This poll is only for players of Beyond the Seven Hills.

Voting will be open for 48 hours or until all votes are in, until 16:00 Pacific on Friday, March 20, 2009.

The full text of the proposals is as follows:

Edict 6.1: That the city of Taras and its provincial surrounding be given to Cornelius Blasio as a provincial Governing.
Proposed: Cornelius Blasio
Seconded:Avlvs Mamercvs, Caivs Cotta, Tiberius Marcellus

Edict 6.2: That Legio V be commissioned so that we may better protect our borders.
Proposed: Cornelius Blasio
Seconded:Avlvs Mamercvs, Caivs Cotta, Tiberius Marcellus, Manivs Cicero

Edict 6.3: Using the Carthaginians warships destroyed by the strom, we embark on a campaign for sicilia. (OOC: The ships will be spawned like we "rebuilt them" as it is an event.)
Proposed: Gamemaster
Seconded:Avlvs Mamercvs, Caivs Cotta, Tiberius Marcellus

Edict 6.4: That the capital city of Epeiros, Ambrakia, is to be taken by Legio II, in order to put the Epeirotes ambitions to destroy us to an end.
Proposed: Avlvs Mamercvs
Seconded: Cornelius Blasio, Caivs Cotta

Edict 6.5: Caius Aurelius must not run for any position of command over troops until the next Congressional Session.
Proposed: Appivs Nero
Seconded:Pvblivs Regvlvs, Tiberius Marcellus

Edict 6.6: Dux Manius Claudius be allowed to govern the province of Volcallra with its capital at Tolosa for two years, with the current Legio I made into a provincial legion for that term.
Proposed: Manivs Cicero
Seconded:Caivs Cotta, Avlvs Mamercvs, Sextvs Scapvla

Edict 6.7: Did not receive required seconds.

Edict 6.8: Did not receive required seconds.

Edict 6.9: That the new legal reforms of the Res Publica bear the name of their creator, Qvintvs Aemilivs Regillvs, and henceforth be known as the 'Aemilian Reforms'.
Proposed:Tiberivs Marcellvs
Seconded: Avlvs Mamercvs, Sextvs Scapvla

CA 6.1:The following line shall be added into rule 3.4; Rule Changes require a two-thirds majority of unweighted votes (1 vote per player) to pass. Rule Changes can permanently change the Game Rules except those marked with a *. Any player can propose Rule Changes, regardless of IC rank at any given time. The gamemaster can veto any proposed Rule Change, but does not vote. The gamemaster may decide which rules may not be modified with a ** added at the end of the rule in the rules/FAQ post at the end of this congressional session at his discretion
Proposed: Manivs Cicero
Seconded: Avlvs Mamercvs, Caivs Cotta, Cornelivs Blasio, Sextvs Scapvla

Gamemasters CA 6.2: That Legions, after a period of 9 years, unless they are desperately needed on the front, are to return to an Italia city for a time of leave. A "rotation of command" will be used once they depart for campaign again.

Concept Reforms:


Spoiler Alert, click show to read: 

1. Office Terms
Every elected rank is valid for 12 turns. After each 12 turns there will be a congressional session and new elections for offices.
Only exception is the tribunus Plebis, who will be active for 24 turns.

2. Character Points

To get to the next rank (Rule 2.4) every player must get a certain amount of 'CP's'.
Character points are gained from participating in IC events and having your character do something in-game

Battle
"Crushing Defeat" -3 points
"Clear Defeat" -2 point
"Average Defeat" -1 point
"Close Defeat" -1/2 point
"Close Victory" 1 point
"Average Victory" 2 point
"Clear Victory" 3 points
"Heroic Victory" 4 points

Governing
1CP per 2 turns for villages, towns, large towns
2CP per 2 turns for Cities, Large Cities
3CP per 2 turns for Huge Cities

A character which is NOT the main commander of the legion, but does participate in the battle will receive the following points:
1/2 of the normal points if this character is a Legatus. (rounded up)
1/3 if he is a quaestor (rounded down)

To the GM: please note that points will be rounded to 0.25
example:
a quaestor who participated in a close victory: 1 * 1/3 =0.33 (rounds down) == 0.25 CP's
a legatus who participated in the same battle: 1 * 1/2 = 0.50CP

Note: I, as GM, will do a complete review of game history before the next CC and will transfer the new CP points into our current BP points.

