Update:
I have converted all cavalry who previously used xystons as a secondary weapon to use swords (=kopises or similar). Playing too much EB = thinking cavalry are supposed to fight with xystons in CQB. My bad.
I am going to flout my "no units in the update" rule. Modding the campaign stuff is boring. Seriously they are just buildings. Who cares if they aren't Roman buildings, just build them, build units and beat up stuff.
Gaul did not have sufficient unique units previously. This will be rectified.
Gaul will receive:
- Clothed swordsmen
- Dude with breastplate and sword and funny helmet
- My take on Irish hammer infantry - still deciding whether they should have a shirt or wear woad instead.
- Mailed dudes with a zweihander and a funny helmet
- Sacred golden pig standard bearer.
- Druids (aka "clergymen")
- Those black berserker dudes. They will use a custom animation set which will cause them to disrupt formations but essentially, once unleashed, become uncontrollable.
- Woolly mammoths ("Gallic special unit").
Seleucids will receive:
- Indian dudes
- Indian dudes with bows
Romans will receive:
- Altair
Oh and yes this isn't just talk there is mod buried here somewhere:
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