I wish Protectorates counted toward Victory Conditions. As it is now, I am forced to annex much more than I wish or feel is a reasonable goal. One more thing for the modders to tackle.
I wish Protectorates counted toward Victory Conditions. As it is now, I am forced to annex much more than I wish or feel is a reasonable goal. One more thing for the modders to tackle.
"The fruit of too much liberty is slavery", Cicero
whats the advantages of a protectorate anyway?
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
They pay you a monetary tribute each turn (I think someone said 50% of their income), otherwise it acts like an alliance (possibly they have to back you in wars rather than it being optional, not sure about this).
Originally Posted by Vlad Tzepes
Actually, the advisor tells you that it's half their income.
"Okay, here come the cavalry, get your swords out lads!" - the Captain details his orders to the pikemen
Anybody know why protectorates dont count towards your victory conditions? I noticed that they do count towards the total domination of a theatre achievement.... but kinda pointless otherwise... and I feel so dirty slaughtering my protectorates to win the campaign!
On the Straight of Gibraltar, there are 2 sea boxes that have no adjacent boxes to the north or south. Since you can't have 2 fleets from different nations in the same box, the only way to pass through the Straight is if you hold both of those boxes. It looks like this...
..SPAIN
X........X
XX....XX
XXABXX
XX....XX
X........X
MOROCCO
You have to hold A and B to pass. To pass through, merge your fleet with the ship you have in box A, then select those ships again (leave out the ship used to hold box A), and merge them with the ship in box B. Then select your fleet again (and again leave the ship holding box B alone), and move your fleet into the Med. This does mean that fleets can't exceed 13 ships to do this, since you can only have 14 ships max in a fleet and you need to leave one slot open to merge with the gatekeeprs holding A and B.
Fac et Spera
Alliance, military access and a part of their money. Exactly how much money it's one of the longest and most unbreakable mysteries of Total War.
Results may vary, anyway.
"Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.
I hate Morocco, too. I conquered Madrid and need to have a separate navy for the Med.
The AI Minor Power Protectorates can actually get some fairly scary armies because of cash bonuses and the never ending AI army production.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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