I figured being on the short list of guys left who joined KotR in it's later turns my perspective might be different from people who were in it longer or never played the prior game at all...

I actually already have a few ideas for a hybridized system as far as House structure goes, the first time I've thought I could sit down and write up some rules. I'll save the details of it for after we have some discussion of the KotR rules set, though.

One strong point of KotR was that the fixed Houses meant very different characters might have to work together with common goals, something that happened less when you chose your House (although there was potential in LotR for Houses to develop around types of personality, say a dread House and a chivalrous House, in practice I thought they were quite similar). There would also be interesting situations like Swabia. Having its Duke be inactive caused problems, but it also meant that Ruppel had to step up to the plate. Because he wasn't officially duke there was some resistance to his leadership. All in all it meant a very interesting dynamic that I don't think was explored properly.

Quote Originally Posted by AussieGiant View Post
Fair enough and I'm glad you posted a counter position to mine Zim. "Perception is everything" in many ways.

A lot of development went into LotR and I certainly think certain things must be included and melded with KotR. A "super set" of slimmed down rules from both would be ideal.