1.1 Game Settings:
RTW with the 1.5 patch
Europa Barbarorum v1.2 and fixes
Force Diplomacy Minimod
Hard Campaign, Medium Battles
Large Unit Size
Show CPU Moves Off
Battle Timer Off
Manage All Settlements
1.2 Avatar
Each player will role-play either a General, Governor or Councillor of Makedonia. Upon joining the game, each player will choose an avatar to represent this character. Avatars can be ‘Family Members (FMs)’ or ‘Recruitable Generals (RGs)’.
Players are reminded that due to limitations imposed by RTW, only avatars on the family tree will be able to marry, have children, and have a chance of becoming Kleronomos (Heir) or Basileus (King).
1.2a Avatar Adoption
No ‘Man Of Great Potential’ offers at the start of the turn will be accepted, since it would have to be discussed by the community of players, which is almost impossible, since that could take a considerable amount of time.
1.3 Battles
A player whose avatar leads an army that is involved in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame.
Uploading the post-battle save must be done as soon as the battle is fought, regardless of the outcome.
If a player cannot fight a battle that is assigned to them, the battle may also be fought by any player whose avatar will also be present in the battle, be he part of the army from the start, or after moving to the army after discussion. Under no circumstances will a battle be fought by a player whose avatar is not present in the battle.
If there is no player available to fight a battle, it must be auto-resolved. If there are no allocated avatars involved in the battle at all, it must be auto-resolved.
1.4 Game Management
At the start of each turn, the Basilikos Grammateus will post a seasonal report on the events of the last turn, including a save game file for the new turn.
After the seasonal report is posted, players will have to download the save, and make their personal moves.
Players can move their avatars, move any army their avatar commands and fight any battles against the AI that they are capable of fighting with their avatar’s army.
The Basileus may move any avatar or army that has not been moved in this way as he best sees fit, including moves that result in battles, except that he cannot move a player’s avatar, units in their nearby territory, or units under a player's control in any manner that player has expressly prohibited.
Players may not move avatars or armies into the territory of a neutral or allied faction without pre-discussion from the Synedrion. Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war after discussion in the Synedrion and formal declaration by the Basileus.
All players are obliged to take part in every Synedrion, especially those who control characters that are directly related to the game itself (Governors, Generals).
1.5 Events
Whenever they desire, Maion Maroneios, Emperor of Graal or anyone they choose may create an in-game Event.
Events are not limited in scope, subject matter, or method of implementation.
All game rules can be violated to implement an Event. The players can prevent the implementation of any single Event through a simple majority of unweighted votes (non-Council voting).
1.6 - Game Master/Coordinator
Maion Maroneios will serve as Game Master and is responsible for management of the game and enforcement of the Game Rules. Maion Maroneios can delegate any of his powers to another person whenever he chooses. Emperor of Graal serves as the Coordinator of the game as well as enforcer of the Game Rules, and may serve as the Game Master on case of Maion Maroneios’ absense. He, as well, has the power to bestow his powers upon any person he desires.
2. Rank System
2.1 Gaining and Losing Provinces
All conquered settlements belong to the Basileus.
Merides (Provinces) can be given to any player by the Basileus during a Synedrion, after approval of the Synedroi through voting.
The Basileus can take away the Merida from the player only if 2/3 of the Synedrion votes positively.
2.2 Retinue
At any time, a player may give any retinue item/member they possess to another player or remove it from their avatar without giving it to anyone else.
If a retinue item/member cannot be transferred or removed due to game coding or distance between avatars, console commands may be used to allow the transfer or removal.
2.3 Ranks
Strategos (General)
Requirements: Title given by the Basileus directly
Description: When the Basileus sees fit to give a FM the title of Strategos, the Game Master or Coordinator (or anyone they chose) will use a console command to give the “Strategos” trait to the FM. A Strategos is given control of a specific army and must get permission by the Basileus (through Player contact) for any action he wishes to make (attacking, recruiting more units/mercenaries etc).
