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  1. #1
    Insane Imperialist. Member Feanaro's Avatar
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    Default Re: Question concerning retraining units

    I have never noticed a loss of experience from replenishing, even if the unit was nearly wiped out.
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  2. #2
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Question concerning retraining units

    Quote Originally Posted by Feanaro View Post
    I have never noticed a loss of experience from replenishing, even if the unit was nearly wiped out.

    Nor have I.
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  3. #3
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Question concerning retraining units

    I have. I always rename my two chevron units, and if there are 1 chevron named units, them they must have dropped.
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  4. #4
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Question concerning retraining units

    Quote Originally Posted by Feanaro View Post
    I have never noticed a loss of experience from replenishing, even if the unit was nearly wiped out.
    Same here...

    I do like this 2 turn style makes you have to think about defending against seiges as your reinforcements don't automatically turn up before the next round...

  5. #5

    Default Re: Question concerning retraining units

    Never had units drop xp from retraining but if you merge units or shift men from one to another you tend to lose xp.

    I

  6. #6

    Default Re: Question concerning retraining units

    Odd, I've often seen a retrained unit drop from 1 to 0, or from 2 to 1 chevron.

    As was stated, the chevrons displayed is the average for all the men in the unit. In past TWs, the game did keep track of every individual man, and bonus' were applied based upon that individual experience. In RTW and M2TW a possible bug was present that new troops entered with an experience equal to the units average experince thus making it easier to improve the quality of your troops. In STW and MTW it worked where replacement troops were always green (exp 0).

    It is possible that the variance that others and I am seeing is completely due to the rounding that occurs as the game averages a units experience for display. I admit that while I often see a drop of 1 experience, I've never seen a unit drop 2 chevrons, even if it was down to only a handful of men. Would love to hear CA drop a simple/quick explanation of how exp and recruiting are done. Of course, I'm sure folks around here will have it figured out fairly soon anyhow.
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  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Question concerning retraining units

    If you replenish a unit, you get zero exp troops joining your unit.

    I have tested this specifically with units upto 3 chevrons, I have a few units which are 4 chevrons. I haven't replenished those yet so I don't know if the same applies to units above 3 chevrons.

    I can tell you with 100% certainty: units below 3 chevrons do lose exp if replenished (with enough zero exp men).

    The drop in exp is pretty clear, just take any 10 man 3 chevron unit and rename it "test", hit the replenish button, park it somewhere safe, come back after two turns.
    Last edited by Shahed; 03-17-2009 at 02:13.
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  8. #8
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Question concerning retraining units

    Well in that case i say cool...

  9. #9

    Default Re: Question concerning retraining units

    Units should lose experience when taking in green troops as those soldiers obviously lack the experience of the soldiers they are replacing, but I like that it doesn't take away all of their experience if a high percentage of replenishment takes place simply because there is still the advantage of the unit having around its "savvy veterans" that can give leadership to the fresh recruits. Seems like CA did a pretty solid job on this aspect and I would tend to believe they continue to do it to a man, but with some sort of cap that prevents total experience lost. Will be really interesting to see how this works exactly at some point in the future.

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