Results 1 to 8 of 8

Thread: Yet another question about reforms

  1. #1
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Yet another question about reforms

    Hi guys, I know htere have been a thousand questions about reforms but I couldnt find an answer to this by seaching neither in the faqs.

    In the faqs you find the requirements for some factional reforms but do they require ALSO the march of time event?
    Plus: Which faction besides the celts, sweboz, romans, seleukids, hay, pahlav and carthage can get a reform ( in this case: tied to the march of time event)

    MOT: It says in the faq that the romans have to build one huge city in italy. I thought it was rome+another italian city have to become huge... whats right now?

    Thanks and sorry if this is clarified elsewhere.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  2. #2
    Member Member Labrat's Avatar
    Join Date
    Jul 2006
    Location
    Freed from the cage
    Posts
    87

    Lightbulb Re: Yet another question about reforms

    Quote Originally Posted by ziegenpeter View Post
    In the faqs you find the requirements for some factional reforms but do they require ALSO the march of time event?
    Plus: Which faction besides the celts, sweboz, romans, seleukids, hay, pahlav and carthage can get a reform ( in this case: tied to the march of time event)

    MOT: It says in the faq that the romans have to build one huge city in italy. I thought it was rome+another italian city have to become huge... whats right now.
    1) No, you do not need MoT for scripted reforms.
    2) The Saka, but theirs is not tied to the MoT.
    3) IIRC they have to build a huge city in one of their homelands, apart from Rome itself.

  3. #3
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Yet another question about reforms

    Thank you so far. About 2):

    This is what I got from the faq after the scripted events
    Spoiler Alert, click show to read: 
    which are for the factions: celts, sweboz, romans, seleukids, hay, pahlav and carthage
    :
    Other Reforms:
    All other factional reform units are tied to the "March or Time" event (Vanilla Marian Reform) which requires the Romans to build a huge city in central Italy to trigger. This is just an arbitrary time delay.
    If you are right, then no faction need the MOT event...?

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  4. #4
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Yet another question about reforms

    The factions in the first half of your post need the player to do something, all listed in the FAQ. They don't need MOT

    The other factions simply need to not kill the Romani, and they will get their reforms. They need MOT, but you don't do anything other than wait.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Lightbulb Re: Yet another question about reforms

    Quote Originally Posted by ziegenpeter View Post
    If you are right, then no faction need the MOT event...?
    A couple of factions have units unlocked by the MoT event: Macedonian refromed phalangites, KH phalangites, Pontic and Bactrian bodyguard upgrades.
    Looking for a good read? Visit the Library!

  6. #6
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Yet another question about reforms

    Good to know, thanks!
    To sum up: celts, sweboz, romans, seleukids, hay, pahlav and carthage need the requirements mentioned in the faq to get the reforms. No mot required. (the requirements for the ai are a bit easier I guess?)
    Macs, KH, Pontos, Baktria and Saka get "lesser" reforms only requiring the mot (or the Saka dont? Its just happening???)
    Thank you again.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  7. #7
    Sage of Bread Member Rilder's Avatar
    Join Date
    Oct 2005
    Location
    EB Tavern, Professing my superiority.
    Posts
    932

    Default Re: Yet another question about reforms

    Saka's reform requirments are in the FAQ... :P

    Edit

    Spoiler Alert, click show to read: 
    Saka: 1
    -You must hold Baktra, Marakanda, Alexandreia Eschate, Antiocheia Margiane, Alexandria Ariana or Taksashila for 4 consecutive winters.
    Last edited by Rilder; 03-18-2009 at 23:00.

  8. #8
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Yet another question about reforms

    right they belong into the 1st group. mea culpa

    "A wise man once said: Never buy a game full price!"
    - Another wise man

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO