If you don't know to what port you are sailing, no wind is favourable. If you don't know where you want to teleport someone, why teleport in the first place?
If you don't know to what port you are sailing, no wind is favourable. If you don't know where you want to teleport someone, why teleport in the first place?
Having problems getting EB2 to run? Try these solutions.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
You know where you want your character to go. Just point the cursor over that point (each area a character can stand on is called a tile- in case that confused you), then without moving the mouse open the console and type show_cursorstatas SwissBarbar said. This will then give you the co-ordinates.
Energise.
thats what im trying to find out i no how to do the cursor_stat but i dont no the tile number for the province i want to transport to
Just point your cursor/pointer at the place in question and do the cursor_stat thing. It will tell you the co-ordinates of wherever you are pointing.
Something that haven't been said is that you shouldn't move someone from a city with move_character cheat. It would just make him disappear.
It may be worth reminding folks that it's not actually "cursor_stat", butcursor_stat
show_cursorstat
...that's all you need to type in the console, and just remember to have the mouse pointer over the tile you want to be the teleport destination when you hit enter. You might also find it helpful to memorise the teleporting character's name, or at least not close the console when you scroll to find the bugger to input the move_character command, as closing the console will remove the report containing the tile co-ords (and you can't scroll through the command history to find it, strangely enough, because it wasn't itself a command).
Thanks for explaining the peril of 'porting city-slickers, Ibn-Khaldun. I'd read that teleporting to/from settlements could cause problems, so naturally felt curious to try. Glad I didn't :|
Cheers, bovi, for the giggle.
"The pathfinding around town squares is twenty different kinds of horrible."—Watchman
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