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  1. #1

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by bobbin View Post
    The latter, well more precisely what features people want there to be in R2TW.
    Okay then, I guess I would love, in addition to what everyone else has said, real succession crises. For example, if the younger, more capable son is the heir, then the older son might stage a revolt and perhaps even start a civil war. Non-succession related civil wars and rebellions would be great too, like if the Seleukid king is campaigning in the west an imposter might set himself up as king of the east, or something like that.

  2. #2
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Realistic Familly trees and succession isn't asking too much is it? Meaning brothers and sisters marry in Egypt, and normally in most factions, the eldest son of the Faction Leader gets automatic choice as Faction Heir. That way, we don't get dozens of disenherited throughout the game.
    BLARGH!

  3. #3

    Default Re: Features the EB team wants to see in R2TW

    Along with supply lines, the change I would most like to see is the ability of an army in enemy territory to affect the loyalty of nearby cities if another army is not present to face it or if that army has been defeated (think Hannibal in Italy or Alexander in the Near East). This would get rid of the need to endlessly lay siege to enemy cities after a major victory (which is not entirely realistic).

  4. #4

    Default Re: Features the EB team wants to see in R2TW

    I think the reason why many people are dissapointed with RTW vanilla is due to the fact that CA decided to go with the popular history mindset when designing the game.

    If the EB team are the one designing the next R2TW from scratch, the gameplay of RTW and R2TW will be totally different.

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    @ray 243
    auto select heir as M2TW do? nope... better to remove disinherited trait. I got annoyed in my British Island English campaign, since Edward decide to give the Throne to his firstborn son, a noob with 0 stars, 0 chivalry, and 0 management, but 7 loyalty... instead of choose his second son, a battle-tested general with 8 command, 9 dread, and 7 management, still have 6 loyalty.

    Actually I just want to see the fort are capable to produce some levies and mercs... not only act as empty defensive structures.

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  6. #6

    Default Re: Features the EB team wants to see in R2TW

    Which reminds me of another thing, you should be able to recruit a unit, and choose the amount of training they shall recieve.

    If you have no enemies near your borders for several years and wish to save more money, you may want to lower the cost of your army by lowering the training. In a way, it creates a scenario where the performance of your army varies, not because of experience alone, but training as well.

    This means some armies can be said to be a professional army, taking a long time to train, with you allocating a decent amount of resources and time for the unit's training. In case of emergency, you can raise a conscript army with less training.

    Basically, for some units of Roman legionnaires, you can divert them more training and resources, while for other Roman legionnaire units, they will have less resources and less training. They are still the same units, but their unit attributes can vary.

    Other than that, being able to orgainse the list scrolls helps alot, if you want to keep track of 20 over armies.

  7. #7

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by ray243 View Post
    Which reminds me of another thing, you should be able to recruit a unit, and choose the amount of training they shall recieve.

    If you have no enemies near your borders for several years and wish to save more money, you may want to lower the cost of your army by lowering the training. In a way, it creates a scenario where the performance of your army varies, not because of experience alone, but training as well.

    This means some armies can be said to be a professional army, taking a long time to train, with you allocating a decent amount of resources and time for the unit's training. In case of emergency, you can raise a conscript army with less training.

    Basically, for some units of Roman legionnaires, you can divert them more training and resources, while for other Roman legionnaire units, they will have less resources and less training. They are still the same units, but their unit attributes can vary.

    Other than that, being able to orgainse the list scrolls helps alot, if you want to keep track of 20 over armies.
    I think these are great ideas. Maybe you could extend the training one by making some eilte units only available as an "upgrade" to units that had a certain level of experience/training. Which has the dual effect of giving elites real meaningful value and of stopping the AI (and the player) of spamming them. This system could also encourage the idea of a "training resource" that determines how many units can be trained at one time and how quickly - even maybe at an empire wide level, with just "militia", local or the lowest tier troops available from individual settlements.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Its what Edward would do. Picking a younger son in Real Life would often lead to Civil War, since it was the right of the eldest to succeed, despite his abilities.
    And the very same Edward then tell his oldest son... Go with 4 groups of English Knights, 5 longbowmen, and 6 armoured sergeants (looks like a decent army)... give a punch to William Wallace... but remember son, to show your bravery and worth,... you must lead the charge right onto scot's william wallace's personally... when wallace was move in front of their pike formation... and edward secretly order some of his knights to stop... letting his son die "Heroically - with killing Willam Wallace"

    That sounds a nice roleplay, since the other nobility will perceive that his firstborn son was a real hero...

