Results 1 to 30 of 64

Thread: HEGEMON: Ancient Wars

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: HEGEMON: Ancient Wars

    Update:
    I have converted all cavalry who previously used xystons as a secondary weapon to use swords (=kopises or similar). Playing too much EB = thinking cavalry are supposed to fight with xystons in CQB. My bad.

    I am going to flout my "no units in the update" rule. Modding the campaign stuff is boring. Seriously they are just buildings. Who cares if they aren't Roman buildings, just build them, build units and beat up stuff.

    Gaul did not have sufficient unique units previously. This will be rectified.

    Gaul will receive:
    • Clothed swordsmen
    • Dude with breastplate and sword and funny helmet
    • My take on Irish hammer infantry - still deciding whether they should have a shirt or wear woad instead.
    • Mailed dudes with a zweihander and a funny helmet
    • Sacred golden pig standard bearer.
    • Druids (aka "clergymen")
    • Those black berserker dudes. They will use a custom animation set which will cause them to disrupt formations but essentially, once unleashed, become uncontrollable.
    • Woolly mammoths ("Gallic special unit").


    Seleucids will receive:
    • Indian dudes
    • Indian dudes with bows


    Romans will receive:
    • Altair


    Oh and yes this isn't just talk there is mod buried here somewhere:
    Last edited by Banzai!; 03-25-2009 at 08:39.
    OMG I haz a balloon,
    -awarded by chairman

  2. #2

    Default Re: HEGEMON: Ancient Wars

    BAD BAD

  3. #3

    Default Re: HEGEMON: Ancient Wars

    Those models were stolen from a starving old widow. Shame!

  4. #4
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: HEGEMON: Ancient Wars

    1. This mod looks and sounds awesome so far.

    2. This entire topic is very...confusing...
    Last edited by Spartan198; 03-25-2009 at 22:16.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  5. #5

    Default Re: HEGEMON: Ancient Wars

    Hurrah I've managed to make a smooth pikes down animation for the greek dudes with big pointy sticks:
    Last edited by Banzai!; 03-25-2009 at 22:05.
    OMG I haz a balloon,
    -awarded by chairman

  6. #6

    Default Re: HEGEMON: Ancient Wars

    eey well done Banzai, see you again :) nice to see how are you improving your mod !!!

  7. #7

    Default Re: HEGEMON: Ancient Wars

    Those units are already in the released version. Screenies of new units plz!

  8. #8

    Default Re: HEGEMON: Ancient Wars

    One woolly mammoth - DONE

    OMG I haz a balloon,
    -awarded by chairman

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO