Page 1 of 2 12 LastLast
Results 1 to 30 of 33

Thread: Merging Factions

  1. #1
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Merging Factions

    With Kingdoms.exe it is possible to mod the merging of two Factions.

    Like the Kalmar League in the Teutonic campaign. Will this be used in EBII?
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  2. #2
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: Merging Factions

    Probably not, because that merged faction uses a faction slot. And I think the team wants to use all faction slots, except one for scripting purposes.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Merging Factions

    Would have been nice with the KH or a reunified AS.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  4. #4
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Merging Factions

    Quote Originally Posted by antisocialmunky View Post
    Would have been nice with the KH or a reunified AS.
    So true, once EB II comes out Casse is going to die(and other BRitanic factions) and the Re-Unified Arche is going in. And maybe something nice for the KH :)

    Britain is just so...useless as Makedonia and KH
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  5. #5
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Merging Factions

    The problem with this idea is more to do with the fact that it is practically useless. The only thing it changes is the banner; you cannot change the name or anything else to do with the faction. All other changes (such as building tree changes, unit changes) are done through event counters, which we are doing anyway.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6

    Default Re: Merging Factions

    So in effect, a merging faction is reform using up a faction slot.

    That sucks!

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  7. #7

    Default Re: Merging Factions

    Bummer, I actually like Casse a lot.

  8. #8
    Member Member Mallios's Avatar
    Join Date
    Jul 2009
    Location
    Camoulsodae
    Posts
    17

    Default Re: Merging Factions

    Yup so do I, even if they are virtually braindead.

  9. #9

    Default Re: Merging Factions

    Why doesn't Casse actively raid the European coasts?

  10. #10
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Merging Factions

    You should ask that to THESE guys

    Spoiler Alert, click show to read: 
    This made me ROFL
    “Empire: Total War has exceeded all our expectations. It’s one of those rare “great works” that the team will remember with enormous pride for the rest of their lives, and the public will remember as one of the landmark games of the decade,” says Mike Simpson, Creative Director at The Creative Assembly, “Looking ahead, we’re excited about delivering more quality content to Empire via updates and downloadable content and we’re looking forward to taking the Total War franchise on to even greater heights”.
    Last edited by Skullheadhq; 07-22-2009 at 18:09.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  11. #11
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: Merging Factions

    Quote Originally Posted by m046720 View Post
    Why doesn't Casse actively raid the European coasts?
    You should play using BI.exe. Then the AI conducts naval invasions.

    - Four Horsemen of the Presence

  12. #12
    Member Member Cartaphilus's Avatar
    Join Date
    Apr 2008
    Location
    Baliar Maior
    Posts
    268

    Default Re: Merging Factions

    Quote Originally Posted by miotas View Post
    You should play using BI.exe. Then the AI conducts naval invasions.
    But very few indeed.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  13. #13
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Merging Factions

    Quote Originally Posted by Cartaphilus View Post
    But very few indeed.
    Indeed, things will be better in EBII
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  14. #14
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: Merging Factions

    Quote Originally Posted by Skullheadhq View Post
    Indeed, things will be better in EBII
    Let us pray that it may be so.

  15. #15
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Merging Factions

    Because they will obviously release a poorer version of EB1 and call it a day.

    I have full faith in the team.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  16. #16
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: Merging Factions

    Quote Originally Posted by A Very Super Market View Post
    Because they will obviously release a poorer version of EB1 and call it a day.

    I have full faith in the team.
    Prayer always helps, innit?

  17. #17
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Merging Factions

    If you're religious. If not, maybe a palm fungus.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  18. #18
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: Merging Factions

    Quote Originally Posted by A Very Super Market View Post
    If you're religious. If not, maybe a palm fungus.
    As Aemilius Paulus would do:

    -palmface-

  19. #19
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Merging Factions

    What, too soon?
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  20. #20

    Default Re: Merging Factions

    Quote Originally Posted by Megas Methuselah View Post
    As Aemilius Paulus would do:

    -palmface-
    It's facepalm. And EB2 will have lots of naval invasions because the AI can be improved upon in M2TW.