Strategos Autokrator (General Who Bears All Power)
Requirements: Title given by the Basileus directly, after the Synedrion’s approval
Description: When the Basileus sees fit to give a FM the title of Strategos Autokrator, he presents the option as an Edict in the following Synedrion. If the candidate gets half plus one votes (at least), he gets the title. In order to get his title stripped off, the Synedroi have to vote for that by 2/3 of the whole Council body. The Strategos Autokrator can use any army he desires (with the exception of Royal Squadron Units) and can only act according to a pre-discussed general plan. So if the Synedrion has voted against aggressiveness towards a certain faction, the Player cannot attack them without facing consequences. Only one Strategos Autokrator can exist at a time and his main role is to assist the Basileus in the commanding of armies, especially when the fronts are multiple the Basileus cannot handle the pressure.
Demarchos (lvl1 Governor)
Requirements: Title given by the Basileus, after approval of the Synedrion
Description: When city has a lvl1 Government type installed (Patris Makedonike), the Basileus, after the Synedrion’s approval, can give governship of the city to a Player. The Player then has the responsibility of the well-being of the city. He can set taxes to any amount he desires (though the Basilikos Grammateus can, after supervision, set limits to that) except Very High taxes. Building projects and unit training must first get approval by the Basileus, who gives the Basilikos Grammateus the responsibility of making the decision.
Satrapes (lvl2 Governor)
Requirements: Title given by the Basileus, after approval of the Synedrion
Description: When city has a lvl2 Government type installed (Satrapeia Makedonike), the Basileus, after the Synedrion’s approval, can give governship of the city to a Player. The Player then has the responsibility of the well-being of the city. He can set taxes to any amount he desires (though the Basilikos Grammateus can, after supervision, set limits to that) except Very High taxes. Building projects and unit training must first get approval by the Basileus, who gives the Basilikos Grammateus the responsibility of making the decision.
Dioiketes (lvl3 Governor)
Requirements: Title given by the Basileus directly
Description: When city has a lvl3 Government type installed (Nomos Symmachos Emphrouros), the Basileus, after the Synedrion’s approval, can give governship of the city to a Player. The Player then has the responsibility of the well-being of the city. He can set taxes to any amount he desires (though the Basilikos Grammateus can, after supervision, set limits to that) except Very High taxes. Building projects and unit training must first get approval by the Basileus, who gives the Basilikos Grammateus the responsibility of making the decision.
Kleronomos Basileiou (Heir of the Kingdom)
Requirements: Must be the in-game Faction Heir
Description: The Kleronomos is, by default, the eldest son of the current Basileus. The latter can change that at any point in the game and for any reason he deems fit. Upon death of a Basileus, the last person he has set as Heir will be presented as a candidate for the throne. Any other person who wishes to become a candidate can also present himself to the Synedrion. The Synedroi then go through a voting procejure of giving their “vote of trust” to the FM they believe should be the next Basileus. If someone wishes to be a Basileus, he must get the most votes by the Synedrion. If the voting results in a tie, another voting procejures undergoes. If the same result is presented again, the person who has the Basileus’ highest favour is crowned. The Kleronomos has also command of a Royal Army and only he has the ability of controling it.
Basileus (King)
Requirements: Must be the in-game Faction Leader
Description: The Basileus has three main attributes that define him: Commander of all Armies, Head of Diplomacy and Head of Religion. His powers, though, are limited by the existence of the Synedrion. The Synedrion is the force that has to approve any major decisions made by the Basileus (treaty conduction, war declaration, military campaign, land/naval invasion). The only powers the Basileus can exert without consulting the Synedrion first are: giving the title of Strategos to any he wishes, absolute control over his Royal Army, declaration of the Kingdom’s Heir. Upon the Basileus’ enthronement, he must immediately set a Player to be his Basilikos Grammateus and can only take the title away if more than 2/3 of the Synedroi agree. All settlements and armies belong to the Basileus, while all incomes by means of sea trade and mines belong to the Basileus and only him.
Basilikos Grammateus (Royal Secretarian)
Requirements: Title given by the Basileus directly after his enthronement
Description: The Basilikos Grammateus is a person of very high importance in the Kingdom. He is chosen by the Basileus directly and is tasked with helping the Basileus in the administration of the Kingdom. He is also the Head of Economy, which means that he is responsible of setting taxes, calculating army costs and applying the corresponding restrictions and taking loans.
