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Thread: Sword/Spear Leathality

  1. #31
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sword/Spear Leathality

    I'd still take about 2 off the attack. :-\
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #32

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aurgelmir View Post
    Could tou PLS post your EDU?
    A pleasure its here :- export_descr_unit.zip

    Btw, to make it work for your current game, you must overwrite the EDU in C:\....\EB\sp game edu backup. If you overwrite The EDU in EB\DATA, the game just reads from the backup, and the changes won't work.

  3. #33

    Default Re: Sword/Spear Leathality

    I have taken 4 off of the attack, but have not added 4 to the defence. In my opinion the units marked with "light_spear" already have a +8 defence against Cavalry (which I think is their primary job as anit-cav units) and if they go against other units marked with the "light_spear" their penalties with cancel eachother out. Only elite spearmen should out do a sword unit, because for all others if the sword unit gets in close, the advantage of the spear is taken away. In many description of sword units it states that historicaly they were the anti-spear (phalanx included) units. Therefore I did not give the units marked "light_spear" +4 defence I only took away 4 from their attack.

  4. #34
    Haruhiist Member Zett's Avatar
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    Default AW: Sword/Spear Leathality

    Will this change destroy the balance? I don't want a über-Roman/Celtic Empire, because they have the most sword units and would have the biggest profite from this change. And what about the factions that have only spearunits and no phalanx ability (like KH), they will have a huge disatvantage, because the engine can not represent their Hoplitephalanx. Perhaps you should give all Hoplites a +4 defence to reprersent their way of fighting and make their disatvantage smaller.

    Ceterum censeo Romam esse delendam
    Last edited by Zett; 03-22-2009 at 19:47.


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  5. #35
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    A pleasure its here :- export_descr_unit.zip

    Btw, to make it work for your current game, you must overwrite the EDU in C:\....\EB\sp game edu backup. If you overwrite The EDU in EB\DATA, the game just reads from the backup, and the changes won't work.
    thx....

    What exactly did you change?
    Only the attack,or also the defance stat?

  6. #36

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Zett View Post
    Will this change destroy the balance? I don't want a über-Roman/Celtic Empire, because they have the most sword units and would have the biggest profite from this change. And what about the factions that have only spearunits and no phalanx ability (like KH), they will have a huge disatvantage, because the engine can not represent their Hoplitephalanx. Perhaps you should give all Hoplites a +4 defence to reprersent their way of fighting and make their disatvantage smaller.

    Ceterum censeo Romam esse delendam
    The Celts mostly have very low Def though, and the Romans have pretty low attacks. Greece should really be using mostly H & A tactics anyways. I've just played 10 hrs straight, and didn't see any noticable change in the "Spear Heavy" nations performance on the Campaign Map. The Celts are actually mostly spear units with a few elite swords, if you look at the units they have. I think maybe, people were finding it (falsely) easy to play Epiros, Greece and Macedon (for example)in the first place....
    Quote Originally Posted by Aurgelmir View Post
    thx....

    What exactly did you change?
    Only the attack,or also the defance stat?
    Just -4 to attack for all Spear and Pikes. Didn't touch defence at all.

    See here for some reasoning.

    And no-one has to go with the changes anyway, its purely up to the individual :)

  7. #37

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by antisocialmunky View Post
    I'd still take about 2 off the attack. :-\
    ...

    I'm beginning to worry... I NEVER understand what are you trying to say!!!

    this is really odd...
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  8. #38
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    The Celts mostly have very low Def though, and the Romans have pretty low attacks. Greece should really be using mostly H & A tactics anyways. I've just played 10 hrs straight, and didn't see any noticable change in the "Spear Heavy" nations performance on the Campaign Map. The Celts are actually mostly spear units with a few elite swords, if you look at the units they have. I think maybe, people were finding it (falsely) easy to play Epiros, Greece and Macedon (for example)in the first place....

    Just -4 to attack for all Spear and Pikes. Didn't touch defence at all.

    See here for some reasoning.

