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  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Cavalry chasing routers take casualties

    A little off-topic question but are routers, if you chase them down, considered dead(a la RTW style) or are they considered prisoners(a la MTW2 style)?

    I ask this cause I don't have ETW yet and like to know more about it before I buy it.

  2. #2
    Medevil Member Dead Guy's Avatar
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    Default Re: Cavalry chasing routers take casualties

    Dead, like RTW dead. ;)

    Yeah, I've also noticed the rear-guard thing... I don't think it's those that inflict that many casualties, but I will pay more attention. Maybe also try to charge for example a unit in cover from behind and see if that also results in a lot of dead horses. Or a unit standing on both sides of an obstacle, so to say.
    Last edited by Dead Guy; 03-17-2009 at 10:48.

  3. #3

    Default Re: Cavalry chasing routers take casualties

    I have also noticed the cavalry thing. I'm not sure if it is the rear guard, I know one time I sent several units of horse after one last unit and took a lot of casualties so I'm thinking they may get in each others way, try using just a single unit of horse per routing enemy see if that helps.

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    Member Member PBI's Avatar
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    Default Re: Cavalry chasing routers take casualties

    I've had this happen to my general. The idea about routers having charge bonus sounds plausible, IIRC he was intercepting a routing unit rather than chasing it from behind.

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    Member Member hoom's Avatar
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    Default Re: Cavalry chasing routers take casualties

    Well I've been watching my cav chasing routed units & I've definitely seen a bunch of my cav guys kill themselves on walls.
    Ones I've seen were trying to cross on quite a fine angle.

    I actually like it really, represents horses going lame after jumping or refusing to jump & tossing their riders on their heads.
    If that was the case though, you should also get some casualties when just moving units around too, not just on the chase
    Though in the chase is when a cavalryman is going to be much more likely to stuffup a jump so arguably they just stopped being careful on the chase?

    I suspect that making sure that your cav is crossing at near right angle to the wall will help reduce this casualty rate.
    Last edited by hoom; 03-22-2009 at 06:10. Reason: corrected 'routing cav' -> 'cav chasing routed units'
    maybe those guys should be doing something more useful...

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    Member Member Tora's Avatar
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    Default Re: Cavalry chasing routers take casualties

    I've also noticed a couple of times that troops on foot chasing a routing unit can take casualties from their own cavalry.
    I had a full unit of line infantry - 160 men - chasing some routing pirates. Sending 2 units of non-missile cavalry to join in and speed things up resulted in about 30 foot soldiers being killed as the cavalry passed through them - at least that seemed to be the only reason for their demise - unlike RTW where anyone being flattened by a 'friendly' elephant merely picked themselves up, dusted themselves off and carried on regardless.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Cavalry chasing routers take casualties

    Yeah, you REALLY should not charge horse through your own men in ETW.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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