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  1. #1

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aurgelmir View Post
    Could tou PLS post your EDU?
    A pleasure its here :- export_descr_unit.zip

    Btw, to make it work for your current game, you must overwrite the EDU in C:\....\EB\sp game edu backup. If you overwrite The EDU in EB\DATA, the game just reads from the backup, and the changes won't work.

  2. #2

    Default Re: Sword/Spear Leathality

    I have taken 4 off of the attack, but have not added 4 to the defence. In my opinion the units marked with "light_spear" already have a +8 defence against Cavalry (which I think is their primary job as anit-cav units) and if they go against other units marked with the "light_spear" their penalties with cancel eachother out. Only elite spearmen should out do a sword unit, because for all others if the sword unit gets in close, the advantage of the spear is taken away. In many description of sword units it states that historicaly they were the anti-spear (phalanx included) units. Therefore I did not give the units marked "light_spear" +4 defence I only took away 4 from their attack.

  3. #3
    Haruhiist Member Zett's Avatar
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    Default AW: Sword/Spear Leathality

    Will this change destroy the balance? I don't want a über-Roman/Celtic Empire, because they have the most sword units and would have the biggest profite from this change. And what about the factions that have only spearunits and no phalanx ability (like KH), they will have a huge disatvantage, because the engine can not represent their Hoplitephalanx. Perhaps you should give all Hoplites a +4 defence to reprersent their way of fighting and make their disatvantage smaller.

    Ceterum censeo Romam esse delendam
    Last edited by Zett; 03-22-2009 at 19:47.


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  4. #4
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    A pleasure its here :- export_descr_unit.zip

    Btw, to make it work for your current game, you must overwrite the EDU in C:\....\EB\sp game edu backup. If you overwrite The EDU in EB\DATA, the game just reads from the backup, and the changes won't work.
    thx....

    What exactly did you change?
    Only the attack,or also the defance stat?

  5. #5

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Zett View Post
    Will this change destroy the balance? I don't want a über-Roman/Celtic Empire, because they have the most sword units and would have the biggest profite from this change. And what about the factions that have only spearunits and no phalanx ability (like KH), they will have a huge disatvantage, because the engine can not represent their Hoplitephalanx. Perhaps you should give all Hoplites a +4 defence to reprersent their way of fighting and make their disatvantage smaller.

    Ceterum censeo Romam esse delendam
    The Celts mostly have very low Def though, and the Romans have pretty low attacks. Greece should really be using mostly H & A tactics anyways. I've just played 10 hrs straight, and didn't see any noticable change in the "Spear Heavy" nations performance on the Campaign Map. The Celts are actually mostly spear units with a few elite swords, if you look at the units they have. I think maybe, people were finding it (falsely) easy to play Epiros, Greece and Macedon (for example)in the first place....
    Quote Originally Posted by Aurgelmir View Post
    thx....

    What exactly did you change?
    Only the attack,or also the defance stat?
    Just -4 to attack for all Spear and Pikes. Didn't touch defence at all.

    See here for some reasoning.

    And no-one has to go with the changes anyway, its purely up to the individual :)

  6. #6
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    The Celts mostly have very low Def though, and the Romans have pretty low attacks. Greece should really be using mostly H & A tactics anyways. I've just played 10 hrs straight, and didn't see any noticable change in the "Spear Heavy" nations performance on the Campaign Map. The Celts are actually mostly spear units with a few elite swords, if you look at the units they have. I think maybe, people were finding it (falsely) easy to play Epiros, Greece and Macedon (for example)in the first place....

    Just -4 to attack for all Spear and Pikes. Didn't touch defence at all.

    See here for some reasoning.

    And no-one has to go with the changes anyway, its purely up to the individual :)
    Thank you for clearing me up.

    Finally my pontus hillmen can start slaughtering....without to much casulties

    hm...but now i have to use other troops in my sweboz campaign
    no more frigge spam

  7. #7

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aurgelmir View Post
    Thank you for clearing me up.