  21. #21
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: Merging Factions

    Quote Originally Posted by a completely inoffensive name View Post
    It's facepalm. And EB2 will have lots of naval invasions because the AI can be improved upon in M2TW.
    The AI can be improved upon? Wuhuuuuuuu!!!!! No more Artificial insanity
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  22. #22

    Default Re: Merging Factions

    I just did a little research on this, and from what I can tell, there is absolutely NOTHING about merging factions that takes up a faction slot. Now, I'm not completely savvy with script syntax, but it appears to be nothing more than a simple script command to give over all assets of an existing faction to another.

    The cosmetic faction banner/name switching appears to be a different script command, which does indeed take up a faction slot, but the two are not directly linked.

    I'm not sure what good the turn over assets script would do, but for situations like the surrender of Ptolemaic Egypt to the Romans, or similar situations, it might still be handy.

    On merging factions:

    https://forums.totalwar.org/vb/showthread.php?t=91080

    On banner/faction name swapping:

    https://forums.totalwar.org/vb/showthread.php?t=90946
    Last edited by Apraxiteles; 08-02-2009 at 00:25.

  23. #23
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: Merging Factions

    It would be great if that really is the case, the potential is great.

    But how do you limit it? Sure, the Romans would surrender if Rome is captured (same goes for the Carthaginians and Carthage), but what about the AS, or the KH? And not giving them that function would be a huge advantage for those factions.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  24. #24
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Merging Factions

    We are not using the merge factions thing to represent the collapse of an empire. We have something different for that.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  25. #25

    Default Re: Merging Factions

    Quote Originally Posted by Foot View Post
    We are not using the merge factions thing to represent the collapse of an empire. We have something different for that.

    Foot
    I am excited.

  26. #26
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Merging Factions

    Quote Originally Posted by Foot View Post
    We are not using the merge factions thing to represent the collapse of an empire. We have something different for that.

    Foot
    Oh EBII is going to be greater and better then I thought.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  27. #27
    Deadhead Member Owen Glyndwr's Avatar
    Join Date
    Jan 2007
    Location
    Santa Cruz, California, USA
    Posts
    464

    Default Re: Merging Factions

    Quote Originally Posted by Skullheadhq View Post
    You should ask that to THESE guys

    Spoiler Alert, click show to read: 
    This made me ROFL
    I loled
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


    AARs:
    The Aeduic War: A Casse Mini AAR
    The Kings of Land's End: A Lusitani AAR

  28. #28
    Member Member jazstl's Avatar
    Join Date
    Aug 2009
    Location
    Slovenija-Histria, Hrastovlje
    Posts
    48

    Wink Re: Merging Factions

    I think the team is really doing it's best this time, I was positively surprised with EB1 already...
    The soldier who runs away, will RUN away another day...

  29. #29
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: Merging Factions

    Quote Originally Posted by m046720 View Post
    Bummer, I actually like Casse a lot.
    As do I. I find them to be quite a charming bunch of wee bummers.

    Quote Originally Posted by Cartaphilus View Post
    But very few indeed.
    Weeelll... In my last Romani game, Qarthadast started the war against me by landing an army near Capua, and later Makedon declared war on me by landing two (half-full) armies near Tarantum and blockading the port, and after a peace was negotiated (with FD after I annihilated their armies) they later returned and pulled another one, a landing near Tarantum and a blockade of the port(s).

    All this within the initial 20 years.

    Quote Originally Posted by Horatius Flaccus View Post
    It would be great if that really is the case, the potential is great.

    But how do you limit it? Sure, the Romans would surrender if Rome is captured (same goes for the Carthaginians and Carthage), but what about the AS, or the KH? And not giving them that function would be a huge advantage for those factions.
    Also a problem would be the ability by player to go for sneak decapitations, for example just loading up every fighting man in a ship and heading straight for the enemy's capital (before declaring war, of course). So much for challenge in that case.
    I has two balloons!

  30. #30
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: Merging Factions

    Well, that's up to the player. If they want to ruin their game, be my guest.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO