Yea that blows. Definitely need to increase damage by musketry, and also make a bigger difference between a ragged volley and a well-timed volley. Militia volleys should be ragged and not cause as many casualties as they do. line infantry does have everyone firing at the same time, this needs to cause more damage.
Way things are now, there is no way for infantry in line formation to stop a column marching at it and then charging from short distance. Your guard types are pretty much melee infantry that happens to have a limited ranged attack; some battles its almost like i'm playing the Roman civil war in RTW all over again
I think I'm gonna just go ahead and play on medium, where there is no stat bonuses. As long as the AI is the same, I really don't see the point of playing the AI with stat bonuses anymore. I can still win on hard, but having to treat the AI militia as elite light/line infantry against my guard units and line infantry, that is depressing the hell out of me
On the other hand, the AI needs as much help as it can get on campaign mode, so that stays at VH![]()
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