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Thread: Modifying the troops that appear in crusades

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    Default Re: Modifying the troops that appear in crusades

    The reason the game is using the Clansmen as the deafult unit is often (but not always) because they are listed as first as ALL_FACTIONS recruitable. In mods that specify precisely factions the rebel faction (FN_REBEL) ends up with Ballista and Trebuchet and peasant armies often and this is perceived as a bug - in many cases its not - its because the modders neglected to put enough units to the Rebel faction explicitly (specifying it as FN_REBEL to gether with the others in the factions association column) or implicitly (specifying ALL_FACTIONS ie including the REBEL one for those units).

    If you see the orgs list of tools there is a crusader unit editor available for download. Havent used it myself, but i know that say in the MedMod Crusades were always about two stacks size and had Crusader specific units only - so it can be done.

    Last edited by gollum; 03-15-2009 at 21:08.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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