I'm sure more people thought of this but I'd share it anyways.

Let's say you have two schools, one university with a gentlemen in it and one basic school. Obviously the university will produce much more research. Let's say the university produces 5x points per turn and the school produces 2x points. Now you are researching the bayonet which required 11x points of research ( numbers are fictive! ) If your university would research this it would finish in 3 turns but your last turn would be a huge waste, of your 5 points only one would be used.
Instead, change to your school to the bayonet when there's only one turn left, and start the university on another technology.

Or am I plain wrong?


thank you for reading


kulgan


* Also it is good to check out your gentlemen and scholars and group them per specialisation ( industry/philosophy/army ) since they get specific bonusses when researching in one of the tree fields. Thus create an ' army ' school which researches mainly army techs and harbours gentlemen which get additional benefits when researching army techs.



** I will never use the word research or technology again this much!