3. Pomerium

This included all cities of italy below the padus river.
(Ingame this means: Arretium/ariminum are the northern border of the pomerium. Then it goes al lthe way south to taras/Rhegion.)

This will be the area regarded as homeland. Keep it in mind for it will be mentioned @ ranks.

4.Provinces

A province will be an area in-game, determined by a Charter Amendement, that will or may included several cities in a region and will be governed by a PG (provincial governor)
As the Empire grows bigger, provinces may change in shape/size. ALL NON-POMERIUM CITIES WILL HAVE TO HAVE TYPEII.
Client-ruled cities do not count as a province.

For example: Sicily is a province. It will have 1 governor who will chose his 'capital'. This chosen capital will nto be able to be governed by a quaestor during the term of the governor.
Publius cornelius is now an ex-consul, and chooses as his province Sicily. He then declares Lilybaem his capital, so from there he governs.
His nephew is new in the senate, and Publius Cornelius asks the CoF if his nephew can serve him as a quaestor.
Publius Cornelius can now ask his nephew to govern either one of sicily's other cities.


5. Theatre of War
A theatre of war is a province which is adjacent to a nation of which we are at war with.
For instance: Illyria when we are at war with epeirus.
When a CoL is elected, he may declare his Theatre of War, providing the neighbouring faction is at war with us.
This allows the consul to take control of the province and wager war on the neighbouring faction.
The CoL is the ONLY person who may ventured into enemy territory without approval of the senate. (as longs as the enemy is in a state of war)

6. CASUS BELLI
This concept means the Republic only goes to war with a VALID REASON.
We only attack when we are attacked, or our allies have been attacked, or a nations threatens the status quot in our region.
Provincial Governors are therefore not allowed to take their legion into foreign territory.
Unless the foreigners have intruded our land or attacked us.

This also means that as long as a faction does not attack us/allies placed close to us, governors cannot conquer any new cities.
Only the CoL can venture out to gain new cities.

In case we are attacked, a provincial governor may send word to the senate, who may vote an edict for revenge.

7. Voting system
The congressional system as it is remains, with a few additions:

The Tribunus Plebeis may enfore 2 edicts per term without vote.

A provincial Governor may call of Vote on War: this means that a PG may request the senate to allow him to conquer a foreign settlement of a faction currently not at war with the SPQR.
This includes rebel cities. This may happen when the foreign faction has had troops on our territory or the faction is showing 'bad intentions' to us or our allies.
The governor must provide evidence for a casus belli, after which he may create a poll. No seconding required.

IC voting: several small IC-related things may also require a voting outside the session. This will regard things that do not affect in-game issues (for example giving bean a triumph)
IC voting can be started by anyone. It requires 3 'secondings' after which a voting poll will be isued.


Voting for any of the above will last for 24hrs after creation of the poll. No turn may be ended during this period.

8. Law system

Whenever an edicts contradicts a rule, the edicts will have to be judged by the current elected praetor.
He will have final word on the validness of the edict.

Of course, this means that praetors should take their responsability as not letting things get out of hand against the spirit of the game.

Some issues and changes will need to be taken directly to the GM.

This is to represent the fickleness of ancient roman law.
THIS RULE IS DEBATABLE/OPTIONAL


Career Reforms:

Spoiler Alert, click show to read: 

Privatus (starting rank)
Spoiler Alert, click show to read: 
A privatus is a young man, just finishing his education in Rome and ready for the first step of the Cursus Honorum
Requirements: None (Training Stage 1)
Vote weight: 1
Powers:
Penalties:
(1) May not lead any troops nor propose laws.
(2) Cannot Run for Consul
(3) Skulks in Rome to gain ancilliaries until he gets elected as Tribunus Plebis OR appointed Quaestor by a CoF.