3. Government
3.1 Sessions
The Synedrion, or Council, is the main political body of Makedonia along with the Basileus. The Synedrion hold one session every Winter, when the military season is over, once per year. The Basileus is the one who formally declares the beginning of each Synedrion, and is the one who can call upon an Emergency Council at any time he sees fit.
3.2 Proposing Legislations
During each session, Players may propose a number of Edicts and Amendments, that will be debated for their correctness and later voted upon. That is done by seconding an Edict, which is in turn done formally during each session by a Synedros (in-character).
The Basileus is the only one who can propose any number of Edicts or Amandments without the need to be seconded.
3.3 Edicts
Edicts require a simple majority of votes to pass and remain in effect until the next normal session of the Synedrion.
Tied Edicts fail. If contradictory Edicts are passed, the one with the most votes takes priority.
3.5 War
Any declaration of war must be authorized by an Edict, which means having the majority of votes by the Synedrion, then formally declared by the Basileus.
4. Armies
4.1 Basilikos Stratos (Royal Army)
Royal Armies are, by default, 2 armies (in total) that are controlled by the Basileus and Kleronomos respectively. It’s constitution may be changed at will by the owner at any time. Royal Armies are the only armies that have the privilege of being able to consist of Royal Squadron Units (Peltastai Makedonikoi, Hypaspistai, Hetairoi, Argyraspides), unless given to a Strategos by the owner. The raising of a new Royal Army must be authorised by an Edict.
4.2 Stratos (Regular Army)
Regular Armies are recruited for several purposes: a military campaign, protection of a certain city or region etc. and are authorised by an Edict. When a Regular Army is recruited, it is given a ‘name label’, which tells exactly where the army was raised. For example, an army raised in the region of Lakonike (near Sparta), it will be labeled “Stratos A Lakedaimonikos”, the A being the number 1 in Greek (the number of armies recruited in the region), while the Lakedaimonikos part meaning ‘Lacaedemonian’. This information, should be used to inform someone of the details of an army. So for someone who never heard of that army, he would know that it is the 1st (hence the A) army that was raised in the region of Lakonia (hence the Lakedaimonikos part). Their constitution varies according to it’s assigned Strategos’ personal tatse.
4.3 Stratos Symmachos (Allied Army)
An Allied Army, as it’s name implies, is an army that consists of troops that belong to Makedonia’s allied states. This meaning, they can only constitute of local troops,raised in cities with a lvl3 or lvl4 government type. Their role can be that of protection of an allied region, or aggressive by assisting a leading army during a military campaign. The raising of an allied army must be authorised by an Edict.
4.3 Army Replenishment
If an army becomes under-strength for any reason (long siege, continuous combat), the Startegos assigned to the army can replenish it by getting the Basileus’ approval. Royal Armies can be replenished by will of their owners.
5. Civil War
5.1 Declaration of War
Civil War can be started by any Player. The Player must make a Declaration of War towards a specific number of characters or the Basileus himself in a public thread before they can attack any of their armies or settlements. A Declaration of War applies to all Players who are named as Aids of both the Player who makes the Declaration and the Player who is the target of the Declaration.
A Declaration of War does not apply to any Players who are not in any way connected to the declarer or the target.
Neither the Player who made the Declaration of War, nor anyone who act as an Aid of that Player, can attack the target of that Declaration, or anyone who act as an Aid of that Player, until the target(s) have been provided with one full turn's worth of movement.
This rule does not limit movement in any way, nor does it prevent the target(s) of the Declaration of War from attacking the declarer(s).
5.2 Ending a Civil War
A Civil War will end when all Generals on one side are dead or all living Generals on both sides publicly agree to a Peace Treaty.
So long as it is limited to changes to the provinces, settlements, armies, and retinue of the Generals signing the Peace Treaty, it will be considered binding law. All terms of a Peace Treaty that go beyond these limits, particularly those that increase a General’s influence or powers beyond those allowed by the rules, will only be binding if adopted by a two-thirds majority of the Synedrion at the next normal session.
