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  1. #1
    Guest Aemilius Paulus's Avatar
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    Arrow Re: "What if..." Thread

    Quote Originally Posted by V.T. Marvin View Post
    Actually, I think that turn-based stratmap and real-time battles is a perfect combination. In realtime stratmap it would be clickfest just like in AoE and you woud miss all those beauties like watching your FMs developing new traits and acquiring the offices (), also balancing the progress speed so that you still manage to manage huge empires like AS whie not bore yourself to death with the tiny ones (like Casse at the beginning of the game) would be very delicate if not impossible. I am all to turn-based stratmaps! What I would love, however, if the engine would allow CAMPAIGN multiplayer (I know that there is a work-around, but I do not trust it much (my fault)).

    Otherwise, as stated earlier - logistics is seriously missing in the engine and it should be designed to be easily moddable to allow for a broad faction-specfic customization/optimalization.
    Attrition of campaignig armies, based on available supply, payment and general´s influence, plus some random factors like disease, local guerrilla, etc., would be nice.
    Ability to set one or more provinces on its/their independent budget (including bulding costs, upkeep, etc.) to alow for easier role-playing of various (con)federations will also be great!

    But certainly the biggest bulk of the effort should be put into vast improvement of AI - both campaign and battle one!!!
    Sounds like you could use some Rise of Nations! The game has much of what you say is missing, and it also has the strat map, although you do not really manage anything on it, just decide your moves mostly. Mostly.

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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: "What if..." Thread

    RoN isn't really the best at the strat map, which is basic at best. But I don't understand why no sequel was made, since the game does an excellent job in the battles, however RTS-like they may be.
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    Guest Aemilius Paulus's Avatar
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    Cool Re: "What if..." Thread

    Quote Originally Posted by A Very Super Market View Post
    RoN isn't really the best at the strat map, which is basic at best. But I don't understand why no sequel was made, since the game does an excellent job in the battles, however RTS-like they may be.
    Yeah, I did admit that in my previous post. RoN strat map is basically the same as Cossacks, except marginally more complex. Those rare resources, territory strengths, and bonus cards are pretty nice whoever. And the Cold War campaign is the ultimate experience with its nuclear warfare possibilities.

    As for sequel, it is not necessary. A sequel on exact same topic is usually a failure. Just look at the history of computer gaming. Look at Empire Earth. They were basically like RoN. They made sequels that were basically the same. They came out with EEII (sort of rotten) and EEIII (no comment). The only good thing that came out of the series was EEI and Empires: Dawn of the Modern World.

    Also, have you not heard of Rise of Legends?

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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: "What if..." Thread

    EEII was made by a different company.

    The expansion to EEI was made by another company.

    If you did something right the first time, it is hard to screw up on adding to it. CA demonstrates this, although I know you hate ETW, plenty of people think it is a great step forward. Aside from bugs, but that isn't related to gameplay.

    Empire Earth wasn't similar to RoN.... It lacked most of RoNs ability to emulate the real world, as well as encouraging "classic" RTS behaviour. With RoN, mods made it impeccable, EE barely changed, since it was made to simply be an RTS.
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    Default Re: "What if..." Thread

    I just wish I had a load of money to throw at the EB team and some extra programmers to make this game. Hell, if you market it properly you can make it work in a financial sense. It might not be with all the sexy graphics, but it would rock!
    Last edited by We shall fwee...Wodewick; 03-26-2009 at 01:55.
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    Guest Aemilius Paulus's Avatar
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    Arrow Re: "What if..." Thread

    Quote Originally Posted by A Very Super Market View Post
    EEII was made by a different company.

    The expansion to EEI was made by another company.
    Basically the same team however.


    Quote Originally Posted by A Very Super Market View Post
    If you did something right the first time, it is hard to screw up on adding to it.
    Someone please enlighten this poor deluded fella'. Most games go on a downward curve on ratings and even revenues. Most games start out with an original hit and then get worse every time. Ask veteran TW players. They agree. I hate ETW even more then MiNO


    Quote Originally Posted by A Very Super Market View Post
    Empire Earth wasn't similar to RoN.... It lacked most of RoNs ability to emulate the real world, as well as encouraging "classic" RTS behaviour.
    Look, you know better than criticising comparisons. Most players agree that EE, AoE, and RoN all go along the same lines. They are all very similar in their mechanics and the fact they have historical settings. RoN and EE are very similar in their time period, or specifically the fact that they encompass all (EE) or most (RoN) of the human history.

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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: "What if..." Thread

    Rise of Legends sort of did it for me.

    My point is, if you keep the same idea of the game, and not go through the stupid pre-release hype and all that, games only get better. I retract my comment on a sequel, but just change it to asking for another, more progressive expansion. No, scratch that, an entirely different game. I just screwed my own argument, forget it.

    I agree that they are all RTS that use human history, but that's where it ends.
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  8. #8
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    Default Re: "What if..." Thread

    Lovely to imagine winning Mega Lotto (several billion would do) or inventing and patenting cold fusion, and funding a really mega mega Ancient battlefield/strategy game. I'm not a dev's eye-lash, but I'd want to take the EB tam on of course, and headhunt some back-up talent top put together a suite of truly magnificent games. I'd be askling for Rome of course, but also Middle Earth and Melnibonean games, and maybe some Horse and Musket period too.

    Hard to fault the lovely work the team does, and would love to see more of it. I guess donatons is the way to go.
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    Default Re: "What if..." Thread

    Keep in mind that just because you hate a game it doesn't make it bad.
    Last edited by desert; 03-26-2009 at 02:37.

  10. #10
    Guest Aemilius Paulus's Avatar
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    Exclamation Re: "What if..." Thread

    Quote Originally Posted by A Very Super Market View Post
    I agree that they are all RTS that use human history, but that's where it ends.
    I disagree. They use basic same concepts and game mechanics. You look too mcuh into the small details and not enough into the large. Remember how varied the RTS games are. EE, AoE, RoN, AoM, RaF:CaW, etc all follow the same model.

    Anyone else support me?

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