

    Default Re: CA requests for next patch:

    Quote Originally Posted by Gaiseric View Post
    I like the above ideas, and would also like to see:

    1.)Admirals that can transfer flagships. I want my Admiral in my best ship, not some brig that he started his career in.
    If you group your admiral's ship with the ship you want as the new flagship, then disband your admiral's ship, he'll transfer to the new ship.

  3. #3
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: CA requests for next patch:

    Sometimes, it isn't worth it to disband a 2nd-rate just to move an admiral.
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  4. #4
    Member Member Phog_of_War's Avatar
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    Default Re: CA requests for next patch:

    Yeah, it would be nice to have a Transfer Admiral or a promote Admiral button that moves him to the largest ship in your squadron.

    Moving him into a Heavy First Rate from a Second or Third Rate requires you to disband the Second Rate. This is counter-intuitive as it stands, especially in the later stages of the game.
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  5. #5

    Default Re: CA requests for next patch:

    Custom battle changes:

    1. Get rid of money limitation. On large you still don't have enough cash to make a decent vanilla 20 unit army. Naval battles, can't build more than 12-14 vanilla ships of the line. If you're gonna let people put 20 units in, at least include the enough money so I can put 20 non-outrageous, no experience, vanilla units in my army/fleet.

    2. Should be able to play early and late troops in the same battle. I understand that some units get their tech upgrades in late, fine, just put a early line infantry/late line infantry (etc.) in the unit selection. Some early troops not being available in late and vice versa is not a necessary limitation IMO.

    3. There should be an option that allows the defender side to build fortifications. Right now I believe both armies start as attackers.

    4. Currently you can only have 1 vs. 1 and 2 vs. 2 games. There is no 1 vs. 2/2 vs. 1 option. Also, maps are limited to whether they're 1v1 or 2v2 maps; each map should be able to play all combinations.

    5. Add fog (light/heavy) as one of the weather effects. This is a weather effect in the campaign battles, why not make it a selectable feature in custom?

    6. Add more maps. At least add 1 river/bridge map, there is none right now.

  6. #6

    Default Re: CA requests for next patch:

    Does researching platoon fire disable fire by rank? I've started to notice that my line inf isnt firing by rank anymore after platoon fire tech was researched. While my elite infantry seem to be doing fine, my line infantry's firepower has been severely reduced due this development? Has this bug been hitting anyone else as well?

  7. #7
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: CA requests for next patch:

    Pathfinding:
    Say you´re playing England. You build an Indiaman and want to move it from the port east of London through rhe channel towards Spain. If you have a fleet, your own, that blocks the channel the Indiaman tries to circumnavigate the whole brittish isles instead of the "path blocked" pops up instead. On the other hand I find it silly that my own troops can block the path of my own troops, don´t you? This behaviour applies to all unit types as well as agents.
    Whats even worse is on the battlemap. If you order a unit across a bridge by clicking on the other side an there´s a ford on the map the unit runs all the way over to the ford instead of crossing at the bridge. To sucessfully cross a bridge you have to click on the bridge to move the unit on to it. Imagine this micro managemant in the middle of a battle with 20 units tha you have to nurse this way. Unacceptable!

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