    And no-one has to go with the changes anyway, its purely up to the individual :)
    Thank you for clearing me up.

    Finally my pontus hillmen can start slaughtering....without to much casulties

    hm...but now i have to use other troops in my sweboz campaign
    no more frigge spam

  9. #39

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aurgelmir View Post
    Thank you for clearing me up.

    Finally my pontus hillmen can start slaughtering....without to much casulties

    hm...but now i have to use other troops in my sweboz campaign
    no more frigge spam
    Slightly off Topic, but just had a really nasty battle as Rome (late Polybian Era) vs Epiros. My Army was an all Roman balanced 20 unit stack. Epiros was mostly Spear Units (with my changes), only 2 Phalanx just general for Cavalry, and some Galatian Swords to flank. I absolutely couldn't get any units to rout, my Cavalry getting decimated from Charge after Charge into Epirian backs.

    Then some of my Hastati start to rout, then The Principes. Some of his rout, but then gain their composure and charge back in to the midst. I'm down to the Triarii and The Elite Infantry, and finally start getting the upper hand, Then the Triarii rout. All Ive got left is 2 almost dead Cavalry Units, and 2 Half dead Elites, all looks lost.

    Then suddenly 5 Makedonian allied Army units appear quite literally over the brow of the hill, and rip into The Epiros General, who is instantly dispached to meet his maker. The Epiros Army start to waver, and my Cavalry make one last desperate charge. The entire Epiros Army decide "enough is enough" and flee in panic for their homelands.

    The most Pyrrhic victory I've ever had. I lost 75% of my Army, but held the mountain pass long enough for a reinforcing Army to reach the City......................good fun though :)

    ===================================

    So no, the changes don't really imbalance spears ;)

  10. #40

    Default Re: Sword/Spear Leathality

    What are H & A tactics? This was mentioned in the above posts.

  11. #41
    Member Member Raygereio's Avatar
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    Default Re: Sword/Spear Leathality

    Hammer & Anvil, I guess?
    (Pin units down with phalanx units, then charge repeatedly with heavy cavalry)
    Last edited by Raygereio; 03-23-2009 at 09:32.

  12. #42

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Raygereio View Post
    Hammer & Anvil, I guess?
    (Pin units down with phalanx units, then charge repeatedly with heavy cavalry)
    Yeah exactly, thanks,

    Except the pinning units don't have to be Phalanx, it works with most (in RTW).

  13. #43
    Haruhiist Member Zett's Avatar
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    Default AW: Sword/Spear Leathality

    The problem is, that KH didn't have a good anvil like the other Hellenic factions, atleast not before the MoT has happened. Thats why I think that they should get a +4 defece bonus, to represent their Hoplitephalanx. The Makedonian Phalanx didn't need this bonus, because they are often not in direct contact with the enemy (pikes keeps them away). But thats of course only my opinion.

    Ceterum censeo Romam esse delendam


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  14. #44
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    Slightly off Topic, but just had a really nasty battle as Rome (late Polybian Era) vs Epiros. My Army was an all Roman balanced 20 unit stack. Epiros was mostly Spear Units (with my changes), only 2 Phalanx just general for Cavalry, and some Galatian Swords to flank. I absolutely couldn't get any units to rout, my Cavalry getting decimated from Charge after Charge into Epirian backs.

    Then some of my Hastati start to rout, then The Principes. Some of his rout, but then gain their composure and charge back in to the midst. I'm down to the Triarii and The Elite Infantry, and finally start getting the upper hand, Then the Triarii rout. All Ive got left is 2 almost dead Cavalry Units, and 2 Half dead Elites, all looks lost.

    Then suddenly 5 Makedonian allied Army units appear quite literally over the brow of the hill, and rip into The Epiros General, who is instantly dispached to meet his maker. The Epiros Army start to waver, and my Cavalry make one last desperate charge. The entire Epiros Army decide "enough is enough" and flee in panic for their homelands.

