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Thread: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

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  1. #1

    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Rough explaination of what I did in this game:

    Pre-game:

    Picked Tzeetch as my God and Alpha Legion as my Legion. This gave me two abilities - I can create illusions in one square everyday, and gave me +20% in ambushes. In retrospect I picked probably the weaker choices from the list Taka gave me (Khorne gives me damage boost, Nurgle gives me self-healing and Slannesh allows me to see everyone once every 3 days), but overall, I was pretty happy with my choices.

    Day 1:

    I started with 20 Chaos Space Marines. I immediately painted half of them as Blood Ravens - I have no idea who my enemies are, so might as well plan ahead. I also created an illusion of a World Eater warband near the ork camp, which I believe White Eyes noticed

    Day 2:

    I knew from the write-up that the Space Marines landed in two squares, so I sent an illusion of a group of Thousand Sons at one of them - this identified my Space Marines enemies as Dark Angels.

    Day 3:

    More repainting! Half of my troops are Dark Angels, other half remain Blood Ravens. Illusion at Ork camp again - failed to scare anyone as nobody was there...

    Day 4~6

    I was pretty scared at this point - from what I can read in the thread, the Orks are winning! Luckily, I encountered pever and the other pro-Imperium forces, and somehow managed to convince them I was a group of Dark Angel scouts. My Blood Ravens remain in stealth just in case I am betrayed...

    Day 7~8

    Engaged in combat with WE with my "allies", summoned a bunch of Eldar illusions to distract them, but they seemed not to affect them... Anyway, out of my 10 Dark Angels, I lost 9 to the Orks

    Luckily, I created an illusion of a drop pod landing, and my 10 Blood Ravens quickly repainted themselves as Dark Angels - to the Imperials, it seems like I got reinforcements!

    Day 9~10

    RR begins journey to get to the extraction point with the artifact - I tried everything to stop him!

    First I summoned an illusion of an Eldar Avatar - that made RR crash his speeder. The next day, I summoned a group of Eldar strike bombers bombing RR's position, again stopping him from moving. These two delays allowed me to get closer, and allowed me to pwn him on Day 11.

    Day 11

    Got the relic from RR and transformed into a Daemon - and then the relic got stolen again...

    I spent the rest of the time attacking everyone I see, but the Space Marines had already gotten too close to the extraction point...

    Last edited by shlin28; 04-14-2009 at 22:16.


  2. #2
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    when i first saw shlin's commands, i was like omg i know why you're the king of BR. his commands were very detailed and specific. most of the time, his commands were so good that i had to break some of my own game rules and mechanics just to accomodate them LOL

    as with why orks didnt get super units, orks got the phase 2 non daemon unit like everyone else, and was given a choice of tank, killa kan or the game's only flying unit, bomba fighta. only 3 people went daemon, yoyoma, flax (as the avatar of khaine - as a counter daemon) and lastly shlin. beefy got tanks, reenk dreadnought and pever from termies to er.... relic termies both yoyoma and shlin found the relic and opened so they got daemon units. everyone else got sup'd up phase 2 units but pever probably got the weakest by far.

    marines and co actually never got any reinforcements, only reenk did if i remember correctly and it was in items not manpower. Orks probably got the most reinforcements, totalling around something like 8 units iirc.
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

  3. #3
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Here's everyone's original roles:

    Ares:

    Spoiler Alert, click show to read: 
    You are: Nob Leader AAArez.
    Your allegiance: Orkz
    Your Allies: Other Orkz (Whitey Eyez and Yoyoma)
    Location: F18
    Your Squad: Flash Gitz

    Number of units in squad:
    20 (20 hp per unit, 400hp in total)

    Weapon:
    Kustom Shoota and Choppa
    Ranged: 2
    Melee: 2

    Stealth Skills:
    0/10 (0% chance)

    Active Abilities:
    “Mine's shootier than yours!” – +1 ranged damage to the enemy, deals 1hp damage per unit in squad to own squad. Can be used only when squad has 80% hp or more
    “We's da shootiest!” – +15% ranged damage. Can only be used once every two days

    Passive Traits:
    Can move 2 square
    Sight Range: 2 squares
    "If we leg it...we can fight again another day!!" – If you are attacked and 4 units die in one attack, you deal only 50% ranged damage to the enemy, and retreat 2 squares to regroup
    “Waagh!” – Adds 1 units to your squad each day.

    Your Objective/Victory condition:
    WAAAAGH! Wotz dem Humies doin’ ‘ere? Stomp dem!
    Your objective is simple. Kill all the other players. Every Player you kill will give your runtz benefits.

    Note: Just to let you know, you have something called a WAAAAGH Banner which you must protect in your base at D19. If the banner is lost or destroyed, then you can no longer “Waagh!” and so can no longer reinforce your squad every day turn.


    Beefy:

    Spoiler Alert, click show to read: 
    You are: Commissar Beefy
    Your allegiance: Imperium of Mankind
    Your Allies: Independant, however you can try to broker an alliance (if they believe you). Cannot ally with Chaos nor Orkz
    Location: R18
    Your Squad: Ogryns

    Number of units in squad:
    10 (20 hp per unit, 200hp in total)

    Weapon Selection:

    Ripper Gun & Powered Bayonet
    Ranged: 4
    Melee: 4

    Stealth Skills:
    5/10 (50% chance)

    Active Abilities:
    “For the BOSS!” - +50% damage during Melee attack. Can be used once every two days
    “Duhhhh......Yeah?” – call a strafing run to bomb 3 squares in a row, in any 1 of the 4 directions adjacent to your current square. Deal 50 damage if there are enemies. Cannot attack for that turn. Can be used once every three days

    Passive Traits:
    Can move 2 square
    Sight Range: 2 squares

    Chimera reinforcements - brings back full HP/units/ammo. Can be used once every 3 days

    Your Objective/Victory condition:

    The Orkz have overrun the planet, and you need to purge these xenos. To do this you will need to first destroy their WAAAAAGH! Banner in their camp located at D19; and then destroy the Greenskins themselves.