    Finally my pontus hillmen can start slaughtering....without to much casulties

    hm...but now i have to use other troops in my sweboz campaign
    no more frigge spam
    Slightly off Topic, but just had a really nasty battle as Rome (late Polybian Era) vs Epiros. My Army was an all Roman balanced 20 unit stack. Epiros was mostly Spear Units (with my changes), only 2 Phalanx just general for Cavalry, and some Galatian Swords to flank. I absolutely couldn't get any units to rout, my Cavalry getting decimated from Charge after Charge into Epirian backs.

    Then some of my Hastati start to rout, then The Principes. Some of his rout, but then gain their composure and charge back in to the midst. I'm down to the Triarii and The Elite Infantry, and finally start getting the upper hand, Then the Triarii rout. All Ive got left is 2 almost dead Cavalry Units, and 2 Half dead Elites, all looks lost.

    Then suddenly 5 Makedonian allied Army units appear quite literally over the brow of the hill, and rip into The Epiros General, who is instantly dispached to meet his maker. The Epiros Army start to waver, and my Cavalry make one last desperate charge. The entire Epiros Army decide "enough is enough" and flee in panic for their homelands.

    The most Pyrrhic victory I've ever had. I lost 75% of my Army, but held the mountain pass long enough for a reinforcing Army to reach the City......................good fun though :)

    ===================================

    So no, the changes don't really imbalance spears ;)

  8. #8

    Default Re: Sword/Spear Leathality

    What are H & A tactics? This was mentioned in the above posts.

  9. #9
    Member Member Raygereio's Avatar
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    Default Re: Sword/Spear Leathality

    Hammer & Anvil, I guess?
    (Pin units down with phalanx units, then charge repeatedly with heavy cavalry)
    Last edited by Raygereio; 03-23-2009 at 09:32.

  10. #10
    Member Member Aurgelmir's Avatar
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    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    Slightly off Topic, but just had a really nasty battle as Rome (late Polybian Era) vs Epiros. My Army was an all Roman balanced 20 unit stack. Epiros was mostly Spear Units (with my changes), only 2 Phalanx just general for Cavalry, and some Galatian Swords to flank. I absolutely couldn't get any units to rout, my Cavalry getting decimated from Charge after Charge into Epirian backs.

    Then some of my Hastati start to rout, then The Principes. Some of his rout, but then gain their composure and charge back in to the midst. I'm down to the Triarii and The Elite Infantry, and finally start getting the upper hand, Then the Triarii rout. All Ive got left is 2 almost dead Cavalry Units, and 2 Half dead Elites, all looks lost.

    Then suddenly 5 Makedonian allied Army units appear quite literally over the brow of the hill, and rip into The Epiros General, who is instantly dispached to meet his maker. The Epiros Army start to waver, and my Cavalry make one last desperate charge. The entire Epiros Army decide "enough is enough" and flee in panic for their homelands.

    The most Pyrrhic victory I've ever had. I lost 75% of my Army, but held the mountain pass long enough for a reinforcing Army to reach the City......................good fun though :)

    ===================================

    So no, the changes don't really imbalance spears ;)
    Do you use the formation minimod?

    And who thinks it is good and why....hm i should post a new thread

  11. #11

    Default Re: Sword/Spear Leathality

    Quote Originally Posted by Aurgelmir View Post
    Do you use the formation minimod?

    And who thinks it is good and why....hm i should post a new thread
    Yep, I use Sinhuet's for Ai, and Marcus's when playing as Rome-even though I generally set up manually as Rome (depending upon Army composition). Sinhuet's is very good for the ai, as long as they have a pretty full stack. They are little so and so's for trying to get around the right flank. , and with a full stack, they can properly attack the middle too.

    Btw I normally count a battle a loss if I lose > 20% of my troops and win..

  12. #12

    Exclamation Re: Sword/Spear Leathality

    Quote Originally Posted by Drewski View Post
    A pleasure its here :- export_descr_unit.zip

    Btw, to make it work for your current game, you must overwrite the EDU in C:\....\EB\sp game edu backup. If you overwrite The EDU in EB\DATA, the game just reads from the backup, and the changes won't work.


    Link Broken, can someone re-upload this please?
    Vlad is your Impaler.

  13. #13

    Default Re: Sword/Spear Leathality

    I've manually lowered light-spears attack value by 4, except for cavalries

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