Quote Originally Posted by Sheogorath View Post
I dont like it very much. Seems rather pointless to me, since, at least in the pre-patch version, the units queued up by a general didn't update their destination when an army moved.
I discovered something about this, after accidentally selecting a more advanced unit on his list:

The units that the general requested appear at the settlement closest to him that is capable of producing that unit. So, one reason a general's unit construction list is so much larger than that of any settlement is that he can recruit from (potentially) all settlements. And the "1/3" etc. numbers on the units he recruits give some feedback on this: the 1st number is the build time, the 2nd number is the travel time, in turns.

Quote Originally Posted by Sheogorath View Post
However, I LOVE the ability to reinforce in the field. I always hated having to micromanage my units in previous TW games to get decent lines, or else drag them back to the nearest city where I could recruit them for retraining. Could be a serious pain for elite units.
I agree it's a great convenience, but the other way seems more "realistic."

I also wonder why reinforcing naval units takes 1 turn (although, they have to stay in the port), while reinforcing land units takes 2 turns.