"I think it was the right decision to disarm Saddam Hussein, and when the President made the decision, I supported him, and I support the fact that we did disarm him." Senator John Kerry, May 4, 2003
"It's the wrong war, in the wrong place at the wrong time." Senator John Kerry, 7 September, 2004
I would Like to see :-
1) The merging of troops working better, as my game always CTD's when trying to do this.
2) The Capturing of ships needs to be fixed, as at the moment it seems really random if you get the ships or not.
3) Cavalry and spikes. I have lost many a good cavalry troop walking to close to the end of spikes!
4) After a battle and returning to the campaign map, your general dieing an 'Heroic' death even though he didn't engage in combat.
5) Sorting out the statistics at the end of battle as they seem incorrect : i.e. your general getting credited with kills even though he didn't fight.
I'm sure there are many others but if they can fix some of these it would be great![]()
May the Foss be with you....
You still have all those problems?
I only ever had 2 & 5 and they were both fixed by a patch fairly quickly.
The one thing I want sorted is that irritating-as-hell sound effect on the campaign map. I have no idea what it's supposed to be, but it sounds vaguely like something gently crashing into something else 3 times in quick succession. It plays on a loop about every 10 seconds or so and is so freaking annoying I now play the campaign with the sound off.
SORT IT OUT CA
Honestly, it's the most annoying thing I've encountered in a game since FM09's ludicrous injury rates, and that got fixed pretty sharpish........
"Romanes Eunt Domus"
- Brian of Nazareth
"We always have been, we are, and I hope we always shall be, detested in France."
- Arthur Wellesly
Nope the problem still exists with all parts for me.. I'm sure i'm all patched up as I let Steam do its stuff before I play. But I might be wrong.
May the Foss be with you....
Anyone notice the bug where if you fight an AI army and he has some fixed artillery coming in as part of the reinforcement stack that you cant finish teh battle due the fixed arty not entering the field? I've had several battles where i kill everyone but the battle keeps running because i didnt "win" yet. The stupid fixed arty wont come in cuz they cant move and i lose the battle even though i control the field. Surprised no one else bitched about this one yet, it's pretty damn game breaking in teh early game.
Oh yea, also, whenever i suffer this bug i just withdraw everyone and take the loss, but killing everyone i can get my hands on. However when i suffer the arty limber glitch and i cant pull those idiots out, when i manually end the battle via esc i suffer catastrophic casualties as if my entire was on the field even though i pulled 95% of my troops. They gotta fix this thing too, if i pull my army out in good order they shouldnt be obliterated... i mean hell, M2:TW did this just fine why the heck did we have such a step backward.
Agreed. While I have not experienced that particular bug I DO agree that if you withdraw in good order you should not suffer 75 to 80 and sometimes 90% casualties. The casualties you take in just a standard line company vs. line company firefight are heavy enough. In fact I think casualty are a too high across the board.
Oftentimes, when a general realized that his position was untenable or victory was not possible, he would withdraw his remaning forces to save his men and fight another day. Most of the time the winning army would let them leave. Chivalry was not a dead concept on the battlefield yet.
That's why the British were so upset, when we Americans were rude enough to take potshots at the English from the cover of trees. Have no problem shooting officers at the begining of engagements/ambush. And, most of the time, just refused to line up like proper gentlemen in an open field and blast away at each other.
Last edited by Phog_of_War; 03-21-2009 at 01:09. Reason: kause i kent sepll tooday
Genius by birth, slacker by choice.
<=== Member since 2000
I have all the morality of a drunk eight-year-old and the self-awareness of a cold bag of ham, but in my occasional windows of clarity, even I'm cognizant of the fact that I am the last person on the planet who should have access to unstoppable mental powers. -Dan O' Brian @ Cracked.com
Ja Mata, Tosa Inu
Here's my question, why didn't they just have line infantry lie down and reload on their backs?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I have mentioned this multiple times, both in regard to my own and AI enemy armies. Most people have responded that it is a feature to prevent AI from running half dead cavalry stacks all over, which is all fine and good. But of course we are talking, in these cases, about enemy armies that are more or less intact still being destroyed. Instead of recovering casulties, as armies seemed to to in M2TW and RTW, it seems there is a severe post-battle casualty penalty for losing a fight.
"I think it was the right decision to disarm Saddam Hussein, and when the President made the decision, I supported him, and I support the fact that we did disarm him." Senator John Kerry, May 4, 2003
"It's the wrong war, in the wrong place at the wrong time." Senator John Kerry, 7 September, 2004
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