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  1. #1
    That other EB guy Member Tanit's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Forgot to mention, the ability to record battles fought in the campaign, that would be awesome, as well as very useful for testing the game.



  2. #2

    Default Re: Features the EB team wants to see in R2TW

    I wish they could have a system that depicts or centralised or de-centralised your nation is. For example, some babarian faction can always be more de-centralised, while some factions are far more centrailsed.

  3. #3

    Default Re: Features the EB team wants to see in R2TW

    Id like to see the ability to reform your military by copying other militaries and what not. or the ability to change your existing units equipment. I mean thats what made rome so great they realized when their equipment just wasnt the best.

  4. #4

    Default Re: Features the EB team wants to see in R2TW

    I would like to see the no diplomats and technology tree like in Empire. The way that could be modded would be terrefic.

  5. #5

    Default Re: Features the EB team wants to see in R2TW

    All the modifications already stated plus an A.I. that would treat the eleutheroi as real independent cities, city states, kingdons, so forth. This way we would be able to simulate smaller factions without modding them all!!! They would ally and wage war for themselves!!!! This I would love to see
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  6. #6
    Member Member Marcus-Aurelius's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    So will it be in EBII?

  7. #7
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    will there be decapitation/dismemberment animations?

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  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Features the EB team wants to see in R2TW

    I can't find the post, but Foot said that decapitations are out. I assume the same goes for dismemberment.
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  9. #9
    Master of Puppets Member hellenes's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Ibrahim View Post
    will there be decapitation/dismemberment animations?

    https://www.youtube.com/watch?v=nas01Yr0kEY
    Can someone PLEAAAAASEEEEE give a link to a mod that does this?
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  10. #10

    Default Re: Features the EB team wants to see in R2TW

    rome total war is my favorite game (with mods of course) because it rans smoothly even at quality setting in eb for example. first i would like how many things you could change without making the game more heavy.

    what i would like to see.first to remove as much as possible the hardcodet parts.second to be able to represent city states philosophy .units that are a bit different .to many states in a faction or tribes.and some technology researching in akademias for example

  11. #11

    Default Re: Features the EB team wants to see in R2TW

    Id like to see the ability to reform your military by copying other militaries and what not. or the ability to change your existing units equipment. I mean thats what made rome so great they realized when their equipment just wasnt the best.

    me too.plus allies except for serius reason dont attack you

  12. #12

    Default Re: Features the EB team wants to see in R2TW

    Basically work with Paradox to make the ultimate Rome era game with interactive battles, character development, and realistic politics. But that isnt going to happen so...

    -the possibility to have more than 2 weapons for each soldier

    -being able to have a variable unit limit for slower PCs (maybe have a scrollbar so it is harder to keep track of them in battle if you have too many, ie 20+)

  13. #13

    Default Re: Features the EB team wants to see in R2TW

    not sure if it has been mentioned before but these are some ideas i would like to see implemented: supply lines, along with what others have said and intigrating the natural death per turn while on campaign, why not have movement points along with natural death play along the lines with how far you are from the nearest friendly (ally, owned, or even trade rights neutral?) settlement, the longer your supply line the more the elements take their tax on your troops, including movement points, morale, death, desertion, ect.

    military aid/borrowing: if you are in good standing with another country who is more powerful than you and someone invades you, you have a good economy but your recruitment tech is sub par, ask for military aid? say borrowing troops, rent a hoplite so to speak. or you dont want to get directly involved in a conflict so your rep doesent go down and you want a side to have the edge, loan them an army, they pay the wages of the troops plus tax.

    peaceful annexation: i know kind of defeats the purpose of "total war" but why not have perfect rep with someone and you marry your son into their royal family, when his turn comes around smack damn you just annexed the small kingdom of "genericovia" into your empire, they are happy your happy and nobody (except royalty) dies. you could even be a foul man marry your royal families together and eliminate the other possible rulers in their tree with a few "oh happy dagger"s
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  14. #14
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Total war is not a state of constant warfare, but the idea that a nation could invest its entire economy into fighting one. Please, don't mix it up.
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  15. #15

    Default Re: Features the EB team wants to see in R2TW

    i know what it is, i was refering to the game itself, there is no way to peacefuly annex a country thus the only way to expand is war. or an incredibly large bribe...
    dont route, he cant get it up if you dont route

  16. #16
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    Default Re: Features the EB team wants to see in R2TW

    Total war is not a state of constant warfare, but the idea that a nation could invest its entire economy into fighting one. Please, don't mix it up.
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