    Side Objectives:
    You can help find the Hidden Relic on the planet Orgah. It is said to be located in the vicinity of Gamrom city. This Hidden Relic has caused Brother-Captain Taka to feel uneasy and he expects that the forces of chaos are trying to find this Relic – it could be a Chaos Relic. If you find this you need to give it to one of the Space Marines by standing in the same square as them. Holding it for too long can have unexpected results...
    If the Chaos find the relic before you do... then expect the worse.
    Completing this objective will earn you a reward.


    flax

    Spoiler Alert, click show to read: 
    You are: Farseer
    Your allegiance: Eldar
    Your Allies: Independant, however you can try to broker an alliance (if they believe you). Cannot Ally with Chaos
    Location: E4
    Your Squad: Ranger

    Number of units in squad:
    4 (10 hp per unit, 40hp in total)

    Weapon Selection:

    Long Rifle:
    Ranged: kill 1 enemy unit per unit alive
    Melee: NA

    Stealth Skills:
    9.5/10 (95% chance)

    Active Abilities:
    3x Booby Trap – Deals 30% damage to enemy. Setup at a location and wait for enemy to walk into the same square.
    4x Infiltrated Plasma Grenade – instant 30hp damage, 40hp damage to groups with more than 30 units
    5x Flares – light a flare to let everyone know the location of where the flare is.

    Passive Traits:
    Can move 3 square
    Can move 2 square at night
    Sight Range: 3 squares
    Uncovering stealth: 80%
    When equipped with long rifle:
    Can shoot max 3 squares, min 2 squares. No melee.

    Webway reinforcements - brings back full HP/units/ammo. Can be used once every 3 days

    Your Objective/Victory condition:

    You need to find the Hidden Relic on the planet Orgah. It is said to be located in the vicinity of Gamrom city. You need to recover this relic as quickly as possible and when you have done so, you will be told to meet at a rendezvous point. You will be picked up here and taken to safety.
    If the Chaos find the relic before you do... then expect the worse.

    Side Objectives:
    The Chaos marines have tainted this world with Chaos. An Exterminus byt the Space Marines will be carried out after the relic is safe and you will die. However if you kill the Chaos marines, you can save yourself from being totally and utterly destroyed. Completing this objective will earn you a reward.


    pever:

    Spoiler Alert, click show to read: 
    You are: Force Commander pever.
    Legion: I Dark Angels – specialist in use of technology and Terminator armour.
    Your allegiance: Imperium of Mankind
    Your Allies: Other Space Marines (Reenk)
    Drop pod Location: P5
    Your Squad: Assualt Terminators
    Number of units in squad:
    4 (40 hp per unit, 160hp in total)

    Weapon Selection:
    Thunder Hammer & Storm Shield
    Ranged: NA
    Melee: 12

    Stealth Skills:
    4/10 (40% chance)

    Active Abilities:
    “Deep Striking” (teleport) – Can directly travel up to 3 squares, and if enemy is at the same square then a successful ambush takes place. +10hp instant damage. Can be use once every two days.
    Teleport – can be used every even day, to move directly directly up to 3 squares.

    Passive Traits:
    Can move 1 square
    Sight Range: 2 squares
    Immune to sniper
    +10% damage when fighting Chaos Heretics (any weapon, attacking and defending)
    -20% damage due to terminator armour
    When Equipped with Thunder Hammer & Storm Shield:
    -10% damage due to Shield

    Drop pod reinforcements – brings back full HP/units/ammo. Can be used once every 3 days. Will reveal position.

    Your Objective/Victory condition:
    You need to find the Hidden Relic on the planet Orgah. It is said to be located in the vicinity of Gamrom city. This Hidden Relic has caused Brother-Captain Taka to feel uneasy and he expects that the forces of chaos are trying to find this Relic – it could be a Chaos Relic. You need to recover this relic as quickly as possible and when you have done so, you will be told to meet at a rendezvous point. You will be picked up here and taken to safety.
    If the Chaos find the relic before you do... then expect the worse.

    Side Objectives:
    The Orkz have overrun the planet, and you can help to purge these xenos. To do this you will need to first destroy their WAAAAAGH! Banner in their camp located at D19; and then destroy the Greenskins themselves. Completing this objective will earn you a reward.

    The Chaos marines have tainted this world with Chaos. An Exterminus will be carried out after the relic is safe. However if you kill the Chaos marines, you can save the planet from being totally and utterly destroyed. Completing this objective will earn you a reward.


    Reenk:

    Spoiler Alert, click show to read: 
    You are: Sergeant Reenk.
    Legion: XIX Raven Guard – specialist in use of scouts and jump packs.
    Your allegiance: Imperium of Mankind
    Your Allies: Other Space Marines (pevergreen)
    Drop pod Location: C11
    Your Squad: Scouts
    Number of units in squad:
    4 (10 hp per unit, 40hp in total)

    Squad Weapon:
    Flamer:
    Ranged: NA
    Melee: 7(1)

    Stealth Skills:
    9.5/10 (95% chance)

    Active Abilities:
    5x Booby Trap – Deals 30% damage to enemy. Setup at a location and wait for enemy to walk into the same square.
    3x Frag Grenade – instant 20hp damage, 30hp damage to groups with more than 30 units
    2x Flash Grenade – escape from battle
    1x Orbital Bombardment – Instant kill. Choose any co-ordinate on the map and use. 50% accuracy (maybe hit one of the surrounding squares instead).
    5x Flares – light a flare to let everyone know the location of where the flare is.
    When equipped with Flamer:
    2x Immolate – create a fire barrier between you and enemy, both parties retreat

    Passive Traits:
    Can move 2 square
    Can move 2 square at night
    Sight Range: 3 squares
    Uncovering stealth: 80%
    Flamers cannot be used in jungle (you’ll burn the whole jungle down!)

    Drop pod reinforcements – brings back full HP/units/ammo. Can be used once every 3 days. Will reveal position.

    Your Objective/Victory condition:
    You need to find the Hidden Relic on the planet Orgah. It is said to be located in the vicinity of Gamrom city. This Hidden Relic has caused Brother-Captain Taka to feel uneasy and he expects that the forces of chaos are trying to find this Relic – it could be a Chaos Relic. You need to recover this relic as quickly as possible and when you have done so, you will be told to meet at a rendezvous point. You will be picked up here and taken to safety.
    If the Chaos find the relic before you do... then expect the worse.

    Side Objectives:
    The Orkz have overrun the planet, and you can help to purge these xenos. To do this you will need to first destroy their WAAAAAGH! Banner in their camp located at D19; and then destroy the Greenskins themselves. Completing this objective will earn you a reward.

    The Chaos marines have tainted this world with Chaos. An Exterminus will be carried out after the relic is safe. However if you kill the Chaos marines, you can save the planet from being totally and utterly destroyed. Completing this objective will earn you a reward.


    shlin:

    Spoiler Alert, click show to read: 
    You are: Chaos Lord Shlin
    Your allegiance: Chaos
    Your Allies: Independant, however you can try to broker an alliance with the Orkz (Bearing in mind that they want to kill everyone, including you).
    Location: K10
    Your Squad: Chaos Space Marines

    Number of units in squad:
    20 (15 hp per unit, 300hp in total)

    Weapon Selection:
    Bolter:
    Ranged: 2
    Melee: 1.5

    Stealth Skills:
    7/10 (70% chance)

    Active Abilities:
    When equipped with Bolter:
    “Furious Charge” – Attack with ranged weapon, immediately followed-up with melee attack. Can be use once every two days
    3x Frag Grenade – instant 20hp damage, 30hp damage to groups with more than 30 units

    Passive Traits:
    Can move 2 square
    Sight Range: 2 squares
    When equipped with Bolter:
    “We will have our revenge!" – When attacking with less than 50% hp, 50% chance can attack a 2nd time after defender returns fire (attacker, defender, attacker)


    Your Objective/Victory condition:

    You need to find the Hidden Relic on the planet Orgah. It is said to be located in the vicinity of Gamrom city. This Hidden Relic is a Chaos Relic of immense power. You need to recover this relic as quickly as possible and when you have done so, you will be told to meet at a rendezvous point. You will be warped and taken to safety.
    If anyone else finds the relic before you do... expect the worse.

    Alternate Objective:
    When you have found the relic, you could “use” it providing you have enough kills. You will then be transformed into a Bloodthirster. Your objective then, is to kill all the other players.

    Side Objective:
    For each soul you kill (unit), you please the Chaos Gods. When you “collect” enough souls, you will be rewarded. More souls = more rewards.
    To recover hp/units/ammo, you need to dish out damage. More damage done = more recovery
    Alpha Legion: +10% damage when ambushing
    Tzeenth: Make yourself known to be at any square (ie, pick any square and I will announce that chaos marines are there)


    white eyes:

    Spoiler Alert, click show to read: 
    You are: Warboss Whitey Eyez

    Your allegiance: Orkz

    Your Allies: Other Orkz

    Location: L12

    You are now Warboss Whitey Eyez

    You have a deployable Warboss which sticks with the group but adds to the damage. If you lose your squad, but your Warboss is alive, you can retreat and fight another day!)

    1 unit (100hp)

    Weapon:
    Shoota and Supa Choppa
    Ranged: 4
    Melee: 12

    Your Squad: Stormboyz

    Number of units in squad:
    25 (10 hp per unit, 250hp in total)

    Weapon:
    Slugga and Choppa
    Ranged: 2
    Melee: 2

    Stealth Skills:
    0/10 (0% chance)

    Active Abilities:
    “Waaaaagh! from above!” – Can directly travel up to 4 squares, and if enemy is at the same square then a successful ambush takes place. +20hp instant damage. Can be use once every two days.
    “I’m da Boss ‘ere!” – If you lose your all squad units, you can summon 10 units which will arrive the next day.


    Passive Traits:
    Can move 3 square
    Sight Range: 2 squares
    "If we leg it...we can fight again another day!!" – If you are attacked and 8 units die in one attack, you deal only 50% ranged damage to the enemy, and retreat 2 squares to regroup
    “Waagh!” – Adds 4 units to your squad each day.

    Your Objective/Victory condition:
    WAAAAGH! Wotz dem Humies doin’ ‘ere? Stomp dem!
    Your objective is simple. Kill all the other players. Every Player you kill will give your runtz benefits.

    Note: Just to let you know, you have something called a WAAAAGH Banner which you must protect in your base at D19. If the banner is lost or destroyed, then you can no longer “Waagh!” and so can no longer reinforce your squad every day turn.


