OR read the whole sub-forum on guides for the playable nations.
OR read the whole sub-forum on guides for the playable nations.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Go to war with Spain as soon as possible and take some of the closest spanish and french colonies(new andalusia, windward islands, french guyana etc.) Also make sure you take Flanders, after that I made peace with the both of them because they had big threatning armies. But if you succeed to take some of these very wealthy colonies, the rest of the game is relatively easy sailing.
Good luck;)
I'd recommend if you are going to go after spain to simply annihilate france' and spain's European possessions. This will eliminate the factions completely and they will instead be replaced by american factions who will not be at war with you. Not to mention that france and spain are both filthy rich.
When I played the UP on VH/VH I made all the central european 1 province states my protectorates by gifting them fine china and then paying them 1-2000 gold for becoming my protectorate effectively blocking any advance of central/eastern european factions should they want to declare on me(eventually austria declared on one of my protectorates but they had no way of passing venice...).
Last edited by Alsn; 03-19-2009 at 18:35.
Naval supremacy is everything. I'm making about 160K each turn right now, about half from trade, half from taxes.
I started conquering the two Pirate islands in the Carribbean, and from there expanded further in America. Didn't conquer anything in Europe until 1740 or so, I prefer to get a steady flow of cash coming my way before going to war with Spain and France.
Also, if you plan on expanding in America in order to get your economy running, do everything you can to keep your alliance with GB - the Cherokee and Hurons are challenging enough to fight, even without the English armies in the area coming after you. And of course GB is a very good trade partner.
How do you get 160K? My last game I had an income of about 30K. 5K taxes and 25K trade.
There must be something I'm missing here :)
(I control all the white regions)
The key is building as much trading ports as possible - just keep 2 or 3 Naval Hospitals / Steam Drydocks in Europe and 1 in America, and build trading ports in every other port city. Then get your ships on as much as possible trading spots in the trade theatres and keep the waters clear of enemy ships.
Also keep upgrading the plantations in America - no use in having a lot of trade routes if you don't have any goods!
For your war with Spain start it by proxy with a war on new spain, that gets you war with spain, and it keeps the peace with france. If you must fight france, make sure and take advantage of britains nearby navies to bring them into naval fights and use them for meatshields.
I don't much care for owning the Paris region because it has so many borders and is so quick to rebel, so don't bother taking paris unless you have the extra money to garrison every little settlement and port, or unless you have an ally you can trade it to for tech and money. French Guyuna is also a good income source that is safe from land invasion and requirs only a small garrison.
I gave Paris to the Russia Empire and hilarity is western europe has kept me laughing since. There are rebels everywhere, and every time spain tries to pass through to retake flanders they either get ganked by the Russians or by french rebels
Regardless of all this, it is highly important to get stacks of ships to the trade arenas and claim trade nodes ASAP. In most cases, Pirates will attack the lanes, not the hodes, and you can calim a spot with a non-trade ship, so used your battered and bruised brigs to hold spots unitl you can get an india man there
also, in northwest east indies there is a short stack of pirates hiding in the shadows. if they see you they will come for you, so ignore the NE altogether ore take the fight to them, but they do have a lot of guns on those tiny little ships, I believe 5 with 148 firepower and a galleon as admiral
Baby Quit Your Cryin' Put Your Clown Britches On!!!
on a side not, along with the pirates, i have noticed countries will attack the lane, not the resource node, even if it would be a clear, easy victory for the attacker. I hope they fix this as theres no reason the AI could not just do both
Baby Quit Your Cryin' Put Your Clown Britches On!!!
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Go to war with Spain, Great Britain is a great ally to have (I'm in turn 59 and I'm still allied with them and Austria) and build up your techs with all your gentlmen in the colleges.
RIP Tosa
I'd suggest not going to war with Spain and France at the same time. I just declared war on New Spain around turn 10, got into a war with Spain and started conquering all their territories. The only ones left for Spain now are New Mexico and that region north of Genoa (is that Milan?). I'm still at war with them at turn 60+. Their America regions are much easier to conquer than the pirate ones.
Also, trade with both Westphalia and Hannover is pretty good so I never bothered expanding that way.
Once you conquer Flanders, consider demolishing a town to make a college. It's a hit in income but I didn't have any town grow until turn 25-30ish and having only 1 college for the first 25-30 turns got me behind other factions.
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