RTS's can only differ in small details, because changes to the large would not make them an RTS anymore. These small differences are incredibly influential. Neither EE or AoE takes into accounts actual shifting borders, the importance of supply, the strategic placing of cities, or the importance of on and off wars, not endless deathmatches. In the beginning, at least.
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- Proud Horseman of the Presence
I have played nearly ALL of the games that you guys are talking about.
EE was by far one of the greatest games EVAR!!!!!!!
RoN & RoL were both awesome as well, i really enjoyed the latter because of its fantasia settings.
AoE I & II were teh 1337!!!!!!! III was when it started themode.
I will admit the EE and AoE models dont take into account for alot of the real world things, but these games were developed back in the 90s and they ****ing ruled so give them some credit.
My own personal SLAVE BAND (insert super evil laugh here)
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My AAR The Story of Souls: A Sweboz AAR
https://forums.totalwar.org/vb/showthread.php?t=109013
one big difference between AoE and EE is that sequels in AoE can take place in a different time setting whereas in EE the first part covered right about everything. if you wan't a success full sequel to a game that has the same setting you have to introduce a really important development (like highly improved graphics as in MTW-M2TW).
That's probably the reason why RoL was set in a world full of steampunk, magic and Divine Power.
EE2 on the other hand had many(partly useless and silly) small improvements which made the game too complex but did not add any depth to the game, but still had the same time line, and the graphics were just marginally better.
or you can take option B and add a storyline to the game like CnC and Starcraft.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
EB, with the option to fight battles Mount and Blade style, and no hardcodes. Nuff sed.
- my first balloon, from Mouzafphaerre
- LS balloon
Modo Egredior
https://www.perseus.tufts.edu/cgi-bi...ookup=Plb.+toc <- read this!
"Do you know what's worth fighting for?
When it's not worth dying for?"
EE blew. It was a game of get to the next gen tech faster to win. That was it. CIV4 > AOE2 > AOE3 > EE.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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