    Yoyoma:

    Spoiler Alert, click show to read: 
    You are: Warboss Yoyoma!
    Special Hero Unit ( For you Only ;). You have a deployable Warboss which sticks with the group but adds to the damage. If you lose your squad, but your Warboss is alive, you can retreat and fight another day!)
    1 unit (100hp)
    Weapon:
    Kustom Shoota and Choppa
    Ranged: 8
    Melee: 8

    Your allegiance: Orkz
    Your Allies: Other Orkz (Whitey Eyez and AAArez)
    Location: F17
    Your Squad: Flash Gitz

    Number of units in squad:
    20 (20 hp per unit, 400hp in total)

    Weapon:
    Kustom Shoota and Choppa
    Ranged: 2
    Melee: 2

    Stealth Skills:
    0/10 (0% chance)

    Active Abilities:
    “Mine's shootier than yours!” – +1 ranged damage to the enemy, deals 1hp damage per unit in squad to own squad. Can be used only when squad has 80% hp or more
    “We's da shootiest!” – +15% ranged damage. Can only be used once every two days
    “I’m da Boss ‘ere!” – If you lose your all squad units, you can summon 10 units which will arrive the next day. Or if one of your partner dies, you can revive him with 3 units. They will arrive the next day.

    Passive Traits:
    Can move 2 square
    Sight Range: 2 squares
    "If we leg it...we can fight again another day!!" – If you are attacked and 4 units die in one attack, you deal only 50% ranged damage to the enemy, and retreat 2 squares to regroup
    “Waagh!” – Adds 1 units to your squad each day.

    Your Objective/Victory condition:
    WAAAAGH! Wotz dem Humies doin’ ‘ere? Stomp dem!
    Your objective is simple. Kill all the other players. Every Player you kill will give your runtz benefits.

    Note: Just to let you know, you have something called a WAAAAGH Banner which you must protect in your base at D19. If the banner is lost or destroyed, then you can no longer “Waagh!” and so can no longer reinforce your squad every day turn.

    You might want to communicate with your partners, and tell them your extra ability
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

  4. #4
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Here's everyone's phase 2 units:

    Beefy:

    Spoiler Alert, click show to read: 
    Leman Russ Tank

    Number of units in squad:
    3 (100 hp per unit, 300hp in total)

    Weapon Selection:

    Battle Cannon and Sponson Heavy Bolter
    Ranged: 50
    Melee: 10


    Stealth Skills:
    0/10 (0% chance)

    Active Abilities:
    (none)

    Passive Traits:
    Can move 6 square
    Sight Range: 3 squares
    Normal Range applies


    flax:

    Spoiler Alert, click show to read: 
    You are: Farseer Xalfalai (Avatar of Khaine)

    Your allegiance: Eldar

    Your Allies: Independant

    Location: E14

    Your Squad: Avatar of Khaine

    Number of units in squad:
    1 unit, 700hp

    Weapon Selection:

    Wailing Doom
    Ranged: NA
    Melee: 150

    Stealth Skills:
    0/10 (0% chance)

    Active Abilities:
    Recover 200 hp – Can be used once every 4 days.

    Passive Traits:
    Can move 4 square
    Sight Range: 5 squares
    Recover 2% HP when in battle (hit or when hit)
    50% chance of missing when trying to hit a lesser/smaller target


    Your Objective/Victory condition:

    The Relic has been opened and a Daemon has been summoned. You must kill it and find the relic. Once you find the relic, you will be told to meet at a rendezvous point where Eldar troops will escort it away for sealing.

    Side Objectives:
    The Chaos marines have tainted this world with Chaos. An Exterminus by the Space Marines will be carried out after the relic is safe and you will die. However if you kill the Chaos marines, you can save yourself from being totally and utterly destroyed.


    pever:

    Spoiler Alert, click show to read: 
    You are: Force Commander pever.
    Legion: I Dark Angels – specialist in use of technology and Terminator armour.
    Your allegiance: Imperium of Mankind
    Your Allies: Other Space Marines (Reenk)
    Drop pod Location: P5
    Your Squad: Relic Assualt Terminators
    Number of units in squad:
    4 (80 hp per unit, 320hp in total)

    Weapon Selection:
    Relic Thunder Hammer & Storm Shield
    Ranged: NA
    Melee: 15

    Stealth Skills:
    4/10 (40% chance)

    Active Abilities:
    “Deep Striking”/teleport – Can directly travel up to 3 squares, and if enemy is at the same square then a successful ambush takes place. +20hp instant damage. Can be use everyturn.

    Passive Traits:
    Can move 3 square
    Sight Range: 2 squares
    Immune to sniper
    +10% damage when fighting Chaos Heretics (any weapon, attacking and defending)
    -20% damage due to terminator armour
    When Equipped with Thunder Hammer & Storm Shield:
    -10% damage due to Shield

    Drop pod reinforcements – brings back full HP/units/ammo. Can be used once every 3 days. Will reveal position.

    Your Objective/Victory condition:
    You need to find the Hidden Relic on the planet Orgah. It is said to be located in the vicinity of Gamrom city. This Hidden Relic has caused Brother-Captain Taka to feel uneasy and he expects that the forces of chaos are trying to find this Relic – it could be a Chaos Relic. You need to recover this relic as quickly as possible and when you have done so, you will be told to meet at a rendezvous point. You will be picked up here and taken to safety.
    If the Chaos find the relic before you do... then expect the worse.

    Side Objectives:
    The Orkz have overrun the planet, and you can help to purge these xenos. To do this you will need to first destroy their WAAAAAGH! Banner in their camp located at D19; and then destroy the Greenskins themselves. Completing this objective will earn you a reward.

