First of all many many thanks to all of you for the really great job.
However I am still playing v.1.0 I would you like to make some questions regarding your mod:
1) I have noticed (even with the original) that there is not a lot of enemy assassins activity against my faction. Is it something that can be improved?.
2) It seems to me that spies, from the beginning, are very vulnerable.
3) When you look at the characteristic of a family member, on the right hand side there is a huge list of traits, maybe a bit too much?
4) When I under besiege, I click on the units inside the settlement but I can not try to fight for relieve the siege. Why?
Furthermore I would like to make some suggestions even if they are technically or from a game play view impossible, or even not interesting:
1) It could be possible to represent a unit (not combat unit) as a food transportation, tha an army must have if they want to leave their own territory. Unit that goes to disappeared after a certain amount of turns and if not replaced, the army starts loosing mens due to famine. Could be strategically interesting?
2) It could be possible to add forced movement to an army. I mean, sometimes, happens that I would like to reach an enemy or location quickly. For ex. i I want to reach it I could do it (forcing the march allowing further movement to my units) but if I do not leaves the troops resting for a turn, I will pay in terms of fatigue. So, if I am going to be attacked or going to attack an enemy unit, the army will enter the battlefield already very tired (for ex.) and keeping that states for long. A sort of penalty.
Thanks a lot for any reply.
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