Quote Originally Posted by Barkhorn1x View Post
Geez - howse about some boolean logic here - or at least a built in reaction delay to simulate the "Holy Crap" factor?
Well, that's what I was talking about with the "exploitably stupid" - suppose they put a "react 5 seconds later" condition to tac changes, then all you have to do is switch to canister, shoot, switch back to ball, rinse, repeat for great carnage. No perfect solution except playing against humans, I guess.

@Mysterium : yeah, I noticed that too, but on closer look I don't think it really works. You can plainly see the cloud of lead go halfway across the map, but there are very few victims. So either it's just a cosmetic thing (i.e. the canister graphics are used because of a bug, but it's really a ball flying away) or it's really canister being "shot", only the firepower drops drastically with range. I must admit, I didn't really test that stuff out too much (got burned out of M2TW by modding and testing too much, don't want to repeat that mistake - this time around, I'm flying blind :) )