Quote Originally Posted by mini View Post
Like I said, if we play France for instance, we cannot lash out in all directions because of papal relations.
We can snatch a few rebel provinces, and then it's waiting until the AI triggers war with us so we can justify snatchign a few christian provinces.
Also France is big enough to give us atleast a few starting provinces, since we will have a serious starting player base.
I wouldn't be suprised if we are 10+ to start with, and if we play milan/denmark for instance, and we slow expansion, we might be too tight for such a player base.
France was used for the test game I believe, and was voted fairly high - However, their unit roster is very similiar to the HRE's, where as the Danes and English unit rosters are much more unique.

I too like Ramses system, it's simple, and well thought out. However, can I suggest a vote cap? Thus, the guy with 5-6 provinces needs a few vassals to gain a little bit more power. Not sure how that would work out, but it at least begins to force the creation of Houses - you gain power from doing so, but your vassals also have a lot of indepedence as well.

As for slowing expansion, EDICTS! We could need an edict to capture a settlement, and another to commission the units to be trained. This should help I should think