Individual Generals may unilaterally remove themselves from a Civil War within one turn of the Declaration of War and by publicly declaring Neutrality. Neutrality cannot be claimed by a declarer, a target, or any General who has been involved in a PvP Battle during that specific Civil War.
5.3 PvP Battles
Whenever two hostile armies enter adjacent squares, a PvP Battle will occur, even if the armies have movement points remaining. The style of the battle fought will be decided between the two participants.
The umpire will determine the map and the precise composition of the armies. If the battle is not fought via multiplayer, there will be a voting period to determine how the battle will be fought. The options are (a) Multiplayer Battle (b) Custom AI Battle
Multiplayer battles will be fought on-line between the two participants, with pre-discussed armies with corresponding levels of experience and weapon/arour upgrades. Maion Maroneios, Emperor of Graal or anyone they chose will act as judges of the battle. This means that, at least one of the players has to save the battle and post it on a public thread of the game. Unit casualties and the disbanding of units to represent the results of a battle, as well as any character deaths, will be decided by Maion Maroneios, Emperor of Graal, or anyone they decide.
Custom AI Battles will be battles fought between 2 AI-controlled armies. As above, the composition and attributes of the battle will be pre-discussed and the battle will be initialised by either Maion Maroneios, Emperor of Graal, or anyone they chose. The replay will be saved and posted at a public thread of the game, along with the corresponding in-game effects.
Regardless of the type of battle chosen, the umpire must attempt to have the battle replicate the in-game state of affairs to the best of his ability. Regardless of the type of battle chosen, the umpire will determine the results, including, but not limited to, units to be disbanded as casualties, avatars to be killed off as casualties, and changes in the control of provinces. Console commands may be used to implement the results.
6. Going Against the Law
When a certain character takes an action that is against a rule or decision made by the Synedrion, he is taken before the whole body which will act as a court and will judge his actions. A punishment is then decided, which will be take the form of Edicts and voted upon by the Synedroi.
Punishments can take many forms, according to the weight of his actions.
1) Economic fine. A Player has to pay a sum of mnai according to the decision of the Synedrion
2) Supervision by a trusted FM. The Player has to follow his supervisor for a certain amount of time that is decided by the Synedrion.
3) Loss of rank. A Player will lose a rank he has gained, be that leader of an army or governor of a city.
4) Banishment from the Kingdom. The Player will be sent to a far part of the Kingdom, where the Player’s avatar will remain inside a fort and will not be able to move for a certain amount of time that is decided by the Synedrion.
5) The Death Penalty. Upon extreme occassions, like a big economic scandal or assassination of an important person of the Kingdom, a Player can be given the Death Penalty. The Player’s avatar will then be killed through console command by the Game Master, Coordninator or any person they decide.
6) Any number of combinations of the above, excluding 5 for obvious reasons.
If a Player does not agree to present himself to the Synedrion in Pella for to be judged, the Basileus will be declared an outlaw. He may then decide to flee or surrender at any point, though his penalties upon capture will be heavier. Players loyal to the Basileus will also be assigned of junting down and bringing the outlaw to the Synedrion alive.
7. Teleportation
The “move_character” console command can and will be used when needed for character movement. When a character has to go to a specific city as soon as possible (without an army), but movement points do not suffice, he will be teleported by Maion Maroneios, Emperor of Graal, or anyone else they chose. This is mainly to represent the fact that moving from one point of Hellas to the other (for example), would take much less than even 1 turn (3 months), especially for one persononly.
Teleportations will only occur for very specific reasons and will only be done by the aforementioned persons and none other by any means.
8. Personal Fortunes and Loans
:
Each Player, either a Synedros, Strategos or Governor of any type, gets a seasonal amount of mnai, according to his position. The amount of mnai is completely personal and may be used in any means, excluding the recruitment of units. The salaries of each players according to their ranks are as follows:
Players with a combination of ranks get the corresponding sum of mnai per season.
When the Kingdom has the need of mnai, the Basilikos Grammateus can ask Players for loans. Details will de determined between the two Players.
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