    The most Pyrrhic victory I've ever had. I lost 75% of my Army, but held the mountain pass long enough for a reinforcing Army to reach the City......................good fun though :)

    ===================================

    So no, the changes don't really imbalance spears ;)
    Do you use the formation minimod?

    And who thinks it is good and why....hm i should post a new thread

  15. #45
    Member Member Raygereio's Avatar
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    Default Re: AW: Sword/Spear Leathality

    Quote Originally Posted by Zett View Post
    The problem is, that KH didn't have a good anvil like the other Hellenic factions, atleast not before the MoT has happened.
    Shield wall if you use BI, or the 0.2 density mod makes hoplites pretty good anvils. Hell, even placing them in guard mode works pretty well.
    Though I'm not sure who the hammer is going to be, KH doesn't have heavy cavalry that preforms well, as far as I know.

    In my last KH campaign I won battles by manouvering around, breaking up the enemy's lines with skirmishers and taking down isolated units.

    Edit; (hrm, kinda off topic, sorry).
    Last edited by Raygereio; 03-23-2009 at 13:09.

  16. #46

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aurgelmir View Post
    Do you use the formation minimod?

    And who thinks it is good and why....hm i should post a new thread
    Yep, I use Sinhuet's for Ai, and Marcus's when playing as Rome-even though I generally set up manually as Rome (depending upon Army composition). Sinhuet's is very good for the ai, as long as they have a pretty full stack. They are little so and so's for trying to get around the right flank. , and with a full stack, they can properly attack the middle too.

    Btw I normally count a battle a loss if I lose > 20% of my troops and win..

  17. #47
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    Yep, I use Sinhuet's for Ai, and Marcus's when playing as Rome-even though I generally set up manually as Rome (depending upon Army composition). Sinhuet's is very good for the ai, as long as they have a pretty full stack. They are little so and so's for trying to get around the right flank. , and with a full stack, they can properly attack the middle too.

    Btw I normally count a battle a loss if I lose > 20% of my troops and win..

    I ask because i used a formation mod(it wasn't Sinhuet's)
    And it did not,what it suppossed to do ....always a few units of the Ai where to far behind when he attacked

    Can i find it in the minimod section(Sinhuet's formation mod)?

  18. #48

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aurgelmir View Post
    I ask because i used a formation mod(it wasn't Sinhuet's)
    And it did not,what it suppossed to do ....always a few units of the Ai where to far behind when he attacked

    Can i find it in the minimod section(Sinhuet's formation mod)?
    Its here the installation instructions are in the first post of the thread.

  19. #49
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AW: Sword/Spear Leathality

    Quote Originally Posted by Zett View Post
    The problem is, that KH didn't have a good anvil like the other Hellenic factions, atleast not before the MoT has happened. Thats why I think that they should get a +4 defece bonus, to represent their Hoplitephalanx. The Makedonian Phalanx didn't need this bonus, because they are often not in direct contact with the enemy (pikes keeps them away). But thats of course only my opinion.

    Ceterum censeo Romam esse delendam
    I've seen a line of hoplites in defense mode flanked by good heavy infantry beat Marian legionaires head on. I wouldn't sell the KH short.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  20. #50

    Exclamation Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    A pleasure its here :- export_descr_unit.zip

    Btw, to make it work for your current game, you must overwrite the EDU in C:\....\EB\sp game edu backup. If you overwrite The EDU in EB\DATA, the game just reads from the backup, and the changes won't work.


    Link Broken, can someone re-upload this please?
    Vlad is your Impaler.

  21. #51

    Default Re: Sword/Spear Leathality

    I've manually lowered light-spears attack value by 4, except for cavalries

  22. #52
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Rilder View Post
    I dunno about you but if I were to get stabbed by a spear or a sword, I'd probably die without the proper medical care.
    bah! thats because you're not a real man!

    I think swords are more lethal in the hands of a skilled swordsman than a spear in the hands of an equally skilled spearman. This should be reflected in the lethality values.

