Quote Originally Posted by Zim View Post
There were a few players that rather disliked the gold chevroned stacks.

Making some balanced stacks for them from time to time would be easy enough if people didn't mind the heavy gm intervention. Heck, with the hotseat function I or someone else could even "play" an ai faction a couple turns to help them get their act together.
This might not be that good idea. I've heard and seen it myself that after you have taken over a faction and played it for couple of turns it will start making some really stupid things if they do anything at all. It lasts about 2-4 turns and after that AI is capable doing it's own decisions again.
Perhaps I'm wrong but Egyptian AI in LotR, after TinCow took control over it, had the same problem. But don't take my word on it.