    The Chaos marines have tainted this world with Chaos. An Exterminus will be carried out after the relic is safe. However if you kill the Chaos marines, you can save the planet from being totally and utterly destroyed. Completing this objective will earn you a reward.


    white eyes:

    Spoiler Alert, click show to read: 
    Killa Kan

    Number of units in squad:
    1 (500 hp per unit, 500hp in total)

    Weapon Selection:

    Big Shoota and Buzza Saw
    Ranged: 30
    Melee: 60


    Stealth Skills:
    0/10 (0% chance)

    Active Abilities:
    2x Grotz – repair to full hp

    Passive Traits:
    Can move 4 square
    Sight Range: 4 squares


    yoyoma:

    Spoiler Alert, click show to read: 
    You are: Warboss Yoyoma! (Ork Daemon Prince)

    Your allegiance: Chaos

    Your Allies: Independent

    Location: P15

    Your Squad: Ork Daemon Prince

    Number of units in squad:
    1 unit, 800hp

    Weapon Selection:

    Daemon Sword
    Ranged: NA
    Melee: 100

    Stealth Skills:
    0/10 (0% chance)

    Active Abilities:
    Daemon Strength – Double attack damage. Can be used once every 4 days

    Passive Traits:
    Can move 4 square
    Sight Range: 5 squares
    Recover 2% HP when in battle (when attack connects)
    50% chance of missing when trying to hit a lesser/smaller target


    Your Objective/Victory condition:

    Your objective is simple. Kill all the other players. This includes all your former Ork allies and other Chaos players. Destroy everything.


    i cant seem to find shlin's Daemon role, and reenks dreadnought. but the dreadnought was identical to the killa kan, while shlin's daemon was in between the daemon prince and avatar.

    Yoyoma's daemon also got an update and became more powerful (when the clouds cleared, if you guys remember)
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

  5. #5

    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Farseers can't become Avatars I believe - only Exarchs can.

    ...



    Good game Taka! Hope you host another one like this soon!


  6. #6
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    commentary coming up

    and yea.... i didnt really know at the point when the role was given out until i read it up on the net, but i thought the Avatar was the only real counter-daemon that was in game

    and thanks for your support shlin i have a small mafia game in que, and will probably be very role based, so remember to join after that, i'll see on demand, coz i thought i did pretty crud for this game if i do host a next, hopefully it'll be better than this one :D
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

  7. #7
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Hey.....why didn't I get the relic??? I wanted it so bad to lure people to me......
    but it always seemed like you would give it to the marines to speed up their victory....
    anyways....given I was fighting people ALL THE TIME.....I am unhappy, I still lost....
    I hate it when I get messed up by a win condition that was....far to easy to achieve it seems.....

  8. #8
    Ice stink there for a ham. Member Mystery Science Torture 3000 Champion, Mini Putt 3 Champion, Super Hacky Sack Champion, Pencak Champion, Sperm Wars Champion, Monkey Diving Champion Yoyoma1910's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Thanks for the game Taka!

    I had a lot of fun walking around a spraying daemon urine on all my opponents.

    My kingdom for a .

  9. #9
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    I have about 50 or so TE PM's scattered about with my billions of Settlement PM's that I didn't delete for my commentary which seems ever less of becoming a reality.

    But basically, this is my synopsis:

    Pregame: Hmm, sounds like a cool game. Whoops, you mean I have to choose one of these classes? Ok, I will go scout because of all the cool gizmos. What weapon? Flamer, sounds funny.

    Days 1 -3: Ok, this sounded cool but have I gotten myself into? I have no idea is going on. pever seems confident enough we will win, so that's good. Now I should probably stop delaying the game and get taka my orders. Yes, I'll just move towards pever because I really don't know what else to do. Hmm, I think just telling taka "move towards pever" makes me look extremely noob like I am. I know, I'll pretend to be pro and send an orbital bombardment at a random spot acting like I got intelligence and stuff. What? I only have one atm!

    Day 4-7: OH NO! pever is asking me to take over his commands for a couple of rounds. Wow, I hope I don't get ourselves killed. K, the plan will be to move close to each other. Hmm, there is some enemy close by but who? I'm too much of a sissy to find out so I'll lob some frag grenades and avoid them. Woot got orbital again and pever is back plus I learned how to use the map!

    Day 7-10: pever recruited shlin. He seems pretty up to date on this stuff, so good. OMG HI BEEFY! Haha, so that's where Yoyoma is. ORBITAL! DIRECT HIT! Aw, not dead yet, still was pretty cool. K we found the relic! Wow Reenk you are so pro getting Beefy on board, orbitaling Yoyoma and finding the relic. Act all cool and stuff, only taka knows about your true noobness.

    Day 11-14: Ok, , why aren't I home yet. Always getting disrupted. Hmm, after several hints taka blatantly states I am being betrayed. But who. Better send a threatening PM to shlin and Beefy saying you'll orbital them both. After all taka did say something about 2 orbitals. Or maybe not but it's a good thing to say anyway (btw did I ever get two orbitals, I think I read something but maybe I just imagined it). Damn, both of them denied it. K, well, let's go hop on Beefy's ride. I'm dead! It was Beefy! No wait, taka says it was shlin. Makes sense, that Shaylin character taka kept telling me about might have rung a bell but I'm stupid. Ah well, I get to be a machine. Better just cover pever and Beefy until they reach home. YAY!

    No swearing or abbreviations of such
    Last edited by Sigurd; 05-08-2009 at 09:27.

