Quote Originally Posted by Alsn View Post
That is something completely different. The "+x to town wealth" just means that the city in that region increases its income contributed from "town wealth" by x per turn(double click on any city and check out what different things contribute to city income).

That is also what the advisor keeps bitching about whenever you raise taxes for the nobility(or middle classes if you're a republic) about "lowering taxes now and reap the rewards later" since increasing taxes will incur a penalty on total "+x to town wealth".

With regards to the topic at hand however I have also been curious about this and rarely(if ever) will a "new town emerges" ever be anything other than very poor. Not really sure what that means as I haven't had the time to check if they ever increase from being very poor(just started to understand how income works a couple of days ago).
Yeah that seems correct actually. Strange of them to have a term in the game that is so poorly defined.

So then we know that the wealth of a town affects the amount of money buildings in it will generate (workshops, trading ports etc) but we don't know what decides the level of wealth and if it changes over time? Perhaps it's just a way to dictate the value of different regions, in addition to the maximum amount of towns it can have etc.