Tribunus Militum
Spoiler Alert, click show to read: 
Requirements: None (Training Stage 2)
Vote weight: 1
Powers:
1) May send a request to the CoL to join a legion.
Penalties:
(1) A young man, preferring the education an army can give him above one found in the forum romanum.
(2) May not lead any troops nor propose laws.
(3) Cannot Run for Consul
(4) may not govern a city


Quaestor
Spoiler Alert, click show to read: 
Requirements: Must have been appointed by the consul of Finance (or by request of a provincial governor to the CoF).
Vote weight: 1
Powers:
(1) Can propose one Edict/Charter Amendment per 'Congressional' Session.
(2) Can govern one city (except province capitals)
(3) Must be appointed by Consul of Finance (for a pomerium city) OR requested by a provincial governor (for a provincial city). If requested by a PG, the CoF will still have to approve the assignment.
(4) Can act as second in command to a Legate/Dux/Consul
(5) Can also govern a provincial city in the province of a governor.
Penalties
(1) Cannot command a FULL Legion. (In times of need, they ARE allowed to command the Alae.)


Tribune of the Plebs
Spoiler Alert, click show to read: 
Speaks for the Plebs in the Comita.
Requirements: Must be elected to position.
Vote weight: 2
Powers:
(1) Can propose one edict/charter amendment per congressional council;
(2) Can veto 2 edicts per term
(3)The Tribune of the Plebs term is two Consul Terms long. (24 turns)
(4) Can issue 2 edicts during his term which become valid from point of announcement until next session.
(5) receives 18 CP's after term is completed as this is the first electable office and regarded as the first step of the cursus honorum.
Penalties:
(1) May not lead any troops
(2) Cannot Run for Consul
(3) Cannot govern a city


Praetor
Spoiler Alert, click show to read: 
Requirements:
Must have been Quaestor OR Tribunus plebis. Must have 25 'CP's'. Must be elected.
Vote weight: 4
Powers:
(1) Can lead 1 legion
(2) Can propose 3 Edicts/Charter Amendments per 'Council' Session.
(3) Will get to choose province to govern when term as praetor is over, after both consuls have chosen theirs.
(4) Can act as judge in IC disputes
(5) May sponser the formation of Houses/Families


Consul of Finance
Spoiler Alert, click show to read: 
Only Consul of Finance will end the “turn”.
Requirements: Must have been elected to this office. Must have been Praetor OR have 40 CP’s.
Vote weight: 5
Powers:
(1) Can build any building in any settlements he wishes and set the tax rate in any settlement unless they are part of a Provincial Governorship. Cannot recruit military units.
(2) Gains automatically control of the Consular Legio II. This legion will be stationed in a fort outside Capua. It may never enter Latium unless passing through or if there is an enemy near Rome. Legion will be used only to clean up rebels inside the pomerium ONLY.
(3) MUST BE STATIONED IN ROME! The finance consul must always be in Rome to govern. Unless fighting off rebels.
(4) All diplomats (not spies or assassins) are under the command of the Consul of Finance. He can move them and use them as he sees fit.
(5) Once per full 12 turn Consul Term, can force a transfer of one retinue member/item from any Player to themselves or any other Senator.
(6) Can call Emergency Congressional Session.
(7) Will get first pick of his province to govern after term is complete.
(8) Can propose 5 Edicts/Charter Amendments per 'Council' Session.
(9) Can exclude 1 avatar from participating in the congress. the so called: "lictors, remove this man" move Basically only to be used when people are truely annoying in the Curia, or rebellious.


Consul of the Legion’s
Spoiler Alert, click show to read: 

Requirements: Must have been elected to this office. Must have been Praetor OR have 40 CP’s
Vote weight: 5
Powers:
(1) Can build any military unit in any settlements he wishes unless they are part of a Provincial Governorship. Cannot construct buildings.
(2) Assumes control of the Legio I .
(3) May choose his theater of war. If no theatre of war is active, must remain in Rome.
(4) All Assassins/Spy are under command of the Consul of the Legion’s. He can move them and use them in any way he wishes.
(5) Once per full 12 turn Consul Term, can force a transfer of one retinue member/item from any Player to themselves or any other Senator.
(6) Can call Emergency Congressional Session.
(7) Will get second pick of his province to govern after completion of term.
(8) Can propose 5 Edicts/Charter Amendments per 'Council' Session.


