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  1. #1
    Ashigaru Member Vlad Tzepes's Avatar
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    Exclamation Protectorates, new stuff

    This "protectorate" feature has had it's share of criticism since it first showed up in a TW title. Now this is what I've noticed in ETW - and some parts kinda bug me off:

    1. It's so easy to become a minor's faction protector. Just throw in some cash and you're done.
    2. Now it looks like you have to be at peace with that faction to offer protectorate; couldn't find the "become protectorate" option with factions I was at war with. Different from MTW2.
    3. Protectorates territories don't seem to count anymore in your province number count. As GB, I have Malta as an objective. Made the Knights there my protectorate, but the province isn't checked in my objective list (this is different from MTW2). Guess I'll have to destroy the poor Knights. Not nice.
    4. I dunno if this is a bug or intended to be so, but military access to a protectorate does not include sea lanes. For instance, Morrocco has some ships parked at Gibraltar Straits. As GB, I own Gibraltar, Morrocco is my protectorate but I cannot move my fleets in the Mediterranean. Gonna have to stab those guys in the back, I hate it.
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  2. #2

    Default Re: Protectorates, new stuff

    Quote Originally Posted by Vlad Tzepes View Post
    2. Now it looks like you have to be at peace with that faction to offer protectorate; couldn't find the "become protectorate" option with factions I was at war with. Different from MTW2.
    no u just have to offer them peace, i did this with mughal, i demanded they become my protectorate if they wanted a peace deal, they accepted, then i killed them cos it didnt count to my province count and was giving me like 100g a turn so not worth it.
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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Protectorates, new stuff

    3. This is really annoying since victory is evaluated at dates now anyways, not when you fullfill the objective. Its just ends up rather annoying...

    4. Fleets should be able to pass each other unless the player being passed elects to intercept.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4
    Member Member Darth Venom's Avatar
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    Default Re: Protectorates, new stuff

    Quote Originally Posted by antisocialmunky View Post
    4. Fleets should be able to pass each other unless the player being passed elects to intercept.
    This is a really annoying bug and seems to have something to to with straits & landbridges. Even if MY OWN ship is parked on the landbridge near Gibraltar, I can't move other ships in or out the Mediterrainean. If Morocco is still existing this lead to the need of having to seperate fleets...

    Also I can't move agents and armies across the bosporus from either direction playing as the Ottomans. You first have to give them the order to move into Constantinople and then out again. Really annoying...

  5. #5
    Member Member Sol Invictus's Avatar
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    Default Re: Protectorates, new stuff

    I wish Protectorates counted toward Victory Conditions. As it is now, I am forced to annex much more than I wish or feel is a reasonable goal. One more thing for the modders to tackle.
    "The fruit of too much liberty is slavery", Cicero

  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Protectorates, new stuff

    whats the advantages of a protectorate anyway?
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  7. #7

    Default Re: Protectorates, new stuff

    Protectorates do not show up as actual territorys in M2TW do they?? I wasent aware of that.
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