But in EB, things are artificially time-consuming. Distances that take turns to cover in reality would only take weeks. And it doesn't take a season to recruit a few hundred men. All this can easily be solved by

a. Increasing movement rates by two or threefold AT LEAST
OR
b. Making a year = 8 turns/12 turns

c. Making use of 0-turn recruitment times (which is already being done in EB II).