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  1. #1
    Member Member Sol Invictus's Avatar
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    Default Re: Protectorates, new stuff

    I wish Protectorates counted toward Victory Conditions. As it is now, I am forced to annex much more than I wish or feel is a reasonable goal. One more thing for the modders to tackle.
    "The fruit of too much liberty is slavery", Cicero

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Protectorates, new stuff

    whats the advantages of a protectorate anyway?
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  3. #3
    Member Member PBI's Avatar
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    Default Re: Protectorates, new stuff

    They pay you a monetary tribute each turn (I think someone said 50% of their income), otherwise it acts like an alliance (possibly they have to back you in wars rather than it being optional, not sure about this).

  4. #4
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Protectorates, new stuff

    Quote Originally Posted by PBI View Post
    (possibly they have to back you in wars rather than it being optional, not sure about this).
    you have to back them in wars, as they are paying you for protection

    - Four Horsemen of the Presence

  5. #5
    The longest lasting leper ever Member rossahh's Avatar
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    Default Re: Protectorates, new stuff

    Quote Originally Posted by Vlad Tzepes
    Alliance, military access and a part of their money. Exactly how much money it's one of the longest and most unbreakable mysteries of Total War.

    Results may vary, anyway.

    Actually, the advisor tells you that it's half their income.
    "Okay, here come the cavalry, get your swords out lads!" - the Captain details his orders to the pikemen

  6. #6

    Default Re: Protectorates, new stuff

    Anybody know why protectorates dont count towards your victory conditions? I noticed that they do count towards the total domination of a theatre achievement.... but kinda pointless otherwise... and I feel so dirty slaughtering my protectorates to win the campaign!

  7. #7

    Default Re: Protectorates, new stuff

    On the Straight of Gibraltar, there are 2 sea boxes that have no adjacent boxes to the north or south. Since you can't have 2 fleets from different nations in the same box, the only way to pass through the Straight is if you hold both of those boxes. It looks like this...

    ..SPAIN
    X........X
    XX....XX
    XXABXX
    XX....XX
    X........X
    MOROCCO

    You have to hold A and B to pass. To pass through, merge your fleet with the ship you have in box A, then select those ships again (leave out the ship used to hold box A), and merge them with the ship in box B. Then select your fleet again (and again leave the ship holding box B alone), and move your fleet into the Med. This does mean that fleets can't exceed 13 ships to do this, since you can only have 14 ships max in a fleet and you need to leave one slot open to merge with the gatekeeprs holding A and B.
    Fac et Spera

  8. #8
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Protectorates, new stuff

    Alliance, military access and a part of their money. Exactly how much money it's one of the longest and most unbreakable mysteries of Total War.

    Results may vary, anyway.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  9. #9

    Default Re: Protectorates, new stuff

    I hate Morocco, too. I conquered Madrid and need to have a separate navy for the Med.

  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Protectorates, new stuff

    The AI Minor Power Protectorates can actually get some fairly scary armies because of cash bonuses and the never ending AI army production.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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