The ability to coordinate with AI on a strategy in the campaign map will be nice as well.
The ability to coordinate with AI on a strategy in the campaign map will be nice as well.
Seconded. Actually it would be nice to have 1 great steppe-region, with several spots which would be good to build a town/settlement/village. If you do, a part of the region becomes a new "region" , which is controlled from this new settlement. If you build settlements on all spots, you have many regions to govern...not populated territory is nomansland. And you could abandon your settlement...Nomad "camps" would move with migrating populations, adding "buildings" and loot, with the ability to found a new city if they choose to settle down in one place.
Last edited by SwissBarbar; 03-22-2009 at 17:54.
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
These are big ones:
- Men die while marching/on campaign, to starvation, sickness, desertion, raids, disease, etc.
- After too much of this, units can abandon you for the enemy, just abandon you (dissolve), and maybe even kill the general of the army
- Units can be bribed to assassinate their general or side with the enemy (as opposed to whole armies)
- If you defeat an enemy in battle, and certain criteria are met (like maybe many of the survivors are mercenaries), then some of the remaining enemy troops can join you (big with elephants and successors and maybe Romans in the Social Wars and civil wars)
- Much more siege variety, especially with siege times
Last edited by desert; 03-22-2009 at 22:05.
I think if you did this, then in EB at least (due to AOR system) you would also have to look closely at travel times and re-training abilities. Attrition works great in a game like Victoria because you can retrain troops in any friendly territory. But if its going to take several years to recover from two seasons' campaigning in hostile territory, it might be more difficult to implement.
Would be great to have supply issues implemented in the game in a realistic manner though.![]()
But in EB, things are artificially time-consuming. Distances that take turns to cover in reality would only take weeks. And it doesn't take a season to recruit a few hundred men. All this can easily be solved by
a. Increasing movement rates by two or threefold AT LEAST
OR
b. Making a year = 8 turns/12 turns
c. Making use of 0-turn recruitment times (which is already being done in EB II).
I would love to see realistic city layouts (I know, people are working on this for EB II), but this is something I've really wanted to see since M2 come out. What would be cooler than marching through the actual Jerusalem of Rome. If CA doesn't do this, I hope they at least make it easier to mod in.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
I just noticed that I put "disease" and "sickness" in the same line.![]()
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