There definitely needs to be a mechanism for civil wars/rebellions/whatever. The key is to do it in a manner that is easier to implement than the current system. In my opinion, the best solution is to remove all or most of the in-game movement from the PvP situation. Instead of forcing people to march on each other and encounter each other on the in-game map, I think a declaration of war should result in a battle between both sides either instantly or within a turn or two. A 1 turn lag seems like a good period. Both sides have 1 turn to gather their allies and decide which of their armies and garrisons will show up at the battle. Then a single battle occurs with all allies and all armies appearing on the field together, regardless of where they are on the game map.
This battle could resolve the war completely if all players on one side are defeated then and there. If other allies do not show up to the battle or if the Umpire decides that part of the losing army escapes intact, another battle would be fought the following turn. This would continue with a battle every turn until one side was defeated or surrendered.
I also agree that the rank system needs an overhaul. No one ever achieved the rank of Exarch and many of the rank powers were never used by anyone. While the 'time in rank' option was designed to encourage stability, it made the rank system hard to keep track of and difficult to understand at times. I think a lot of this could be removed without harming the game at all.
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