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  1. #1

    Default Re: How to XP up units?

    Quote Originally Posted by Warhammer3025 View Post
    So on H and VH, dont bother firing my muskets and just bayonet charge to reduce casualties? Geeze, if thats the case why the hell did i bother to buy this game, i would be having more fun with my late era pike and shot armies in M2:TW if i'm forced to do that in ETW.
    Yea that blows. Definitely need to increase damage by musketry, and also make a bigger difference between a ragged volley and a well-timed volley. Militia volleys should be ragged and not cause as many casualties as they do. line infantry does have everyone firing at the same time, this needs to cause more damage.

    Way things are now, there is no way for infantry in line formation to stop a column marching at it and then charging from short distance. Your guard types are pretty much melee infantry that happens to have a limited ranged attack; some battles its almost like i'm playing the Roman civil war in RTW all over again

    I think I'm gonna just go ahead and play on medium, where there is no stat bonuses. As long as the AI is the same, I really don't see the point of playing the AI with stat bonuses anymore. I can still win on hard, but having to treat the AI militia as elite light/line infantry against my guard units and line infantry, that is depressing the hell out of me

    On the other hand, the AI needs as much help as it can get on campaign mode, so that stays at VH

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: How to XP up units?

    I wouldn't blame anyone at using the 'volley' and charge strategy especially if your melee tech is better.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  3. #3

    Default Re: How to XP up units?

    I think muskets need to do LESS damage. It's crazy seeing so many guys drop per volley that forcing a melee is the best way to minimize damage.

    Its so hard to xp units without using exploits (unlimited town citizen spawn) that it kills a large part of the game for me

  4. #4
    Guest Dayve's Avatar
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    Default Re: How to XP up units?

    Would somebody tell me what XP even does?

    I noticed today that i have a unit of line infantry with 2 chevrons of XP, and they have exactly the same stats as one with no chevrons at all. Not even better morale...

  5. #5
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: How to XP up units?

    Quote Originally Posted by Dayve View Post
    Would somebody tell me what XP even does?

    I noticed today that i have a unit of line infantry with 2 chevrons of XP, and they have exactly the same stats as one with no chevrons at all. Not even better morale...
    At full XP (it goes up to 9) units are much, much tougher than the standard version. As far as I have been able to tell every experience chevron gives stat boosts to accuracy and reloading and morale, and possibly to melee and defense as well. Maybe the fact there is no difference is a bug? I'm sure my units all got better with more chevrons.

    Do some tests on a custom battle to really see the full effect of the experience bonus.

    Also experienced units seems to fire a more well-timed volley, and they also perform certain firing drills more professionally than raw recruits.


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  6. #6
    Just an Oldfart Member Basileus's Avatar
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    Default Re: How to XP up units?

    As far as navy chevrons go i did not see any diffrence between my 2 second rates one with 6 chevrons and one with 1, they had identical stats.

  7. #7

    Default Re: How to XP up units?

    Quote Originally Posted by Warhammer3025 View Post
    I think muskets need to do LESS damage. It's crazy seeing so many guys drop per volley that forcing a melee is the best way to minimize damage.

    Its so hard to xp units without using exploits (unlimited town citizen spawn) that it kills a large part of the game for me
    I meant there should be a bigger difference in accuracy and damage between militia volleys and line infantry volleys, because militia were causing too many casualties to my line infantry. I am all for line infantry outgunning militia lol. I was going to drop the difficulty down to medium to see if it helps, which i haven't done yet

  8. #8
    Protecting the border fort Member Chimpyang's Avatar
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    Default Re: How to XP up units?

    Quote Originally Posted by antisocialmunky View Post
    I wouldn't blame anyone at using the 'volley' and charge strategy especially if your melee tech is better.
    That indeed is what you are supposed to do, if you follow the French doctrine towards the end of the era. Column up slightly, find a weak point and charge!

    Warning - may be even better to use a mixed line...have your recruits take the hits in a line fending off a flanking whilst your finest melee units ploughs in. Usually try and aim them at the "join" between 2 eney units, with enough momentum you can split the line and push outwards.

