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Thread: Cavalry chasing routers take casualties

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  1. #1
    Insane Imperialist. Member Feanaro's Avatar
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    Default Re: Cavalry chasing routers take casualties

    Quote Originally Posted by Sir Beane View Post
    Routers taking out pursuing men isn't unrealistic when you think about it. I know if I was legging it and some bloke on a horse came after me I'd try to take him out rather than letting mysef be run down.
    It makes sense but given that cavalry have been demoted to a lesser role than in other TW games, it seems like a needless nerf to one of their best remaining uses. Especially since units that rout from the field take losses regardless. So not only do cavalry take losses from running down broken units, those units often would be destroyed outright if you did nothing at all.
    Last edited by Feanaro; 03-21-2009 at 22:42.
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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Cavalry chasing routers take casualties

    The same thing was in M2TW. You would loose a horseman now and then to routers.

    These guys are less armored so a couple or three is ok…but some times it seems like you loose quite a few.


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  3. #3
    -=LotU=- Battalion Commander Member yankeefan05's Avatar
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    Default Re: Cavalry chasing routers take casualties

    I have noticed this. I observed this with my Swedish Heavy Calvary. I noticed something wrong with my unit count for my Regiment Calvary when trying to kill routing troops after I got the End Battle / Continue option during campaign but I did not see it directly.

  4. #4

    Default Re: Cavalry chasing routers take casualties

    Yea sometimes you get phantom casaulties for no reason even if a unnit wasnt engaged for the whole battle.

  5. #5
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Cavalry chasing routers take casualties

    It also seems, to me anyway, that cavalry are rather poor at chasing routers in ETW, since it seems like they have to actually stop, do their attack animation, then go chase after enemies again. Since cavalry now seem to have an 'acceleration' period before they get up to speed, this means that it can take several seconds to kill one guy, during which time the rest of the crowd has moved on.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  6. #6

    Default Re: Cavalry chasing routers take casualties

    This also happened in M2TW a lot because of friendly fire. Missile units continue to shoot at routing units instead of switching to the next non-routing target, or simply stopping to shoot (as was the case in MTW), so when the routers are chased, the missiles also hit the cavalry. Basically, once the enemy is routing try telling all your missile units to cease fire and see if you still take excessive losses.

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