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  1. #1
    Rampant psychopath Member Olaf Blackeyes's Avatar
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    Default Re: Invasio Barbarorum

    IBFD is a minor upgrade from BI, mainly in faction positions. The Campaign is buggy and rather confusing. I get random glitches all the time.
    And y is it the when the AI Goths siege a city it is Auto-sacked/you lose that army?

    It has A LOT of potential, but noone seem to really care.

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    Quote Originally Posted by Dayve View Post
    You're fighting against the AI... how do you NOT win?

  2. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Invasio Barbarorum

    Quote Originally Posted by Olaf Blackeyes View Post
    IBFD is a minor upgrade from BI, mainly in faction positions. The Campaign is buggy and rather confusing. I get random glitches all the time.
    And y is it the when the AI Goths siege a city it is Auto-sacked/you lose that army?

    It has A LOT of potential, but noone seem to really care.


    did you read what I said?

    true, it deserves more, and more is coming, but you must wait on it man...
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  3. #3
    Rampant psychopath Member Olaf Blackeyes's Avatar
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    Default Re: Invasio Barbarorum

    I think its an awesome Mod yes. I dont hate it at all. And yes but im talking about the CURRENT release version. When IBRR 8 comes out ill change my opinion.

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    Quote Originally Posted by Dayve View Post
    You're fighting against the AI... how do you NOT win?

  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Invasio Barbarorum

    Quote Originally Posted by Olaf Blackeyes View Post
    And y is it the when the AI Goths siege a city it is Auto-sacked/you lose that army?
    This never happened to me...

    @ Ibrahim: The new units a really an improvement. As well as these http://www.twcenter.net/forums/showthread.php?t=188889

    But theres another thing I dont understand: They are making like 4 diferent versions of IBFD but since I prefere playing germanics, I wont play IJ and so I wont get these nice and shiny units. I know its basically my problem but I think they'd have more succes by putting their strengthes together.

    It is probably my second favorite mod with ArthurianTW( I dont play ATW because its not mod foldered but it has a great ambient...!)
    Last edited by ziegenpeter; 03-18-2009 at 14:16.

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  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Invasio Barbarorum

    Quote Originally Posted by ziegenpeter View Post
    This never happened to me...

    @ Ibrahim: The new units a really an improvement. As well as these http://www.twcenter.net/forums/showthread.php?t=188889

    But theres another thing I dont understand: They are making like 4 diferent versions of IBFD but since I prefere playing germanics, I wont play IJ and so I wont get these nice and shiny units. I know its basically my problem but I think they'd have more succes by putting their strengthes together.

    It is probably my second favorite mod with ArthurianTW( I dont play ATW because its not mod foldered but it has a great ambient...!)
    IIRC, you should also get those new models in IBFDRR8, so don't worry too much. that mod is very germanic in nature..

    also, you should see more accurate models in IBFD RO overtime; but remember, they won't hare models with the other 3 IBFD's, as the mod is a century too early.

    lastly, I know all four should join forces officially, but as I said, its decentralized, so that's eaier said than done. they o help one another though not as much as they should.
    Last edited by Ibrahim; 03-18-2009 at 18:18.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  6. #6

    Default Re: Invasio Barbarorum

    just FYI...

    the open beta for IBII has been released...http://www.twcenter.net/forums/forumdisplay.php?f=818

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  7. #7

    Default Re: Invasio Barbarorum

    Thanks for the IB2 heads up!



    Does anyone else find the M2 battle engine to be just horribly clunky? Not frame rate wise, I'm getting a steady 30-35 fps, but almost as if everything is in slow mo, units don't feel like they respond well, sometimes just stand around while only a few on each side fight, etc? I don't think I ever noticed this with vanilla M2 (bad as it was otherwise), but it's been a major factor in my not sticking with some of the nice mods for long.
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  8. #8
    Member Member lionhard's Avatar
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    Default Re: Invasio Barbarorum

    Iv decided i hate Invasio Barbarorum its full of bugs and constantly crashes. I tryed changing the options which it tells you to if you experience problems with the map and it wont let me. Mods shouldnt be hard to adjust, infact u shudnt have to adjust them. Shame its not all it should be cas it wud be a good game :(
    From Olaf the Great


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  9. #9
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Invasio Barbarorum

    @ Ibrahim: Thanks for your information, you mean RO is 100 years earlier so they dont mix the skin with the other three, right? I dont mind as I tried IJ and especially RR felt more "whole".

    @lionhard: come on your name is "lionhard"! Thats life! mods shouldnt be hard to adjust and kittens shouldnt starve. But for the first problem, there is a good reason: The modders are doing their work not for 10 bucks, not for 5, NO for zeronadanix. You get it free. This may sound harsher than intended so I put a smiley here ;-)
    Last edited by ziegenpeter; 03-18-2009 at 22:43.

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