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Thread: The AI and the fear of cannister shot

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  1. #1

    Default Re: The AI and the fear of cannister shot

    If you had fire at will on i'm rather surprised your cannon didnt keep tracking the fleeing enemies and enfilade your own troops, i'm sure we've all had that happen to ourselves quite a bit

  2. #2
    Member Member hoom's Avatar
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    Default Re: The AI and the fear of cannister shot

    They were far enough away that wasn't a problem.
    maybe those guys should be doing something more useful...

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The AI and the fear of cannister shot

    I make sure the enemy runs the other way. The only units that habitually run through lines retreating is cavalry. If we're trading shots, the unti usually actually runs away.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  4. #4
    New Member Member Galapagos's Avatar
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    Default Re: The AI and the fear of cannister shot

    I tested last night the canister shot thing and it worked and then tried other things and it seems the AI always knows what orders are you giving and so on....

  5. #5

    Default Re: The AI and the fear of cannister shot

    I had something similar happen to me. I was playing against the natives and have a unit of howizter and sakers(both with round shot). After a bit of fighting and getting out just a few volleys, the enemy knew exactly where my range was. To test them, I put my general directly in front of their troops, and they gave chase. I ran my general straight at my artillery so I could lure them into the kill zone. They enemy literally all stopped within a few feet of the max range, and turned around to reform.

    Although annoying, the howitzers were horse-drawn, and they were backed into a corner. Needless to say, when I hit them with explosive shot, their days were over.

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