  9. #9

    Default Re: How to XP up units?

    I'm still having a helluva hard time exping my troops. I seem to be able to get to 2 chevrons without too much hassle but the hump to get to 3 is just maddening. I'm carefully husbanding my high xp troops and letting my green recruits do the majority of the dying for the most part using melee tactics stated above (units tend to suffer less damage in melee oddly enough). For the most part the AI fights me smart, rarely doing the retarded lone cavalry unit suicide charge and their infantry advance in formation hold their ground to trade volleys with me not mill about and get shot in the flanks as people usually complain about. I'm playing on VH/H, since on VH battles it just gets ridiculous how hard the AI is to kill and their hitting power. Despite 90 turns of hard fighting the best i can do is 2 chevrons for my line inf, lancers, and cuirassiers... and now with the newly built Arc De Triumph i can now train 2 chevron inf... *sighs*

    I'm starting to wonder whether its the unit sizes that might be why folks are able to xp up faster. I'm using normal unit sizes so that my comp wont lag too much (especially for the full stack on full stack battles), but if i have huge units that means waaay more potential kills and xp, but i'm sure my losses will also go up accordingly to negate the xp gain via replenishment. Are the faster xp gainers using huge unit sizes then? I prefer huge units and played that way in M2:TW and xped up pretty quickly, so that may be the case. Also does the AI fight differently with larger unit sizes or something?

    Nothing ticks me off more than having a 30 man cav unit with 150 kill and not gain xp (at 2 chevrons)

  10. #10
    Member Member anweRU's Avatar
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    Default Re: How to XP up units?

    I do most of my battles with autocalc (the battles usually take too much time, I have a finite time to play!), and have several 3 chevron line infantry which got there after 4-5 major battles. Autocalc does seem to give more XP to units than manual battle.

    I'm still puzzled about this reinforcement bug that you are talking about though. I replenish my units, and they keep their chevrons just fine. Heck, they better do that, replenishing a 3 chevron unit is 2x or 3x more expensive than replenishing a similarly depleted no-chevron unit!
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  11. #11
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: How to XP up units?

    Try Darth's mod (once he gets it working again with the new patch)...

    It is designed to be played on N/N (M/M) as he is looking to get the best out of the AI without it cheating.

    He has made some excellent tweaks so far, tweaks that even appear to make the AI make better decisions on occasion.

    In my first battle using his Mod I attacked a Native American settlement. The kept their main force back in the trees (with their general) while probing with some units on the flanks. I dealt with the flank attacks and thought that the AI General was now all by himself behind a hill. Some while walking the infantry up and massed my cavalry (2 Provincial and 3 Generals) and charged the AI's general. Well I didn;t see all the native units hiding around the general location until I was on top of them. I was lucky not to loose a General, there body guards where decimated and I lost a whole Provincial cavalry unit. As the I charge my remaining cavalry behind my rapiding reforming infantry line the mass of Native troops charged into melee with my infantry line.

    I out numbered the enemy and was always going to win, but I took higher casualties than expected and actually had an "OMG, it's all going wrong" moment during battle (which was a nice surprize)...

    http://www.twcenter.net/forums/showthread.php?t=240571
    Last edited by Bob the Insane; 03-25-2009 at 22:37.

  12. #12
    Gognard Member MikeV's Avatar
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    Default Re: How to XP up units?

    Quote Originally Posted by Bob the Insane View Post
    Some while walking the infantry up and massed my cavalry (2 Provincial and 3 Generals) and charged the AI's general. Well I didn;t see all the native units hiding around the general location until I was on top of them. I was lucky not to loose a General, there body guards where decimated and I lost a whole Provincial cavalry unit. As the I charge my remaining cavalry behind my rapiding reforming infantry line the mass of Native troops charged into melee with my infantry line.
    Why were you charging your cavalry before engaging the enemy with your infantry? Where were your skirmishers, with their tactical recon of the enemy's position?

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