thanks everyone

@flax

you have mail!

yes, looking back at the game, i think phase 2 was a bad idea in that it probably got a bit boring being a bit too "super". if i was ever to host another (maybe after beefy's Noble sons and my small mafia) i think i will keep it so that everyone gets phase 1 equivalent units and everyone gets abilities. maybe the fact that some players know that they could potentially get wiped out in one go would add more depth and careful planning to commands. thank you for the suggestion

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On the whole i think players like shlin, flax and yoyoma had a slight edge in game due to their commands being creative. this then leads me to the next point of improvement. i think apart from the mathematical mechanics to the game, a certain amount of dynamics need to be implemented. when i said chaos could not ally with loyalist, shlin comes up with some of the best commands that just make me have to bend my own rules because his commands we logical and realistic (being a hardcore fan of warhammer also helped him a lot). In the next game, i'm sure that i will take away some of the maths and let the players add more custom dynamic commands that could affect the outcome.

If there is enough players willing to join on a next one, i will deffinately host another with hopefully more improvements