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Thread: User created mod tools?

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  1. #1

    Default Re: User created mod tools?

    this software requires the .NET Framework 2.0.

    How do i check if i have this in my windows?

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: User created mod tools?

    If it is giving you that error, you don't have it.

    http://www.microsoft.com/downloads/d...displaylang=en

    Download link.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  3. #3

    Default Re: User created mod tools?

    Whats the diff between patch.pack and main.pack?

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: User created mod tools?

    When the game was originally installed, main.pack contained the main files. It still does.

    The way CA patch E:TW means that they add changed files to patch.pack

    This means basically the original files are still in main.pack, but when you load the game, any files in a .pack folder that is labeled a 'patch'.pack (not just patch.pack) overwrite anything in an original.

    In the same way, any conflicting files in a .pack labeled as a 'mod'.pack overwrite any in a patch.pack which causes a lot of mods to stop working after a patch, as new files are needed, and they arent in the mod pack.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5

    Default Re: User created mod tools?

    Quote Originally Posted by Legionaire View Post
    this software requires the .NET Framework 2.0.

    How do i check if i have this in my windows?
    Downloaded NET Framework, but yet still couldn't opened PackFileManager.

    What could be the problem??

  6. #6
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: User created mod tools?

    is it still the same error?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  7. #7

    Default Re: User created mod tools?

    Quote Originally Posted by pevergreen View Post
    is it still the same error?
    same problems opening PackFileManager.exe application, it mentioned "this application failed to start because the application configuration is incorrect ......"

  8. #8
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: User created mod tools?

    Try uninstalling/deleting reinstalling. might do something.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  9. #9

    Default Re: User created mod tools?

    Quote Originally Posted by pevergreen View Post
    Try uninstalling/deleting reinstalling. might do something.

    Tried, doesn't help. I have reverted to using 1st version of PackFileManager, it works but could not edit some DB files. It states "Unhandled exception has occured in your application ......

  10. #10

    Default Re: User created mod tools?

    I am running on retail game v1.3.1, could this be a problem?

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