Provincial Governor
Spoiler Alert, click show to read: 
Requirements: Must be an outgoing Consul/Praetor OR Must be appointed to this rank through the Senate by an edict.
Vote weight: 3
Powers:
(1) Can govern the Province they have been given. This means: Set the tax level, ask unit recruitment/building construction (Should be mentioned in the SOT).
(2) Can propose 2 Edicts or Amendments per 'Congressional' Session.
(3) Once per full 12 turn Consul Term, can Prioritize one building in any build queue in any settlement in his Province(s).
(4) Once per full 12 turn Consul Term, can destroy one building in any settlement. Buildings in the barracks lines cannot be destroyed with this power.
(5) Commands 1 provincial legion.
(6) Can appoint a Quaestor to govern any city he choses in his province.



Legatus
Spoiler Alert, click show to read: 
Requirements: Must have 15 CP's. Must be appointed by Senate/provincial governor.
Influence: 1
Powers:
(1) Can command 1 legion OR 1 provincial legion.


Dicator
Must be elected by a ¾ majority in the senate OR legion commanders.
Powers
(1)Assumes total control of all supporting legions
(2)Can establish edicts as he sees fit
(3)Can establish charter amendements in negotation with the GM

All avatars/ legions which do not support the dicator will be declared rebels until the dictatorship is over.
All ‘rebels’ will lose their ability to recruit.
The loyalists however, will also not be able to recruit in provinces which are governed by a ‘rebel’

More details on this can be furnished on request 

The point of these reforms is:
1)Until you reach praetor, you’re basically a junior senator
2)Once you pass praetor, you get acces to the cool offices.
3)If you manage to get yourself elected, you got much power during your term
4)If your term is over, you get to choose your playground
5)There has to be atleast 1 term between your next election (Term A, you’re consul; Term B; you’re a governor; Turn C; you can get elected again.
6)During your time as a non-elected senator, you’re between the junior senators and the elected senators concerning power.
7)Once everyone gets a high rank, game will evolve around factions as the people who can get their members elected wield more power than those who don’t. This establishes a whole end-game which the current ranks do not have.


Legion Reforms:


Spoiler Alert, click show to read: 

8. Legions
All Legions are BOUND to their area. Legions will be composed of 1 roman half, one allied half (Alae)
The allied half will be unit types that are recrutable in the area the Legion is bound to.

Compostion of Standard Legions

Camillan era
1 General
1 Leves or Accensi
1 Hastati
1 principes
1 triari
Alae
1 skirmisher type
2 units of allied infantry (two different pairs of Samnite, Lucanian, Bruttium, Ligurian or Gallic infantry or just any local stuff if the real distant cities)
1 unit of pedites extraordinarii
1 unit local cavalry

Polybian Era
1 General
1 unit of Velites/Accensi
1 unit of Hastati
1 unit of Principes
1 unit of Triarii
Alae
The two socii alae are composed as follows:
1 unit of allied skirmishers (any mix of javelineers, archers and slingers)
2 units of allied infantry (two different pairs of Samnite, Lucanian, Bruttium, Ligurian, Gallic, or Iberian infantry)
1 unit of pedites extraordinarii
1 unit of allied cavalry (Campanian, Greek, Gallic, Ligurian or anything else available, or possibly equites extraordinarii)

Marian
1 General
1 unit of First Cohort
2 unit of cohors reformata
2 unit of antesignani/evocata
Support
1 unit of Scorpions/arrow throwers
Alae
1 unit of allied javelin-men
1 unit of allied slingers or archers
1 unit of allied cavalry

SPECIAL LEGIONS
Consular Legion I for the CoL:
A normal legion

Consular Legion II for the CoF:
A normal legion MINUS the Alae

Provincial Legion
Normal Legion minus the Alae


Elected for Consul of Finance: Cnaevs Cornelivs Blasio

Elected for Consul of the Legions:
Manivs Clavdivs Cicero