I doesnt surprise me - i think that in STW too the AI would frequently stack good generals in one stack that was wasting their boosting of honour/valour big time. In addition they would often get killed in one battle including the heirs resulting in those easypeasy clan eliminations. The only thing that the MTW engine has to deal with this is the many general/heir/king hit points, that actually hurts the game as it skews the match ups irreperably.
These are the (unseen) areas that TW could focus to make the AI shine - but it wasnt to be - already since RTW this became established with the 2 hitpoints of BG units.
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