  10. #10
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Commentry

    right, lets have a quick talk about all the factions:

    Major factions

    Space Marines - pever and Reenk

    objective was to find the relic and get out. Reenk picked to be scouts, forgoing powerful grey knights and tac marines for stealth, items and abilities. pever picked termies over tac marines and assault marines.

    Overall the marines were one of the weakest in terms of unit hp and firepower. However, there was two of them, so they needed to work together to get anything done. This was not an easy task though because they were on opposite ends of the map with enemies between them. Their playing style was to get as many allies and finish the mission by working together.

    Reenk's was one of the weakest units along with flax, but what he had and flax didnt was the Orbital Bombardment. It had a 50% accuracy and instant death (apart from daemons) to those in the square. He wasted his first one on a totally random square and had to wait for Drop Pod to get another, which was used more appropriately on the daemon prince. Reenk's units were totally obsolete 1/3 into the game when daemons came into play. however he had huge movement (4 squares, only bested by flax's 5 squares) and when coupled with the speeder given to him by pever, a massive 6 squares. Shlin however (being infiltrated into the group and knowing what was happening) orders a Bloodthrister to scare reenk and crash his speeder, a devious move by shlin he was then later block by shlin again and then met his fate to shlin's guns. he came back as a dreadnought.

    pever on the otherhand, was more powerful, but was slow at only 1 square movement. at the end, he managed to get the relic to the extraction point with the help of beefy's tanks and reenk's dreadnought, which got in the way of a powerful attack by the Lord of change.

    Chaos Marines - shlin

    objective was to either find the relic and get out OR to turn daemon and kill everyone, the mafia of the game. shlin picked the versatile chaos marines over raptors and berserkers.

    Chaos marines had more units than most other players (aside from orkz) and admittingly, probably one of the most fun roles to play imo. he could choose his own god and legion, giving him extra powers and skills, but he HAD to be aggressive to make us of the advantage. The more he killed, the more he got from the Chaos Gods. Being the lone bad guy, shlin had the world world against him and was in the middle of the map, surrounded by his enemies. However, his commands were excellently detailed and so made his infiltration into the Space Marines group easy. The SM grp had no idea shlin was the bad guy although they suspected that somthing was wrong. Towards the end, he manages to trick everyone and grab the relic from the SM, and then turning daemon.

    However, I'm not really sure if it worked out or not, but he turtled the first few rounds and didnt do much, when he could have gone out and killed a load of people, boosting his powers. He did however, use his illusionary images to confuse and disrupt a lot of people and very effectively used it towards the end to steal the relic. But his transformation to the Lord of Change was a little too late in the game to be of any great significance. If he kept the relic to himself and ran to his own extraction point, he may have won the game.

    Orkz - Ares, White eyes and Yoyoma

    objective was to kill all the other players, kinda like the serial killers of the game. Ares and Yoyoma chose flash gitz and white eyes storm boys.

    The orkz were by far the most powerful and numerous faction at phase 1. They were there to put the pressure on everyone to stop camping. with 400hp and 250 for storm boyz, hard hitting AND constant reinforcements, the Orkz would have been incredibly hard to kill. They were a bit confused to start with and chose to defend their banner instead of going out and killing people. However, yoyoma and white eyes went out on rampage a few turns after. Ares being WOG'd wasnt really that much of a damage to the Orkz but when Yoyoma turned daemon, that was when the Orks were in trouble. The real boost came when most people were camping and so i gave the orks special powers including extra firepower, movement and stealth detection increase. They took out quite a few units from various players at this point. When yoyoma turned daemon, they lost the power and white eyes was the only ork left. This wasnt a real big problem though because white eyes became the new warboss and was given extra powers - including extra reinforcements each turn. If he retreated and regrouped (like what orks do) and amassed a new full squad, he could have done massive damage to the remaining phase 1 units. However he wanted his sup'd up unit, so I gave it him early to balance things out.

    White eyes then decided to look for the relic to deprive the other players of getting it so increasing his chance of winning, but was 10 minutes too late as reenk sent his orders in just before WE. this was reflected in reenk and white eye's write-up where the relics "disappeared" right in front of him.

    By the time it got into late phase two white eyes, like most of the other phase 2 units, became obsolete and had to think of different ways to win (for example allying with other units to take down the daemons etc). but this never happened.

    Yoyoma as everyone knows turned to be the first daemon. His signature move was to urinate on things, like when he urinated on a tank he had defeated and onto the avatar's face to blind him. By turning to daemon, his objective kinda remained the same BUT he had to kill everyone including orks and chaos forces. When he first appeared and everyone was ganging up on him, he was VERY VERY close to being defeated, only having something like a 1/4 life left or something. If everyone else pushed on to find and kill him, Yoyoma would have been removed as a threat, but he was allowed to get to full strength and he became the game's most powerful player with 1300hp and 100 damge (the avatar was 700 hp and 150 damage, and the Lord of change was 1000hp and 100 damage)


    Minor factions


    Eldars - Flax

    The most isolated faction of the game, Flax went with the stealthy scouts as opposed to reapers and howling banshees. He got very good skills and items, but lacked the firepower and hp.

    Flax's commands were also very good, the 2nd best in the game. He used his items wisely and moved alot. He would stealthily travel south and didnt even attack anyone when he had the chance to. "patience will win the day" was his motto . He was unlucky to have met WE when he was given the powerup as he was stomped to death by WE as he only had a measly 40hp (compared to WE's 250). However, i had planned that he would come back as the counter-daemon after his death anyways.