    A spear inorder to kill you needs to hit a vital area, or create enough damage and make a gaping wound that will make you bleed to death. A sword does not need to be so accurate. it merely needs to hack off a limb or make a good strike into your body to make it a lethal hit (provided it is not a glancing blow, defeated by armour, or just a mere slice) A sword makes a terrible gaping cut, and unlike an axe, can cut a head clean off with ease. A spear's energy is focused into a single point on the target mass. while slashing with a sword can create much more damage in a close combat situation, in haste, than you can with a spear in the same circumstances.
    Last edited by Celtic_Punk; 07-08-2009 at 12:02.
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  23. #53
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Sword/Spear Leathality

    Please note that cuts at (unarmoured) legs in practice tended to have either of two results - catastrophic fight-stopping damage, up to and including wholesale amputation, or a relatively irrelevant flesh wound... long swords and such *can* lop off sundry body parts, but that doesn't mean they *will*.

    OTOH, deep stabs in the body are rather quickly incapaciating and without rather advanced medical attention, usually lethal...
    This should be reflected in the lethality values.
    It *is*.
    I think swords are more lethal in the hands of a skilled swordsman than a spear in the hands of an equally skilled spearman.
    *Your* thinking is fairly unimportant, though. However, allow me to quote John Clements' Medieval Swordsmanship (bold added): "--- The "fight" of pole-arm against the single sword is very probably the most challenging that any swordsman can face. Even in the hands of a novice such weapons can have a tremendous advantage in reach and can be very quick. No swordsman can hope to be fully versed in the long-sword without training against pole-arms. As covered previously with regard to the sword & shield, there is a reason long-shafted weapons were so common in popular: they were deadly instruments that were relatively easy to use (especially in groups). Spears of all types were extremely common, and even a long lance could easily be cut down for easier use on foot or a wooden staff employed as a pole-arm. Still, if the pole-arm fighter is not trained well or is himself ignorant of the sword, he will lose to a skilled swordsman.
    ---
    Because pole-arms can have such tremendous advantages over single swords, there is not much that can be said of fighting them except practice (and perhaps consider using a shield). ---"

    Now granted, he's talking about the Late Medieval/Renaissance two-handed longsword and the two-handed polearms here (sadly, the earlier chapter discussing the use of sword & shield against other weapons doesn't include the spear & shield scenario), but you get the general idea. There was a reason the Medieval Masters of Defence taught both swords and shafted weapons as part of their standard curriculum.
    Last edited by Watchman; 07-08-2009 at 12:49.
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  24. #54
    Member Member mountaingoat's Avatar
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    Default Re: Sword/Spear Leathality

    are we talking sword vs spear with shield or without ? spear without shield can be used like a bo staff with a nice pointy blade on the ends.

  25. #55

    Default Re: Sword/Spear Leathality

    This is pretty off-topic, but I was thinking about the Diadochi wars and the symmetry of the armies involved, and trying to think of a way in which one might break that symmetry, when I had the idea of adding another 2-3 feet to the sarissa. Now, I have only limited knowledge of the factors involved, but it doesn't seem like something that would be too hard to accomplish - just add some mass to the counterweight to balance it. Another couple feet on an already 20-foot pike is hardly going to make it more unwieldly, either. Would this have been plausible?

  26. #56
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Sword/Spear Leathality

    They tried that, actually. At some point 21' (7m) sarissae were experimented with, but these were found to be both structurally unviable (due to the shafts sagging too much under their own weight) and unacceptably cumbersome, unwieldy and generally pain in the ass even compared to the "regular" six-meter or so pike.
    Ergo the experiment was swiftly abandoned in favour of the "universal standard maximum" of about six meters or bit more.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  27. #57
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sword/Spear Leathality

    In every age where people used pikes made out of wood, the max has always been around ~6m.

    Oda Nobunaga's Nagae Yari troops who employed the longest pikes in Medieval Japan maxed at a little under 6m. Pikemen in the west maxed at about 6m. The Polish Winged Hussars used lances in the ~5m range only because it was constructed hollow.

    So by trial and error, ~6m is the upper bound of an effective pike.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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