I used a unit that's not going to be in this game as an example for squad choice.
When I send you a pm, you will get either 2 or 3 Unit types to choose from (depending on how many i can do)
Heres the example:
Battle Sister Squad
Number of units in squad:
10 (10 hp per unit, 100hp in total)
Weapon Selection:
Bolter:
Ranged: 2
Melee: 2
Heavy Bolter:
Ranged: 4
Melee: 1
Flamer :
Ranged: NA
Melee: 4
*Damage is per unit when weapon is equipped. Ranged is 1 of the 8 adjacent square, melee is the 1of the 4 adjacent squares.
Ambush SKills:
5/10 (50% chance)
Active Traits:
When equipped with Bolter, Special ammunition selection of:
1x Metal Storm Frag shells - +2 damage per unit
2x Stalker Silenced Shells - Ambush +25%
Passive Traits:
Can move 1 square when full squad, 2 squares when ½ squad
Sight Range: 2 squares
+10% damage when fighting Chaos Heretics (any weapon, attacking and defending)
+10% damage when defending with Heavy Bolter
Flamers cannot be used in jungle (you’ll burn the whole jungle down!)
This is just an example of some of the things you MAY get in the finalised selection choice
Now I will move on to battle calculations
for the sake of the example, i'm gonna use battle sister vs battle sister
Example of damage calculations:
Attacking squad 10 units equipped with bolter, ranged, using one time only Metal Storm Frag Shells=
10x(2+2)= 40 damage to enemy HP
Defending squad has heavy bolter, 40-10%= 36
Defending squad is taken from 100hp to 64 hp (7 units).
Defending Squad 7 units equipped with heavy bolter, ranged=
7x4 = 28 (+10%) = 31 damage to enemy HP
attacking squad is taken from 100hp to 69 hp (7 units)
Final results:
Attacker 69hp 7 units
defender 64hp 7 units
Of course when a Battle does happen, I wont be giving you all that gibberish. But i'll tell it through the write up. and then give a final result.
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