    When he was Avatar, he needed to keep harassing the daemon prince to stop him from materialising (noted from Blood ravens omnibus). he did his job well, but the daemon prince managed to escape and avoid everyone for two days, releasing his full power. after that the avatar was at a HP disadvantage, 700 vs 1300. None the less, he managed to survive an attacked by both Chaos daemons at one time.

    Imperial Guards - Beefy

    The second minor faction. Beefy went with ogryns as opposed to massed guardsmen and kasrkins.

    also isolated at the bottom of the map with the orkz to the west and chaos marines to the north, Beefy's best chance was to find the SM and request for an alliance. He did manage to get the alliance he asked for mid-game with the daemon prince hot on his tail trying to stomp him however, he was able to stealth one round which was probably his life-saving round.
    After meeting up with the SM, things started to turn out good for beefy, even with the occasional battle with the daemons or killa kan, he managed to help out the marines win, as opposed to him winning his own main objective. He was also the first player to use the map for interaction eg serch building for items, etc


    Notable Events:

    yoyoma's turn to daemon meant that it became much harder for the orks to win, and was a major concern for everyone else. this also unlocked Flax's Avatar and the start of phase 2 units.

    shlin's betrayal disrupted the SM victory by a good few rounds and then stole the relic for himself.

    Overall, i must say well done to the Victors for their organisation skills

    and those that nearly made it - more alliance and deception needed from you
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

  11. #11
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Quote Originally Posted by taka
    this was reflected in reenk and white eye's write-up where the relics "disappeared" right in front of him.
    You went by what time they were sent in???? (I am not up at 3:00am most of the time.....I thought you random.ORG it....or we had a speed thing.....I am really upset with that now....


    and allying with anyone.....bad idea....I was the orks.....even if I would have killed the demon....I would have been wasted by the Space Marines shortly after.....


    Overall:Orks needed a better "objective" or a "super unit".....you knew when I lost most of buddies it was game over for the orks..... We had the damn thing at the start....if we would have ran away with it....like everyone else we would have won.....

  12. #12
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    What I did in the game

    Day 1-14: Umm run!!

    My motto was Hit and away.. I think it worked.

    Good game for my Space Marines Buddies! You've made it!

    Also.. Apologies to TheFlax.. So you weren't Chaos after all

    I think Shlin and White_eyes had a good game over all.. In terms of deception and cunningness


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  13. #13
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Quote Originally Posted by Beefy187 View Post
    What I did in the game

    Day 1-14: Umm run!!

    My motto was Hit and away.. I think it worked.

    Good game for my Space Marines Buddies! You've made it!

    Also.. Apologies to TheFlax.. So you weren't Chaos after all

    I think Shlin and White_eyes had a good game over all.. In terms of deception and cunningness
    every turn, i would get a pm for commands and one of the lines would always be something along the lines of:

    "shoot the enemy and run if they get too close"

    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

  14. #14
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Quote Originally Posted by Beefy187 View Post
    I think Shlin and White_eyes had a good game over all.. In terms of deception and cunningness
    You have got to be kidding me.... I just stopped camping.....and running.....shlin gets that award...
    (One of my pm's, was something like....."Kill everything that moves while moving to point Ect....")


    taka, you need to understand.....I live half way across the planet.....I tend to sleep when you would post and ask for orders... I knew something was up.....when I keep missing the relic...you need a speed system... its not fair that I live on the the other half of the world is it??

  15. #15
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    Quote Originally Posted by Beefy187 View Post
    Also.. Apologies to TheFlax.. So you weren't Chaos after all
    For some reason I decided to trick you into thinking I was Chaos. (My reaction was completely faked) I realized seconds later that it was completely irrelevant to the game and didn't help me.

    Now unto the commentary of the mighty Eldars.

    As it was mentioned, I had to chose between Dark Reapers, Howling Banshees and Rangers. Normally I would go with the Banshees since I find them pretty cool, but I chose the Rangers for the same reason Reenk chose the Scouts; neat abilities.

    Even before the game started I had a strategy in mind, using my rapid movement during the day and the night to get into a good central position, plant a distress flare with a booby trap and wait for someone to come, armed with Range 3 Sniper Rifles and Grenades. Since I was pretty excited and bored by a paper for school, I wrote a little story introducing my squad and their mission, tying in to the short and mysterious description taka had written.

    Spoiler Alert, click show to read: 
    Xalfalai emerged from the webway gate with another ranger and at once they scanned the surroundings with their helmet's auspex. Nothing was amiss and he removed his conic helmet of blue and yellow, exposing an elongated face with a pale complexion, dark almond shaped eyes and long silky hair of a light brown. Breathing in, he looked around.

    « So this is Orgah? It is not much to look at Eliandra. » Xalfalai spoke in melodious tones dripping with contempt.

    His companion also removed her helmet, revealing a face with many similar features, if only more feminine and with dark hair.

    « Nevertheless, the relic is on this world, as the Farseer fortold. Our task is clear. » The female Eldar replied in a similar musical voice, but devoid of emotions. Xalfalai nodded and tested the sights on his long rifle, there was not much else to do, but centurial beings were nothing if not patient.

    Half a rotation later, Xalfalai noted that the wait was over. Two figures clad in a mesh armor of blue and yellow, covered with a camouflage cloak, emerged from the brush. One moment they were invisible, the next they appeared in plain view. Such was the ability of Eldar Rangers, unsurpassed in stealth and cunning.

    « So? » Xalfalai asked them curtly.

