Welcome to the Orgah GabrielExea!
Thanks for the pointers.
How do you deal with the Galleys?
Welcome to the Orgah GabrielExea!
Thanks for the pointers.
How do you deal with the Galleys?
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I generally try not to cut the enemy's line. While this was effective in real life, ships in the game light up like a matchbox whenever they touch fire (even more so than real life), and if you're concentrating fire on parts of their line, enemy ships inevitably will catch fire. Also, the risk of the AI just plowing his ship right into yours while you're cutting his line will create a huge logjam of ships and without extensive micromanagement your line of battle is screwed.
I always try to gain the weather gage (being upwind) before I go in, then go in at such an angle that, when the AI turns its line to face me, the lead ship sail directly into the wind. This causes their lead ship to lose control and speed, and usually the ships behind will run into it. I then sail my line of battle in a tight semi-circular zig zag pattern around the AI's mass of ships in the middle and just shoot them to pieces (while they're bunched up like that they are very vulnerable to ship explosions).
Last edited by Marquis of Roland; 03-16-2009 at 20:36.
Galleys? Breath hard on them and they will explode.
The same here. Since whenever a ship hits another they usually get stuck there forever/lose a mast and it destroys your other ships path finding, so you have to manually redirect them all away.
Of course, you can also use that to your advantage. Send something cheap in there to get the enemy all piled up there and you can shoot them to pieces with your other ships. Sloops work great since they are cheap and have a bad habit of blowing up when fired on that close.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Does this mean that galleys are now not as hard to hit?
So you are saying to use sloops and brigs as fire ships?
There are still some issues that need sorted out in Naval battle just like everything else still has some glitches.
Path finding and formations still fit that bill.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
My tactic is to bring more ships than the other guy and hope the fluster-cluck comes out in my favor.
<-- is naval-y challenged.
Due to the ailing economy, this space has been foreclosed.
I cannot win a sea battle, ever. About to go back to Prussia just so I dont have to deal with it anymore.
How do you broadside, usually when I click the button its always the wrong side and when it isnt I dont know how to fire it off. Do I have to be really close to their ship?
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Don't bother broadsiding.
But if you must.
Clicking it once means that your ship will stop firing and start trying to load every cannon. You can cut this time short at any time.
Clicking it the second time will fire whatever cannons on that side of the ship within the red area.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
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