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Thread: EB 1.2: unit size suggestions?

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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default EB 1.2: unit size suggestions?

    By the way, has EB 1.2 economies/populations been optimized for any particular unit size? I tend to play on large, but maybe the developers had different sizes in mind?

  2. #2
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: EB 1.2: unit size suggestions?

    No, population levels in settlements are the same for every unit size you pick.

    It depends on your processor, memory and video card capacity really, but I personally use huge unit sizes, and I've always adviced other to do so.

  3. #3
    Sage of Bread Member Rilder's Avatar
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    Default Re: EB 1.2: unit size suggestions?

    Large myself.

  4. #4
    Guest Aemilius Paulus's Avatar
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    Arrow Re: EB 1.2: unit size suggestions?

    Quote Originally Posted by k_raso View Post
    It depends on your processor, memory and video card capacity really, but I personally use huge unit sizes, and I've always adviced other to do so.
    Why? I mean, it does make the battles more epic, but on the downside, much of the fighting happens inside cities and towns. And it is a nightmare to move units on huge unit size there...

    I play on Large myself.

  5. #5
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: EB 1.2: unit size suggestions?

    Large works well enough for me. I'm too used to the standard ~80 man unit (or 120 for phalangites) to try anything else.
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  6. #6
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: EB 1.2: unit size suggestions?

    I use huge, simply to get a feel for the epicness of the period.
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  7. #7
    Cavalry Fanatic Member Tolg's Avatar
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    Default Re: EB 1.2: unit size suggestions?

    Won't AI settlements grow much faster if the unit size is smaller than huge because the script adds 200 for each recruited unit?


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