    The first of the two replied. « It is as the Farseer said, the world in overrun by the greenskins. The Orks have amassed a large Waaagh and strike, in typical fashion, without strategy or plan at the many settlements of this world. »

    « But there is another force present here. » Interjected the second. « The Mon-keigh tainted by the warp are also here, we know not their motives, but we suspect they seek the same relic we do. »

    Xalfalai frowned, these minor inconviniences, while inconsequential alone, might pose a threat if combined. « What of the humans of this world? »

    « They fight valiantly » Answered the first of the two Eldars. « But they are doomed to failure, even if they do not yet know it. The forces amassed against them are too numerous and they are too primitive to devise a stratagem which could save them. »

    Xalfalai stood thoughtful for a moment, before slipping on his helmet once more. « We will use the struggle of these Mon-keigh as cover for our operation. They will never know... » The Eldar stopped as his companions looked to the skies. Drop pods were descending upon the atmosphere of Orgah bearing the false God Emperor's children, the Space Marines.

    « Fools! » Eliandra intoned.

    « They are children. » One of the Rangers continued.

    « They do not understand. » The other replied.

    « Their meddling changes nothing. » Xalfalai finished. « For Alaitoc. »

    « For Alaitoc. » The other three responded in unison.

    In an unmarked clearing of the planet Orgah, four lithe figures disappeared into the thick woods.


    Then the game started and taka announced that there was no night phase, prompting a question from me and then my denying having any night movement or abilities. (Again pointless denial ) I guess I got a little too much into character, because I was very arrogant in my refusal to adapt to this new more "action-oriented" change. I kept my plan and soon enough I had planted a beacon not far from the middle of the map.

    By that time, a relic or more (??) had been taken and after waiting a round or two, I realized no one really cared about my flare. My plan had failed and things went downhill from then on. The anti-camping orbital bombardments were closing in. (Curse you taka for scaring me out of hiding. ) Around that time, schoolwork started piling up and I paid less attention to the game. I gave a few late (and very brief) commands ordering a move towards the city.

    For all those rounds I had spotted about no one, then out of nowhere I got a PM telling me that some voice were approaching and talking about crushing me. I was flustered, my 95% stealth had been pierced. I ran, placing a booby trap behind me (totally useless as White_Eyes:D had jumpacks) but basically I knew at this point it was GG from the Eldars.

    To my surprise I was offered to be revived into a Wraithlord (Walker) or if I waited until Phase 2, I could respawn as the Avatar of Khaine. I picked the Avatar and that very same round, Phase 2 kicked it. My main goal was to find Yoyoma and kill him and that's what I set out to do, with my decent movement of 4 and sight of 5 I quickly found him but was delayed by giving bad commands which sent me in the wrong direction. (I was tired and only glanced at the map, getting the axis' wrong.) When I finally closed in on Yoyoma, we slugged it out for the rest of the game.

    In my opinion, the first phase of the game was very fun, even if the only thing I did was getting splattered by White_Eyes:D. All along until my death, I felt I had many options and had more to do than say: "Attack target X". Which brings me to the Avatar of Khaine. At first I'll admit there was a coolness factor of being 30ft. tall and pretty powerful, but soon I found playing him pretty boring. My turns came down to "Move there and Attack if Daemon Prince is in range." Maybe I missed something, but it didn't seem I could do anything else.

    All in all, I had fun. Thank you for the game taka, you did very well for your first game. I have no complaints about your hosting. If you ever make a part two, I'd like it if most, if not all, units had abilities to activate. On a strategic level, it makes things more interesting.

    Finally, I'm interested in seeing your notes about the game. You can email me at: the_flax@hotmail.com
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  16. #16
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Tainted Evil [Non-mafia, BR style'd game] (Game Information & Summary Thread)

    being very honest, The orks were over-powered at the beginning, and after the loss of ares and yoyoma could still hold your grounds when you became the warboss, being quite balanced althought harder to win.

    on full squad, you could deal 25x2 =50 + jetpack bonus (+20) and then your opponent elimination bonus of +15% damage = 81 damage.

    at peak damage you did nearly a 100 damage, rivalling that of a daemon or two Leman Russ tanks.

    when you lost 6 units to the terminators you wanted to quit the game because of massive damage, but when flax was outright killed in one go, he said nothing apart from "i knew i was gonna die when i lost my sneakyness ". please dont forget that the Orks were one of the strongest units around, receiving reinforcements EVERYDAY and with higher HP and Damage than most other players right from the start. The Ork's main strategy was to 'retreat, regroup and attack' which im sure you know since you played the dwan of war series. i stimulated this by giving you reinforcements everyday. if you retreated for 2 days, that would have been 8 units recovered

    i also gave you your 2nd phase unit early. if i gave you a 3rd that would have made it unfair for everyone else. if i gave u a squiggy, i would have needed to give the SM a titan and the IG a baneblade, and made shlin tzeentch himself

    Most host base their happenings on time of pm received, even reenk did so in the settlement. in a game dynamic as this, thats the only way i can host it. i always press that everyone should send me their pms early, as early pms will give you advantages.

    your objectives were achievable, but i admit, would be hard. thats why you need to do things with other players. if for example, you teamed up with the anti daemons (eg SM) and then turned on the anti daemons, you would have still won as your superious numbers, damage, hp and constant reinforcements gave you a massive advantage.

    yes you guys did have the relic at the start, but you also encouraged yoyoma to open the box. if he kept the relic on him, how would the others have had the chance? and your objective was to kill everyone, not to keep the box

    i know you are unhappy, but as a first game (thats not even a std mafia one!), theres much i need to improve on and i know that. all i can say is that next game (if i host one) i will try harder.

    thank you for your support and opinion
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

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