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  9. #9
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    NO HARDCODES!



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    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Cute Wolf View Post
    @ray 243
    auto select heir as M2TW do? nope... better to remove disinherited trait. I got annoyed in my British Island English campaign, since Edward decide to give the Throne to his firstborn son, a noob with 0 stars, 0 chivalry, and 0 management, but 7 loyalty... instead of choose his second son, a battle-tested general with 8 command, 9 dread, and 7 management, still have 6 loyalty.

    Actually I just want to see the fort are capable to produce some levies and mercs... not only act as empty defensive structures.
    Its what Edward would do. Picking a younger son in Real Life would often lead to Civil War, since it was the right of the eldest to succeed, despite his abilities.
    BLARGH!

  11. #11
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Cute Wolf View Post
    @ray 243
    auto select heir as M2TW do? nope... better to remove disinherited trait. I got annoyed in my British Island English campaign, since Edward decide to give the Throne to his firstborn son, a noob with 0 stars, 0 chivalry, and 0 management, but 7 loyalty... instead of choose his second son, a battle-tested general with 8 command, 9 dread, and 7 management, still have 6 loyalty.

    Actually I just want to see the fort are capable to produce some levies and mercs... not only act as empty defensive structures.
    see to it that his regn is cut short before he has issue-that will do it (hopefully).
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  12. #12

    Default Re: Features the EB team wants to see in R2TW

    The ability for armies to use spies / scouts instead of having an line of sight...
    that be awesome ...
    Not knowing that you are marching towards a big enemy army and then bam!
    A big war !
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  13. #13
    Member Member Spartiaths's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Naval Battles?? Perhaps?? They've done it once they can do it again
    The auto resolve system is clearly unfair to the player (odds 5:1 in favour of the player and you suddenly lose!!!!!!!!! OMG!!! )
    And a much more challenging AI at least on the higher levels not just extra bonuses to make things difficult ... and still not enough
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  14. #14
    That other EB guy Member Tanit's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Forgot to mention, the ability to record battles fought in the campaign, that would be awesome, as well as very useful for testing the game.



  15. #15

    Default Re: Features the EB team wants to see in R2TW

    I wish they could have a system that depicts or centralised or de-centralised your nation is. For example, some babarian faction can always be more de-centralised, while some factions are far more centrailsed.

  16. #16

    Default Re: Features the EB team wants to see in R2TW

    Id like to see the ability to reform your military by copying other militaries and what not. or the ability to change your existing units equipment. I mean thats what made rome so great they realized when their equipment just wasnt the best.

  17. #17
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    I'd love it if the conquest of key (large/capital) cities had greater impact on the war, like other nearby cities being abandoned or coming under your rule

    Or if you annihilate the enemies' army, perhaps some local regions succumb to you also?

    I just thought that if Hannibal had taken Rome, would Capua/Arpi/Arretium/Ariminum/etc all keep going? Obviously it would mess up gameplay if this caused factions to be easily wiped out but it's just an idea

    After reading alot about Alexander it's pretty clear he destroyed Persia by winning key battles in the field (Granicus/Issus/Guagamela), not by taking a million years besieging each an every settlement
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  18. #18
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Heh, I like the idea of taking out the Yellow Fever with a single stroke...
    + =

    3x for this, this, and this

  19. #19

    Default Re: Features the EB team wants to see in R2TW

    This could be scripted into EBII, well... I Think.

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  20. #20
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    They could, just like HoI 3 script their AI in lud so everybody can edit it to what they want.
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