An SDK. by the time of the game release or soon after. With M2TW, by the time peple finally cracked the model and animations files, a good sized portion of potential modders had already moved on to other platforms.
An SDK. by the time of the game release or soon after. With M2TW, by the time peple finally cracked the model and animations files, a good sized portion of potential modders had already moved on to other platforms.
Yeah, I'veh eard M2:TW modding in the early days was rough. Atleast the ETW team is giving the modders stuff like this to help them out:
https://forums.totalwar.org/vb/showthread.php?t=114757
And an afformentioned mod development kit.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Number One wish: ability to create new settlements during the game.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
You know I actually rather liked the gaming board concepts of the original MTW or shogun, where the defender always has the option of fighting a field battle before hiding in their fortress. I would love to see that option returned, ideally with the defender chosing the ground for the fight.
Also, if the game's concepts were to change and develop, I would like to see some kind of cultural border control /influence along the lines of how its done in Civ 4.
Temporary forts, the defender should be given the option to leave before the seige, ie without getting stuck with the choice of having to sally or starve!
Lastly, would want the bigger rivers to be more of an obstacle and various tactical options for crossing them made available, possibly in the same sort of format as a seige
So many...
Confederacy: the function of having several mini-factions (think city states or tribes) work together under an umbrella faction (Koinon Hellenon, tribal confederations, etc.). Each would be autonomous from each other, but would have similar or unified foriegn policy and such.
The ability to command allied armies or units in battle. For example, Achaian and KH forces gather in battle against the Maks, and the highest ranking general takes charge, all allied forces under his command.
A realistic representation of nomadic factions, without the need for settlements. Nomad "camps" would move with migrating populations, adding "buildings" and loot, with the ability to found a new city if they choose to settle down in one place.
As mentioned above, actual supply lines and the importance of foraging and looting.
An improved mercanary system. (no clear ideas)
I wholeheartedly second Krusader's idea for region recruitment based unit skins!
The ability to have multiple family member trees, with intermarriage between them. Also, the ability to intermerry with other factions.
Adding a new character class between family members and agents: beaurocrat/military officer. These characters are professionals in their fields, serving as city and provincial governors, government ministers, captains, generals, admirals, tax/agriculture overseers. They allow your "family members" to carry the important business of politics, dynastic continuation and overall military strategy without the burden of dealing with the bothersome masses.
The ability to have mixed-units: sword, spear, and axe tribal forces in Europe; shield-bearers and archers in Persia. This would include allowing individual stats for each soldier in a unit, so that if one soldier has more armor than another, he has more armor defence points.
The ability to construct walls on the campaign map (eg. Hadrian's Wall or the Long Walls of Athens). These would range from simple moat/dyke combos ala Offa's Dyke to masterpiece defensive fortications complete with supporting towers and forts like the aforementioned Hadrian's Wall.
Sorry for the long post, but there are so many possibilities when you ask this kind of question.
Chairman
My balloons -![]()
![]()
Number One wish: ability to create new settlements during the game.I second both of these along with the option to destroy a city as well, even the abilty to just sack cities like in BI would be welcome.I would like to see some kind of cultural border control /influence along the lines of how its done in Civ 4.
Also perhaps make resorces more important/valuable to your economy as with the exculsion of mines and elephants they don't seem to effect the gameplay much. You could invade a neighbouring region and capture the part of it that contains the resorces you want without having to conquer the whole.
Bookmarks